Well... Fortunately, I had the opportunity to assemble and paint my 10 immortals over the holidays, played a few games with them and I love them!
In a phalanx formation, they serve the role of the lord's bodyguard extremely when it comes to shooting and being shot at. But since I hardly face opponents with S10 weapons, I have the ability to relax them a little, being able to distance them from the lord without too great a consequence. The only worry then would be power weapons and the sort (but I ensure that key units NEVER see close combat if they're not built for it).
Now, onto how immortals can be used (at least from my relatively small but consistent experiences).
Most of the time, I just bolster the phalanx with immortals either in the centre or leading the warriors. The 24" Assault 2 blaster are nothing to be laughed at when making advances with the phalanx. So the phalanx now has mobile firepower as it moves.
Flying circus (I'll let someone else explain since I'm in a hurry). The flying circus can be a particularly ruthless tactic if the die are in your favour. Hitting rear armour or decimating vulnerable units behind enemy lines is invaluable. But I don't like the risk associated with the tactic, particularly after you've forked out 300-400+ pts for the lord and squad. Nevertheless, it can provide quick mobility on the battlefield.
When it comes to objectives, immortals are just darn stubborn and are very difficult to shift (short of a demo cannon if there isn't a ResOrb nearby). I just leave the warriors near the objective (in cover wherever possible) and the have the immortals to defend the more indefensible of objectives with the necron warrior squad. If there is no cover? I make the cover, with the immortals, using them to obscure the warriors in the final turns as to prevent them from falling below 50%. Only if immortals could hold objectives in standard matches, then they'd be absolutely perfect!
'I'll be back' soon enough to share more (if I roll a 4+ some point over the week)
In a phalanx formation, they serve the role of the lord's bodyguard extremely when it comes to shooting and being shot at. But since I hardly face opponents with S10 weapons, I have the ability to relax them a little, being able to distance them from the lord without too great a consequence. The only worry then would be power weapons and the sort (but I ensure that key units NEVER see close combat if they're not built for it).
Now, onto how immortals can be used (at least from my relatively small but consistent experiences).
Most of the time, I just bolster the phalanx with immortals either in the centre or leading the warriors. The 24" Assault 2 blaster are nothing to be laughed at when making advances with the phalanx. So the phalanx now has mobile firepower as it moves.
Flying circus (I'll let someone else explain since I'm in a hurry). The flying circus can be a particularly ruthless tactic if the die are in your favour. Hitting rear armour or decimating vulnerable units behind enemy lines is invaluable. But I don't like the risk associated with the tactic, particularly after you've forked out 300-400+ pts for the lord and squad. Nevertheless, it can provide quick mobility on the battlefield.
When it comes to objectives, immortals are just darn stubborn and are very difficult to shift (short of a demo cannon if there isn't a ResOrb nearby). I just leave the warriors near the objective (in cover wherever possible) and the have the immortals to defend the more indefensible of objectives with the necron warrior squad. If there is no cover? I make the cover, with the immortals, using them to obscure the warriors in the final turns as to prevent them from falling below 50%. Only if immortals could hold objectives in standard matches, then they'd be absolutely perfect!
'I'll be back' soon enough to share more (if I roll a 4+ some point over the week)