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Bad news

1761 Views 28 Replies 18 Participants Last post by  NiteRabbit
There has been alot of talk about the new codex coming out and how cool it's going to be. How we are getting new models and new weapons and new rules and so on and so on. It all sounds wonderful and I can't wait for it to get here.

However, I've not heard one word about any ill effects it will have on us. Could it be that we are getting this new codex with only positive changes? If everything that I've heard so far comes true with out any down sides I would be suprised. GW can't just give, they have to take as well. Don't they? Besides our money I mean. :)

Anybody have at least one negative in this sea of positives? Don't get me wrong, I'm not a nay sayer and would love for all these rumors to become fact.
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The new stuff is probably going to cost points out the wazoo.
Yeah, I expect they will take some things away from us. There is just no possible way that GW is going to give us a ton of goodies, even expensive goodies, without throwing in a few nasty changes as well. GW is not your fairy godmother.

In another thread folks are saying that Aun'Shi will not be in the new codex. Which doesn't effect me much because I've never used him but it sounds like it will make some people very sad.
Well, GW is general is really pretty bad on the power creep. They want each new army codex to be awesome, so a flood of people buy the army each time.

Also, Eldar are broken, and they're bringing everyone else to that level.

And lastly, they have been showing a consistent theme of giving people more options, in total. This is good, makes for more individual armies, and also gives people more room to screw up, without neccessarily making things broken. It also sells more models.
And they don't really release the bad things anyway, that just isn't fun to hear about.:yes:
I think CSM are more broken then the rest. Take obliterators, for example, compared to our broardsides they are great and for the same price. :wacko:

If Aun'shi isn't in the new codex, then he can't be used at all? Not that it matters to me, I don't even own an etheral model.
The only change for the worse that I saw in the new codex is that Stealths no longer half your spotting distance when shooting at them during Night Fight. Everything else got better.
Probably not news to anyone, but the max seekers allowed per vehicle will be reduced to 2. I personally don't see this as too bad. The only thing I ever put 4 on would be a Path/Fish but I can still spread them out amongst the other Fish Chasis vehicles and my pirahna. And of course one could just buy the "new" skyray, but thats exactly why GW did this. It is a nice model, though, and I'm sure it will make a pretty good addition to the Empire.

Phase Out....
Otsego said:
I think CSM are more broken then the rest. Take obliterators, for example, compared to our broardsides they are great and for the same price. :wacko:

If Aun'shi isn't in the new codex, then he can't be used at all? Not that it matters to me, I don't even own an etheral model.
I dunno. Chaos can do a lot of crazy things, but Oblitators ain't so bad. A TL str 10 weapon is a powerful argument. I'd much rather be shot at by and obliterator than a Broadside.
Supposedly the broadsides now will not be equipped with any weapons (you will have to buy all the weapons for it, including the rail gun system). Also the broadside will be able to move AND shoot the railgun all in the same turn. It will, howver cost more.
uhhhhhh, A) pretty sure Railguns will still be part of the base Broadside. Dunno about secondary weapons. B) Yeah "advanced stabilizers" take up a hard point, cost 10pts, grant "slow and steady." Been talking about it for weeks.
Given that Tau have the hardest handicap in the game--worthlessness in close combat--there is no need for extra disadvantages. So long as we don't get a CC specialist unit nothing will really change.
Sir_Prometheus said:
I dunno. Chaos can do a lot of crazy things, but Oblitators ain't so bad. A TL str 10 weapon is a powerful argument. I'd much rather be shot at by and obliterator than a Broadside.
Yes but that's the only thing broadsides have going for them. Oblits cost the same, move and shoot, have an invulnerable save, and have a choice of 8 different weapons.
Otsego said:
Yes but that's the only thing broadsides have going for them. Oblits cost the same, move and shoot, have an invulnerable save, and have a choice of 8 different weapons.
Your also forgetting that broadsides have a better range and better protection from shieldrones, their invulnerable save is also better than those of obliterators.
Dreachon said:
Your also forgetting that broadsides have a better range and better protection from shieldrones, their invulnerable save is also better than those of obliterators.
Yes they do have better range, but nowadays a 48" range will work 90% of the time. As far as shieldrones and invul saves are concerned, my point was oblits get these for their base points and BS get them as upgrades that all cost extra.
A unit of Broadsides would also be able to slaughter a unit of oblits in a single turn while still being out of range. Plus Broadsides aren't 0-1 and oblits are (except in IW). Plus broadsides have two weapons and can potentially fire both a for more havoc, or can have the ability to fire at seperate targets. Seems like a few nice advantages here.... Plus they can now also get the slow and purposeful, or can move full and not shoot (though I dunno why they would want that....) And there's still the tl'd s10 shot that everyone fears the broadsides for. I don't see the oblits having anything to match that in scaryness.... I'd rather face 3 oblits than 3 broadsides... Though that may just be me being psycho again....
Soviet_Tau_Commander said:
The new stuff is probably going to cost points out the wazoo.
i agree with em', im not sure they can take abilities away, thatd be awkward and what not, but they can kill us with the point costs:|
Phalanx said:
A unit of Broadsides would also be able to slaughter a unit of oblits in a single turn while still being out of range. Plus Broadsides aren't 0-1 and oblits are (except in IW). Plus broadsides have two weapons and can potentially fire both a for more havoc, or can have the ability to fire at seperate targets. Seems like a few nice advantages here.... Plus they can now also get the slow and purposeful, or can move full and not shoot (though I dunno why they would want that....) And there's still the tl'd s10 shot that everyone fears the broadsides for. I don't see the oblits having anything to match that in scaryness.... I'd rather face 3 oblits than 3 broadsides... Though that may just be me being psycho again....
I'm not dissagreeing with you, 3 tooled BS are better than 3 oblits. My only point was that the oblits don't need any upgrades and the BS do. And that all costs more. Invul save, a second weapon system, an upgrade to shoot the second weapon system, an upgrade to fire at seperate targets, they are all extra. I'm not an oblit lover and I'm not going to chaos, this was just an observation thats all.
I've heard rumors that while Tau shield drones will get a special rule to make them gain the toughness and save of the unit they're in, so they can help with the survivability of the unit. Sounds great, right? Well, I've heard no rumours that gun drones will get the same ability, and I've heard a few tentative rumors that they will not. So shield drones will basically count as extra models you can put hits on, but gun drones will actually make the unit more vulnerable if they outnumber, say, Crisis suits.
I've heard rumors that while Tau shield drones will get a special rule to make them gain the toughness and save of the unit they're in, so they can help with the survivability of the unit
You've heard right then, I read the codex last night pretty good makes crisis heavy viable :yes:
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