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High Priest of LO
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Discussion Starter · #1 · (Edited)
Hai everyone! :D

I have created this thread for all of you...

The reason to this thread is simple. It's open for all kinds of questions. Just ask, and I will do my best to answer. Everyone is free to add a question or answer. Post your question here if:

  • You have played against TK, but suspect that your opponent cheated or misread the rules in one way or the other.
  • You are playing with TK but suspect that you've misread the rules or just want to point out something strange in the TK Army Book.
  • You are playing with TK but are new to the forums. You don't know how to post new threads or where to post them.
  • You are playing with TK and need any Unit Guidance (Ex: You want to know "how to use Carrions" in a "specific situation").
  • It's just about ANYTHING TK!

Hope you like it! I will put much effort into this thread if it becomes active :D
It has been active in more than six months now! ;) Keep it up, and ask whatever you're wondering about.


//Nagash
 

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Well i've got one question. I've played most armies now and the only one i really struggle with is WoC at 2k points (i've lost twice badly, drawn once). My opponent usually runs alot of knights/dragon ogres/magic/marauder horses. How do most people deal with these guys, at the moment my issue is that once anything in his army (besides the maurader horses) hit combat they seem to demolish everything bar my tomb guard with king (only unit i've found who reliably takes out knights). Any sneaky tactics i should be trying? Next game i plan on adding in 5 carrion to march block but i can't block his whole army.
 

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I regularly play against WOC at 2k. So far it's pretty even over 5 games.
The cheeky monkey has Mark of Nurgle which maks +1 to hit for me every time.

SSC has made a frequent mess of dragon ogres and LARGE (30+) blocks of skeletons seem to make him avoid them or get bogged down in prolonged combat.

Fear is still your friend but I do seem to benefit from his appalling dice rolling - ha ha.

King+FoS has taken out 5 marauder knights in one go, a flying daemon prince got minced by the same combo and even the Casket has had successes.

Just keep plugging away, try different lists and you'll hit on something that works against certain units.
 

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What's your favourite food and drink? :)


Oh, and is the tomb prince in low point games better off in an "anvil" block of spearmen, solitary or with the archers?

Cheers :)
 

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I like my prince in archers so that i max his magic potential sammy,

in regards to WoC eldar i find my skeletons just get crumbled by anything he throws into them sure they hold him up but their not really doing much of anything. My casket i took last game but he shut it down going heavy magic so it never cast, catapult i have been unlucky with and hasn't done much of anything in most of our games. Same with my scorpions they usually do nothing against his knights and only really excell at killing his marauder horsemen (anything can kill these guys)
 

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High Priest of LO
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Discussion Starter · #6 ·
Well i've got one question. I've played most armies now and the only one i really struggle with is WoC at 2k points (i've lost twice badly, drawn once). My opponent usually runs alot of knights/dragon ogres/magic/marauder horses. How do most people deal with these guys, at the moment my issue is that once anything in his army (besides the maurader horses) hit combat they seem to demolish everything bar my tomb guard with king (only unit i've found who reliably takes out knights). Any sneaky tactics i should be trying? Next game i plan on adding in 5 carrion to march block but i can't block his whole army.
In General:

When playing against WoC, much depends on your ability to outmaneuvre your enemy. Play with Ushabtis and make sure that these survives to see combat.

First of all, I will once again suggest (and shortly describe) my little favourite tactic, using five Carrions, one SSC and a Casket. Place the Carrions behind the enemy lines so they cover the rear of as many units as possible. Make sure that they do not get involved into combat.
Often, your enemy has the choice to let the Casket go through or to let you shoot twice with your SSC. Whatever he choose, it will be devastating. (As long as he do not have any Dispel Scrolls - be careful about this!) Make sure you try to kill as many models as possible of those in front of your Carrions. If you manage to kill 25 % of them, they will have to make a panic test (Or if you have used the SSC, only one Wound is needed ;)). If the enemy unit flees (directly away from the unit that caused the most casualties) it will get catched by Carrions.
In the Shooting Phase, you'll get an extra chance to do this. With the chance to take out whole units in one turn, it is VERY effective if you want that perticular Unit away from the table edge (the better the unit is, the tougher it will be to break it this way... But with Skulls of the Foe, you'll manage to do alot more). Not only the Shooting Phase grants you a chance to cause the effect, but also the Magic Phase.

