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Discussion Starter · #1 ·
My friend is building a Necron army and Im going to build a Tyranid army,
Whats the best combination of Tyranids and tactics to use against
them?
Thanks : >
 

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get a big flying hive tyrant and give it 2 sything talons and rush it into the nearest warriors. youll tie them up, and cut down his numbers for a phase out. Stay away from the C'Tan with your big stuff though. They have a habit of killing even "invincible" creatures(a guy from where i live once had THREE wraithlords angainst ONE night bringer, and the wraithlords died) :blink:
 

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Warp blast for eventual zoanthropes and winged hive tyrant, venom cannon for a carnifex (happy monolith hunting), nothing else.
That bonus attack which you can get for scything talons is usually way more effective than a ranged weapon, not only against necrons - just because you spend more time in close combat than shooting, and there are two close combat phases per turn.

jwu
 

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Your carnifex a vennon cannon or a devourer becase a VC can only do glancing hits and with a devourer you get 6 str 9 shot but the only thing that is bad is the range. or give him the VC cause it has a good range. :huh:
 

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A carnifex with a devourer would have only four shots, that bonus attack which is gets for scything talons doesn't count. Assault X weapons use the attacks characteristic from the profile, no modifications possible.

jwu
 

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Go for a small species army, big gaunt broods and lots of rending claw mutants. Rolling a 6 for on rending claws also means no "we'll be back" roll for the necrons. :lol:

2 Tactics,
  • Rush a squad of gaunts into the door of the monolith, if he has one, this will reduce the effectiveness of the monolith as a warp portal.
  • Don't allow him to regroup if he falls back. I haven't used this myself, but I've been told that necrons will fall back (perhaps somebody else will explain this in detail) but if you stay within 6" of the necrons they will not be able to regroup and will have to fall back again. All you have to do then is to 'escort' them off the table :D :D
 

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I agree w/ you thehivemind5, don'tlet your bigger creatures anywhere near C'tans. One of my friends has the Scythe Heirodule and at the GW place in Glen Burnie one of the people there should how powerful nightbringer was. It took 3 turns for the Heirodule to die, but in the end the nightbringer didn't have a single wound while the heirodule was slaughtered.
 

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yes make them phase out, its probly your best chance. I fought this one tyranid player with my crons and well i swamped him with like 50 warriors killed everything in like turn 3 exept for his tyrant and some carnifxes those i shot down with my monolith and my h. destroyers. hope this helps even though my story is kinda a tyranid killer.
 

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keep yor 'stealers behind cover while you charge a winged scythed hive tyrant into the front squad. the combat will stop the others shooting. now move youre stealers in. if you beat them in his turn, advance into his next unit. if in your turn, only advance the tyrant. this combat will screen your stealers from the back squads' shooting and the front squad can only shoot your tyrant who probably wont lose a wound (give him 2+ save). then in youre turn charge your stealers in and do it all again. if the night bringer wants to kill your tyrant in close combat, charge your stealers into him, with a decent sized squad, youll kill him to.
 

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Take lots of stealers. this was already said.

Also take a flying Hivetyrand with 2 sets of sything talons and warpblast. Now your HT is a closecombat / shooting monster!!!! :D
 

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woopwoopwoop01 hahahahaha i have used the exact same tactic :D
it bloody works aswell, and if the cron takes a Ctan take lots of biovores with poison mines, and zoanthropes , give your 2 tyrants warpblast and fire away at the ctan, then 1ce the ctan is in close tie the ctan up and pile in with a unit of stealers with implant attack :)
i got the idea of stealers doing this, after i seen 8 of them swamp nightbringer and take him down, i tried it and it works B)
 

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another tactic could be to use hormies to assualt his line. cc blocks line of sight so his 50+ warriors can not shoot you. or his monolithe. then bring in your other warriors and stealers and guants and be ready for the big push through his line.

When i play the bringer he usually blow aways my stealers before i can even hit him.
 

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in that case allyou have to do is go gean steeler lots and lots of geen steelers
Yes also a tyrant with wings + lictors and some pure h2h warriors (use them lepping).
Nothimg else Trust me i win a game today with the same list versus necrons also with the list of your friend. B)
 

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Someone mentioned earlier that RC's negate the We'll Be Back rule? Is that true? I don't know a lot about Necrons myself (only that the Monolith disregards bonus d6 like with rending claws and TMCs, apparently, and I think it counts as a skimmer) so I don't know if that makes sense or not.

-=Count Jasper=-
 

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As far as i can tell if you roll a SIX to hit with rending claws, the necron does NOT get its WBB roll :)
 
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