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15 Posts
Hey guys, I'm just finishing up my 1000 point army and I have two troops choices. They are both the same and they are as follows:
10 Battle Sisters
Vet Upgrade, Flamer, Heavy Flamer
Mounted in Rhino w/ extra armor, smoke launchers
=200
Now, I've yet to play a game so I can't really talk about first hand experience, but I would like a little lesson in Rhinos 101 before I take to the field. So, in your opinions, what is the most effective way to use these squads? Do you place them inside the Rhino at the beginning of the game, or keep them outside? Do you use the Rhinos as cover for your Sisters once they get immobilized or destroyed? How the hell do you keep them alive long enough to transport your troops to where they need to be? Do you use them as cover for Seraphim? Against certain opponents, is it wise to keep your sisters mounted most of the game and attempt some drive-by flamings? What do you prefer, flamers or meltas, or maybe one of each? Storm Bolters seem to be out of the question for Rhino squads, am I right in assuming this? If your Rhino does get popped, would you consider climbing on top of it to get a cover save (is this allowed? I thought I saw it mentioned in the rulebook).
As you can see, I've got a few questions about this squad. I'm basically just asking how to use them most effectively. Since I have 2 of these squads and they take up 40% of my total army cost, I need to learn how to use them to the best of their abilities.
For what it's worth, the other 600 points consists of a tooled up anti-tank Cannoness, 2 squads of 6 Seraphim, and an Exorcist.
10 Battle Sisters
Vet Upgrade, Flamer, Heavy Flamer
Mounted in Rhino w/ extra armor, smoke launchers
=200
Now, I've yet to play a game so I can't really talk about first hand experience, but I would like a little lesson in Rhinos 101 before I take to the field. So, in your opinions, what is the most effective way to use these squads? Do you place them inside the Rhino at the beginning of the game, or keep them outside? Do you use the Rhinos as cover for your Sisters once they get immobilized or destroyed? How the hell do you keep them alive long enough to transport your troops to where they need to be? Do you use them as cover for Seraphim? Against certain opponents, is it wise to keep your sisters mounted most of the game and attempt some drive-by flamings? What do you prefer, flamers or meltas, or maybe one of each? Storm Bolters seem to be out of the question for Rhino squads, am I right in assuming this? If your Rhino does get popped, would you consider climbing on top of it to get a cover save (is this allowed? I thought I saw it mentioned in the rulebook).
As you can see, I've got a few questions about this squad. I'm basically just asking how to use them most effectively. Since I have 2 of these squads and they take up 40% of my total army cost, I need to learn how to use them to the best of their abilities.
For what it's worth, the other 600 points consists of a tooled up anti-tank Cannoness, 2 squads of 6 Seraphim, and an Exorcist.