Secondly, I will suggest using a Tomb King. PLace him in a Unit of Tomb Guards with Icon of Rakaph. Give him the Destroyer of Eternities and Collar of Shapesh. Let the Hierophant fly (Cloak of the Dunes and Hieratic Jar) beside the unit and resummon TGs that dies. Make sure that an enemy CANNOT charge in one turn, but needs two turns at least to charge our dearest Liche Priest. If they place a unit to make a charge on the Hiero, it will quite often have a flank open for the TGs.
If it all turns out well, and no one tries to charge the Hierophant, you will be able to use the Hieratic Jar in a way to secure a 12" charge with two free reforms (!). (You will have four chances to cast Urgency, a total of 6 dice.)

Next up, watch out for Characters! Counter your opponents heroes with your Prince (Good build is Armour of the Ages, Vambraces of the Sun and Great Weapon), counter his Lord with your King. If you play with a LHP (not my suggestion), you will have some problems to take on a fully kitted Lord - I promise :p Watch out for Characters with S7! They will easily break our dear Chariots.

And now, know that I do not know your opponent and what tricks he may use :) Be sure to try these "General Guidelines" and see if they will help you ;)

Sneaky Ones:

Casket, Area Limitation: Place your Casket on a place where your opponent can avoid seeing it. I do not say that you should put it behind a forest or something like that, but just make sure that at least one obstacle or forest is blocking other units' line of sight to the Casket. I call the areas you've covered (where your opponent WILL see the Casket if he moves there) the "Secured Area". Your enemy will often try to avoid this area, for he knows the same as you - if he goes there with one unit, he will risk the Light of Death.
This is a way to use the Casket in a more agressive way that reduces your enemies movement limits. It does not kill as much units as it usually does when placed on a hill, but it will grant you many tactical benefits back in return.

ICFB, Range Markers: When you deploy your ICFB Units, place them close to the middle between the units you know you will shoot at and your SSC. This will help you aim more accurately, as well as it will give you some threats that are immune to everything in the beginning of the game. Note that this is a VERY sneaky subtactic. Not many opponents will like it, but until you've learned to guess the range well enough, this "cheat" (it is not anything that will grant you more morale) or "tactic" (it is still not against the rules) can be used to help you out ;)

These Sneaky Ones are the only I will write about today :)


Hope It Helps!

What's your favourite food and drink? :)
Not really the question I expected :p But I will still answer it, since it isn't THAT personal...

Food: A family meal. Roasted bread, shrimps and a strange sauce with a mix of spices. All this together, put in the oven for a while - Result is Yummy! :dance:

Drink: COCA COLA! Ofc... :p

Oh, and is the tomb prince in low point games better off in an "anvil" block of spearmen, solitary or with the archers?
I would say that he is best used in one of two ways.


  1. Put him together with Bowmen to add a little extra shots. This will make hid D6 MWBD more important to dispel in many situations.
  2. Place him with the SSC Crew. Now we're talking ;)


//Nagash
 

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King of Librarium's Tombs
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Oh great High Priest of LO, speak to the gods and find out how long it shall be until your King's work load is reduced and he is is able to once again devote a decent amount of time to helping out the great peoples of his great kingdom...


(Basically, hey! :D im still about but very busy irl lol)
 

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I have a question for you Nagash.

If the equation -x^2 + 2(k+2)x - 9k = 0 has two imaginary roots, what are the values of k ?
 

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High Priest of LO
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Discussion Starter · #9 ·
Oh great High Priest of LO, speak to the gods and find out how long it shall be until your King's work load is reduced and he is is able to once again devote a decent amount of time to helping out the great peoples of his great kingdom...


(Basically, hey! :D im still about but very busy irl lol)
I spoke to Ptra this morning, and he gave me a bad omen. I'm sorry to tell you this, but you have to work until you're finished with your degree... That's the problems you got by being King, hehe ;)

(Hai! :) Hope to see you around more soon. Quite boring to be the only ruler - except from the Princes, hehe)


I have a question for you Nagash.

