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Discussion Starter · #1 · (Edited)
right have done this off the top of my head at work, so sorry if points ect.. not exactly right.

here is my 3000pt army list:

for crusader squads (10/10) means 10 initiates and 10 neophytes.

Black templars – 3004pts

Hq

Master of sanctity (joins crusader squad 1)
Bolt pistol
T Honours
Holy Orbs
3 Cenobyte servitors

Total = 166

Master of sanctity (joins crusader squad 2)
Bolt pistol
Holy Orbs
3 Cenobyte servitors

Total = 166

Emperors champ (joins crusader squad 3)
Accept any challenge

Total = 140

Troops

Crusader squad 1 (10/10) (all BP and CCW)
Power fist
Meltagun

Total = 285

Crusader squad 2 (10/10) (all BP and CCW)
Power fist
Meltagun

Total = 285

Crusader squad 3 (10/10) (all BP and CCW)
Power fist
Meltagun

Total = 285

Crusader squad 4 (10/10) (all BP and CCW)
Power fist
Meltagun
Crusader Seals

Total = 305

Crusader squad 5 (10/10) (all BP and CCW)
Power fist
Meltagun
Crusader Seals

Total = 305

Fast Attack

3 Tornado’s = 240


Assault squad (8) 76
2 power fists

Total = 206

Assault squad (8)
2 power fists

Total = 206

Heavy Support

Vindicator = 125

Elites

Dreadnought
TLLC
Missile

Total = 145

Dreadnought
TLLC
Missile

Total = 145

In total there are:
79 power armoured marines (including IC's)
50 neophytes
Plus vehicles.


any comments would be appreciated, rip it to pieces if you want, i can take justified criticism.
 

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Discussion Starter · #3 ·
reply

sorry new to forum.

have removed all but unit totals and an overall army total.

will await comments
 

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Everyone is going to tell you that those 2 chaplains will do alot better if you put a Jump pack on them and have them join those 2 assult squads. and they are dead right ;)

Other than that the only thing i can see is that all your troops are CC.. Which is ok but then they need transport.. I would drop one squad to give all the others drop pods. or make 1-2 of the squads into 5 man shooty squads with Lascannon & 4 bolters, or 6 man with plasma cannon and plasma gun. And use the spare points from that for drop pods.

Im surprised to see no terminators or Landraiders in a 3000 pt army. Dont you like them?

EDIT, actually im not sure that you can fit 20 man squads in a drop pod!!
so make 1-2 of them 10 marines, 1 with melta, 1 with powerfist, & a drop pod.
keep atleast one of your 20 man squads and have the champ join that one and footslog.
And as i said earlier make 1-2 of them shooty squads. You will need anti-tank power in 3000 pt games...

good luck
 

· Ghost of LO
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You need a marshal, i wounlt rely on 8 leader ship to pass all my moral checks.

Master of sanctity (joins crusader squad 2)
Bolt pistol
Holy Orbs
3 Cenobyte servitors
So i suggest you field this guy as a marshal.
frag genades on all your HQs.

Vindicator = 125
Take a preditor instead, the marshal should be cheaper then the chaplain, which will give you the points youll need to field a preditors with Twinlinked lascannons and heavy bolter side sponsons. + extra armour.

Dreadnought
TLLC
Missile

Total = 145

Dreadnought
TLLC
Missile

Total = 145
Extra Armour!

Make one a venerable dreadnought, give it tank hunters.

Desent list.
 

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I would lose one of the 285pts crusader squads. you can then get two more predators with TLLC, extra armour, and HB's. that will definitivly get you some anti-tank. maybe break one of the crusader squads in half and get them drop pods. also you can only give the assualt squads 1 PF, so that frees up 30 points. Sounds like a fun list to play although shooty lists would tear it a new one.
 

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Ok heres my take on your army.

Firstly it appears that you have 5 huge squads but still have slots open. My first recommendation is to use all the slots for such a huge army.

