So i continue to go back and forth on this one.
Lets say i'm fielding an Dark Angels (DA) army that has no deathwing squads in it. Basically my army is more greenwing with banner of devestation in it
But i want to bring a land raider crusader filled with 6 deathwing knights and 1 knightmaster. Now the question is who to accompany the squad
1) Belial with TH and SS 190 points
2) Interrogator chaplain with mace of redemption, digital weapons, and termie armor 170 points
Pluses with Belial he has a S8 Ap2 TH, 3++, WS6. The key really is AP2 since knights only have one turn of super saiyan goodness so he helps against termie armor
Pluses with Interrogator chaplain: gives squad zealot aka hatred, weapon causes blind when a unit is hit, S7 AP3 on I5 ap2 vs CSM, rerolls 1 to wound roll from digital weapons. If enemy unit fails initiative test then unit WS and BS are 1 until next turn. Pretty nasty when your knights strike at initiative
Looking forward to your thoughts
Lets say i'm fielding an Dark Angels (DA) army that has no deathwing squads in it. Basically my army is more greenwing with banner of devestation in it
But i want to bring a land raider crusader filled with 6 deathwing knights and 1 knightmaster. Now the question is who to accompany the squad
1) Belial with TH and SS 190 points
2) Interrogator chaplain with mace of redemption, digital weapons, and termie armor 170 points
Pluses with Belial he has a S8 Ap2 TH, 3++, WS6. The key really is AP2 since knights only have one turn of super saiyan goodness so he helps against termie armor
Pluses with Interrogator chaplain: gives squad zealot aka hatred, weapon causes blind when a unit is hit, S7 AP3 on I5 ap2 vs CSM, rerolls 1 to wound roll from digital weapons. If enemy unit fails initiative test then unit WS and BS are 1 until next turn. Pretty nasty when your knights strike at initiative
Looking forward to your thoughts