If the equation -x^2 + 2(k+2)x - 9k = 0 has two imaginary roots, what are the values of k ?
For this question, I'm going to quote myself :sinister: Mwahahahahaha

Post your question here if:

  • You have played against TK, but suspect that your opponent cheated or misread the rules in one way or the other.
  • You are playing with TK but suspect that you've misread the rules or just want to point out something strange in the TK Army Book.
  • You are playing with TK but is new to the forums. You don't know how to post new threads or where to post them.
  • You are playing with TK and need any Unit Guidance (Ex: You want to know "how to use Carrions" in a "specific situation").

I never said that I could answer mathematic equations :p Nice try! :dance:


//Nagash
 

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Beginning and need some advice from a veteran

Howdy, I'm a first time poster, and a bit of a newbie to the Tomb Kings army. I could wax lyrical on how I saw them and fell in love with the fluff and the models and the artwork, but that's all been said before, so let's get down to brass tacks here.

A friend and I recently decided to start a new Fantasy campaign with entirely different armies to the ones we've played before. He decided to go Chaos Dwarves (latest Indy GT list, not the older Ravening Hordes) and I decided to go Tomb Kings.

I've ordered the tomb kings' battalion, 2 tomb scorpions and an additional unit of Skeleton Warriors, what from this do you think I could use to create a decent 1000pt army that'd stand a chance against my friend? I've read your beginner's guide and it really helped, unfortunately I read it after I ordered the stuff, and now I have no money left. Of course I'll have a tomb prince and a liche priest as well, but basically those are the units I have to work with. The beginner's guide said that a casket of souls and the screaming skull catapult were great units, but I haven't access to them. What then should I do, considering the units I do have at my disposal?

Thanks in advance for your advice!
 

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High Priest of LO
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Discussion Starter · #13 · (Edited)
Howdy, I'm a first time poster, and a bit of a newbie to the Tomb Kings army. I could wax lyrical on how I saw them and fell in love with the fluff and the models and the artwork, but that's all been said before, so let's get down to brass tacks here.

A friend and I recently decided to start a new Fantasy campaign with entirely different armies to the ones we've played before. He decided to go Chaos Dwarves (latest Indy GT list, not the older Ravening Hordes) and I decided to go Tomb Kings.

I've ordered the tomb kings' battalion, 2 tomb scorpions and an additional unit of Skeleton Warriors, what from this do you think I could use to create a decent 1000pt army that'd stand a chance against my friend? I've read your beginner's guide and it really helped, unfortunately I read it after I ordered the stuff, and now I have no money left. Of course I'll have a tomb prince and a liche priest as well, but basically those are the units I have to work with. The beginner's guide said that a casket of souls and the screaming skull catapult were great units, but I haven't access to them. What then should I do, considering the units I do have at my disposal?
Well, first of all - the Beginner's Guide is not my work, so I don't want any credit for it :p Thank Phoenix!

In a 1k Army you will not be able to field both a Casket and a SSC. I would suggest that you buy a SSC for additional chances of winning.

However, your Chariots will be your Triumph Cards. They are the only ones who can negate ranks and do good damage in a flank charge (of what you've told me you have). The Scorps can indeed do much damage, but only to Characters, War Machines and Skirmishers (monsters in some cases too). Make sure that you trap your opponent with Skellies in the front and make a Flank Charge with Chariots.

Scorps should be sent to hunt War Machine Crew and Characters - nothing else at this point limit :)

Use Skellie Bowmen. They'll cost you a bit less, which will provide you with more numbers. The more you are, the better...

Use three Characters - one Prince and two LPs. Hierophant with CotD. Prince with AotA. Second LP with Hieratic Jar.

Hope it helps!


//Nagash
 

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Hello all :)

two questions for Mr Nagash....and everyone else really

First is a more general question. How does TK's compare to other armies these days?



Secondly, how do TK's deal with Beastmen of all things? Watched a game at the local club and the TK got massacred. First the beastman player moved up his screen of ungors (who got shot down) and then the second line of beastmen/minotaurs/chariots/shaggot hit home, pretty much destroying the TK. Has to be said that the TK list was a very shooty list
 

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High Priest of LO
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Discussion Starter · #15 ·
First is a more general question. How does TK's compare to other armies these days?
I will keep my answer short:

TK is a different Army that requires a "special" mind-set. One unit in TK will not be able to take on an enemy unit alone, but needs help from flankers and rear-chargers. You must use the Magic to bolster tactical opportunities, while you trick your opponent to think that the summoning is the key to success. In reality, it's just a little bonus (somtimes better than "a little").