For Example Both HQ's could be given command squads with all sorts of goodies. You could even use a sword brethren squad. I find squads of 8 on average, work for crusaders or 14 for a really big squad. There is no tactical advantage I can see in having mega squads. I would use up all 9 slots you have available with 8-14 man squads.

Secondly, the dreadnaughts. Why replace a S10 weapon with a S8 weapon? The Dreadnaught Close combat weapon is one of the best weapons in the game. Keep it!

As has been said before swap the Vindicator for a predator 2LC + 2HB

Assault squads can only have one powerfist. They can have 2 plasma pistols.

As has been mentioned before you should consider some terminators or perhaps a landraider. They're both usefull choices.
 

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Discussion Starter · #8 ·
first of all chaplians in crusader squads, automatically cause them to pass righteous zeal with D6 re-rolled + 3 inch move from being shot at!!!!

as majority armour save is 4+ (cenobyte servitors cause this) then all wounds from shooting will be taken on neophytes and alow marines to run forward (righteous zeal)

Emperors champ joins squad 3 and confers ld10!!

VIndicator - just because i love 'em plus can cause enemy to move to avoid it.

I DONT LIKE PREDATORS AT ALL.

Assault squads 1 power fist, 1 flamer! in each (remember assault squads DO NOT benefit from righteous zeal so chaplain would be less useful here!)

Land raiders - Points sink for the cost of one LRC i can pretty much get a 20 man crusader squad.

Fire support - Land speeders and dreadnoughts.

As i mainly play necrons lots of armour is pointless.

jimmy
 

· Ghost of LO
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Yes, 3 of 5 squads have leadership 10, so why would the enemy shoot those?

obvioulsy, they wouldnt, theyd through shots into your assault squads probably. Which are Leadership 8, and are likely to fall back, instead of forward.

Your list has only 1 strenth, numbers, and quiet frankly, at 2500 it doesnt do this very well. Granted you 80 marines have 50 meat shield, (sort of) But many more things cut down SV 4+ then 3 Plus.

Necrons at 2500, will probably be sporting more guys, and 2 monoliths then you, with the ability to teleport out of CC, and basically across the board.

If you plan to beat them you need 2 things: more 8+ Strenth weapons, and more anti monoltih weapons.

VIndicator - just because i love 'em plus can cause enemy to move to avoid it.
You vindicators doesnt have extra armour, smoke launchers, or power of the machine spirt. Any one of these upgrades would vastly imporve the tank, proticatulary smoke launchers and power of the machine spirt.

Your vindicator is just easy victory points at the moment.
 

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ForgedInTheFurnaceOfWar said:
Yes, 3 of 5 squads have leadership 10, so why would the enemy shoot those?

obvioulsy, they wouldnt, theyd through shots into your assault squads probably. Which are Leadership 8, and are likely to fall back, instead of forward.
Assault squads are not subject to Righteous Zeal. They'll make tests at LD8, but they'll do it like normal marines. The two Crusader squads without a IC however will get bounced around like a yo-yo.

Comments on the list:

Drop the seals on the two Crusader squads. Really. They suck. For one point more, you could buy a veteran skill. Sure it's only 10 man, but I'd rather have 10 marines infiltrating, then 10 marines and 10 neophytes footslogging up the board.

Honestly, I'd consider dropping those two squads entirely. You're hoping to have the 3 squads with ICs marching up the field. People will shoot at the two squads without an IC if they can see them, however... so the three expensive squads will have to footslog the entire time. If you drop them, you also have less of a leadership problem.

Personally, I would spend the points on a pair of predators. You don't like them, so I'd think about buying a Terminator squad. Tool up the Dreadnoughts and Predator with the extra points. Maybe even squeeze in a second Vindicator. Another possibility is to stick in one or two squads in drop pods. Hopefully they don't come in too early, and you'll be able to drop them into the enemy and be supported. If not, use your judgement on where to put the things.

As it stands you're fairly light on tank busting. Once the Dreadnoughts are popped, you're out of long range firepower.
 
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