Hi librarium, this is my first ever post and I was looking for advice and improvements for my new 1500pts army list for the umcoming Throne of Skulls Young Bloods (aged 12 - 15's only).
I have had alot of comments about how this army can't hold objectives. So, to compensate for this I added rhinos insted of the second stromraven, this was helpful because it gave me about 100 mor epoints to toy around with. This is my list:
HQ: Astorath the Grim = 220pts
Elites: Chaplin
Elites: Chaplin
Troops: Death Company Dreadnaught - Twin Blood-Talons (Built in Weapons Retained).
Troops: 5 Death Company - Bolt Pistols and Chainswords, Jump Packs, 3 Power Weapons, Infernus Pistol, Thunder Hammer.
Troops: 8 Death Company - Boltguns, Rhino - Extra Armour.
Troops: 7 Death Company - Boltguns, Rhino - Extra Armour, Dozer Blade.
Heavy Support: Stormraven Gunship - Twin Linked Lascannon, Twin-Linked Multi-Melta, Hurricane Bolter Sponsons, Extra Armour.
That comes to 1500pts. The Tactics are: Deploy Astorath, Junp Pack Death Company and Death Company Draednaught inside the Stormraven and the two squads in thier rhinos with one chaplin each. Turn 1: Move rhinos up in cover (18 inches), move the stormraven 12 inches up and hide behind cover, target enemy vechals sooner rather than leater so that you dont rage into them when you deploy. Everything is now in place to launch the perfect assault. Turn 2: Move the rhinos up 12 inches and angle them so the death company can get out and rapid fire. Get out the deathcompany and thier respective chaplins. Pop smoke on the rhinos. Move the stromraven up a further 12 inches and deploy the Death Company inside with Astorath. Assault with this unit and pop smoke on the stormraven. Turn 3: Move back with rhinos to hold objectives. Assault with all Death Company (Remember the Liturgies of Blood rule on the chaplins and Astorath, this allows you to re-roll failed rolls to hit and to wound in the turn that you assault). With the power weapons on the Jump Pack bound Death Company they can sloughter almost everything in thier path (Find them a nice big jusey elites choise or indepentant character to cripple the enemy battle line. Move the storm raven to a new position and deploy the dreadnaught and get it into the assault as quikly as possible. The stormraven has now done its job, dont get anoyed if it gets blown to smitherines. Turn 4,5,6 and 7: Let the carnage unwind! Oh... and also for really big cheese factor, contest a enemy objective with your stormraven.
Thanks for reading, any comments or surgestions!
Ubertiton
I have had alot of comments about how this army can't hold objectives. So, to compensate for this I added rhinos insted of the second stromraven, this was helpful because it gave me about 100 mor epoints to toy around with. This is my list:
HQ: Astorath the Grim = 220pts
Elites: Chaplin
Elites: Chaplin
Troops: Death Company Dreadnaught - Twin Blood-Talons (Built in Weapons Retained).
Troops: 5 Death Company - Bolt Pistols and Chainswords, Jump Packs, 3 Power Weapons, Infernus Pistol, Thunder Hammer.
Troops: 8 Death Company - Boltguns, Rhino - Extra Armour.
Troops: 7 Death Company - Boltguns, Rhino - Extra Armour, Dozer Blade.
Heavy Support: Stormraven Gunship - Twin Linked Lascannon, Twin-Linked Multi-Melta, Hurricane Bolter Sponsons, Extra Armour.
That comes to 1500pts. The Tactics are: Deploy Astorath, Junp Pack Death Company and Death Company Draednaught inside the Stormraven and the two squads in thier rhinos with one chaplin each. Turn 1: Move rhinos up in cover (18 inches), move the stormraven 12 inches up and hide behind cover, target enemy vechals sooner rather than leater so that you dont rage into them when you deploy. Everything is now in place to launch the perfect assault. Turn 2: Move the rhinos up 12 inches and angle them so the death company can get out and rapid fire. Get out the deathcompany and thier respective chaplins. Pop smoke on the rhinos. Move the stromraven up a further 12 inches and deploy the Death Company inside with Astorath. Assault with this unit and pop smoke on the stormraven. Turn 3: Move back with rhinos to hold objectives. Assault with all Death Company (Remember the Liturgies of Blood rule on the chaplins and Astorath, this allows you to re-roll failed rolls to hit and to wound in the turn that you assault). With the power weapons on the Jump Pack bound Death Company they can sloughter almost everything in thier path (Find them a nice big jusey elites choise or indepentant character to cripple the enemy battle line. Move the storm raven to a new position and deploy the dreadnaught and get it into the assault as quikly as possible. The stormraven has now done its job, dont get anoyed if it gets blown to smitherines. Turn 4,5,6 and 7: Let the carnage unwind! Oh... and also for really big cheese factor, contest a enemy objective with your stormraven.
Thanks for reading, any comments or surgestions!
Ubertiton