Since TK require this extraordinary play-style (where the Hierophant is your most important model - better give away a unit of TGs than letting him die :p), they are fairly hard to play in the beginning. As you learn how to play them, they'll become VERY POWERFUL so that your opponents are screaming CHEESE when you shoot twice or walk twice a turn.

On a footnote, I must say that TK after all is an Undead Army. You pay a bit extra for every Skeleton, just for that rule. TK is a safe Army, without any OP Damaging Spells but also without any Selfdestructive Miscasts.

You always know how your TK Army will do, even before the game has started!

To answer your question: TK is not an Army designed to "easily win". You need tactics, Unit Syncronization and a bunch of tricks to make the Army work well. When a TK Veteran shows up, he can compare with other Armies as much as anyody else ;)

Secondly, how do TK's deal with Beastmen of all things? Watched a game at the local club and the TK got massacred. First the beastman player moved up his screen of ungors (who got shot down) and then the second line of beastmen/minotaurs/chariots/shaggot hit home, pretty much destroying the TK. Has to be said that the TK list was a very shooty list
For this question, I'm going to direct you to Phoenix :) He will be able to cover more details about facing them. He will see this post and answer your question (since he has played BoC for a while), or I'm gonna pick up my Serpent Staff :E HAHA!

(Phoenix, don't disappoint me :p)


//Nagash
 

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two questions for Mr Nagash....and everyone else really

First is a more general question. How does TK's compare to other armies these days?
I'm pretty much inclined to agree with Nagash here (and maybe even go a little farther).

Perhaps more than any other army, the success of a TK army is directly related to the competence and skill of its general. In the hands of a gifted general the TKs are all but unbeatable (witness the recent NZ nationals where TKs won with a perfect 100% win/loss record), but an inexperienced player will really struggle to win bigtime.

There are a few reasons for this.

TK do not enjoy any significant advantages in any phase of the game, but we are fairly good in all of them. Effectively, this means that not only do we need to play well in every phase of the game in order to give a good account of ourselves overall, but we can also (to a certain extent) effectively tailor the way we play dependant on the specificic opponent we face at the time.

For example, if playing VC then we can exploit the shooting element to gain an edge, but against a 'shooty' foe we can look to emphasise a CR advantage and win in that way. This is precisely why TK are so effective and so damn hard to get to grips with in the first place. Note also that TK are becoming an increasingly rare sight in some circles and this also helps us because so many opponents are unfamiliar with us and what we are capable of (suits me!).

Depending on our set up (list), Beastmen are certainly not our most challenging foe. Whilst the ambushers can give us a few problems if using an ostensibly static list (some might consider this karma for all the ICFB woes we dish out -LOL), a well designed list can usually cope without significant problems.
 

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Phoenix reporting for question answering duty :)

Beast wise, unless your opponent is playing a decent version of the army (i.e one designed by ME, check my sig :p) then Beasts should be just about TKs easiest opponant... you pretty much just need to let them try and charge you and fail miserably...
Be sure to get the upper hand on his Fear causers though, SSC and Ushabti charges to aim at Minotaurs. Chariots will also devastate Beast Herds and the likes, and even the more deadly looking Bestigor are gonna lose to 3 Chariots (go for the flank, just to be safe lol).
Even a If the shooty list had no backup (i.e it had almost all bow skellies) then i can see why theyd lose though.
 

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High Priest of LO
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Discussion Starter · #18 ·
If the shooty list had no backup (i.e it had almost all bow skellies) then i can see why theyd lose though.
HAHAHAHA! Pretty clear, when going against BoC :p Thanks Phoenix!

I'm still open for questions ;) Make sure to pepper me with them now when you got the chance to :sinister:


//Nag, the Hag
 

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Well, think I'll wait a bit with a TK army, I'm still relatively new to Fantasy, so really, I need a more all-round army I guess :act-up:
 

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Oh great Priest, I have a question for you. Which would you take first in a 1250 point list, the Screaming Skull Catapult or the Casket of Souls? I have read the beginners guide and the tactica. Both seem to have their uses, even at this low of points. But which would you take more often and why?
 
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