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Discussion Starter #1 (Edited)
Astorath The Grim – 220 Points


Furioso Dreadnaught w/Blood talons and Extra Armour- 140 Points
Sanguinary Guard w/ 2 infernus pistols and 1 power fist- 230 Points
Sanguinary Priest w/ Power Weapon- 65 Points
Sanguinary Priest w/ Power Weapon- 65 Points


9x Assault Marines w/ Melta Gun, Power Fist, and Combat Shield- 212 Points
-Rhino -15 Points
9x Assault Marines w/ Melta Gun, Power Fist, and Combat Shield-212 Points
-Rhino -15 Points
5x Assault Marines w/ Melta Gun and Infernus Pistol- 125 Points
-Razorback w/ Twin Linked Las Cannon -55 Points


Baal Predator w/ Heavy Bolter Sponsons- 145 Points


Storm Raven Gunship w/ Twin Linked Multi-Melta and Extra Armour- 215 Points
Predator w/ Lascannon Sponsons- 135 Points




There doesn't appear to be any night fight in this tournament. (why I didn't buy any search lights)
 

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I'd say drop the Sanguinary Guard and fill the Stormraveen with Death Guard. Since most of your stuff will be in Rhinos and thus don't move fast enough to support the SG there is a great risk it'll end up being just 5 very expensive but ultimately quite easy-to-kill models with no support. Death Company gets you more wounds for the same price.
 

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Discussion Starter #3
Thanks for the suggestion, you suggest stuffing DC in there instead?

What about the rest of the list?
 

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Thanks for the suggestion, you suggest stuffing DC in there instead?

What about the rest of the list?
Basicly there is two ways to run a BA assault list. One is to put everyone on jump packs and use the 12" move and ability to jump across terrain to keep the enemy guessing where you'll assault untill the very last moment when you converge at his flank and start slicing up things. The second one is to put everyone into transports and play it like Sisters of Battle: You basically drive ahead, pop-smoke and use the pile of rhinos/razorbacks to separate one part of the enemy from others by driving the rhinos/razorbacks between the selected part and rest of enemy army. Then you dismount on the selected side with rhinos blocking lines of fire from other side, survive one round of shooting from the selecetd victim and assault him next turn.

Assuming you want to go for the second tactic AND fit a Stormraven in it the best way to do it is loading the Stormraven with Death Company. With FNP they basically have exactly same survivability as Sanguinary Guard but they have more wounds point-per-point and you can arm them with Relentless Bolters, which will make them, together with the Stormraven and the Dreadnought, a nice firebase if need be.

As for the rest of the list:

Astorath is one of the good ones. A veritable independent character assassin which boosts your whole army, and death company specifically. Furioso dread is good. Sanguinary priest or three are pretty much mandatory for Blood Angel army of any kind. The baal predator and predator give you nice fire power.
 

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Discussion Starter #6
Thanks for your response.

What about Dante? I kinda like him for the 1st list style you mentioned, although being as you do not know when he will come in for sure....(ds)..would he actualy fit better int eh 2nd build?
 

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Mephiston or Sanguinor are prime choices for 1st style jump pack list as they are likely to draw a lot of fire from heavy weapon, thus giving your other jumpers chance to get closer. Also, Sanguinor makes one of your sergeants a mini-IC without the IC hindrances so he is kinda nice.

If you plan on running Sanguinary Guard in any type or configuration then Dante is your man. He makes them troops which is a nice bonus in itself and the fact that he can't scatter on deep strike is very nice if you don't intend to haul them in Stormraven.
 

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Discussion Starter #8
Would you think dante would be better suited for a jump pack army or a armoured army
 

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Dante is better with jump pack army as long as you take the Sanguinary Guard. In armored force you'll miss out on his deep strike abilities if you stuff him into a transport.
 

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Also, Dante would be useful when using the Skies of Blood special rule for the Stormraven. He'd allow you to move flat-out in the Stormraven giving it a 4+ cover save, fire the frag Bloodstrike (defensive weapon) and one normal weapon (power of machine spirit), and still deploy without scattering somewhere along the flight-path. Just another point to consider for Dante. My two cents. I like the list, and the comments about jump packs/not jump packs.
 
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