Nagash, my dad is going to start a fantasy army and can't decide between Vampire Counts and Tomb Kings. Could you please enlighten him on how to play Tomb Kings, and maybe some playstyles.
Also some painting advice for the skeletons etc would be greatly appreciated (what spray, paints etc to use).
Some help on what to buy and what lords to get, maybe even a help for his first 1000 point army list. Bear in mind this is his first ever Warhammer Fantasy or 40k army. He is 40 years young and would appreciate the help, despite not admitting it at first.
Thanks,
Cark.
Pretty interesting to hear that he will start an Army
How did you inspire him? (Would be really nice to inspire my father, hehe
)
First off: To choose between TK and VC is not that hard, really. Answer these questions, mostly for fluff
Do you want...
- Hordes of Undead soldiers, marching forwards as you "play your flute"? (VC)
- Elite trained skeletons who, on behalf of their Pharao, can make supernatural tactical moves? (TK)
- One, and only one, who is the ultimate ruler over his/her domain? (VC)
- A cooperation between the wisest men and the royal blood to shape a balance between order and magic? (TK)
- An evil army fighting for dominance? (VC)
- A doomed army, once cursed by a foul Necromancer, fighting for their territories? (TK)
There are different kinds of ways to play Tomb Kings. I'm not sure about how I'm supposed to write
everything since I would have to repeat what others said before me in ages
I will introduce two playable "playstyles" for you.
Skulls and Souls, Bones and Bows
The title explains alot of the content. This is the way that I usually field my TK. Just sit and wait - counter movement with reforms.
Play with a SSC and Casket. Place them close to each other so that they benefit from each others defense, or far from each others so no one will be able to take on them both in a row.
Play with Skeletons. Give them Bows and field them in big Units so that they'll be able to outnumber most of its foes. Start off to fire at any Large Target you can find.
Play with flankers. It's pretty much these who will do the "dirty job". When your enemy approaches, send your Bowmen to meet them in the front. Flank with Units such as Ushabtis and Chariots (could also be a TK with DoE in a TG unit with IoR) - all in one row! :dance: Thanks to the shooting and magic, it will be a weakened enemy that approach...
Territory Hunter
This is a way to use the mobility granted in TK. I will not describe it in detail, but search the forum for more clues of what I'm talking about. Walk forwards with your seemingly slow Army - it will hit at the first turn.
Play with Casket and either a BG or a SSC (your choice). The Casket is needed to secure areas on the table. By doing this, you'll have an advantage of seeing your opponent restricted to some prechosen places.
Play with
at least two Units of Chariots, 4 in each. Make multiple charges at once.
Be sure to use fast movement to reach your enemy right away. Wait for the damage-dealers, such as the Shabs.
Secure one place after another, focusing all your effort to a single spot of the battlefield. When your enemy falls here, take on to the next one! :sinister:
Painting Skeletons can be made in several ways. If your father have never painted before, I would recommend a Chaos Black Basecoat. Drybrush with either Bleached Bone or Skull White (or both if you like) and pick out details with washes (like Flesh Wash or something in like that).
For the first list I would suggest that you check out these threads
They are really good to get started with, now when you have some key options already available
http://www.librarium-online.com/forums/tomb-kings/122315-beginners-guide-tomb-kings.html
http://www.librarium-online.com/for...common-points-made-when-commenting-lists.html
Hope It Helps!
I take it then, Banner of the Undying Legion goes into the "absorb enemy dispel dice" catagory with the casket then, eh?
Often, yeah
Since it is as effective as an ordinary Incantation but with a constant PL of 1, your opponent often tries to dispel it. Just make sure that you keep the Unit pushed so that you'll be able to use the banner
Let the Hierophant be close to this Unit when the summoning is
really needed!
Your opponent will mostly dispel such a spell, which means that you have taken care of yet another DD each turn for 25 few points
//Nagash