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Keeper of Records and Ale
10,982 Posts
Discussion Starter · #1 ·
What do you think? Any help welcome.

Chaplain (229)
Crozius, Rosarius, Bolt Pistol, Terminator Honours, Frag Grenades, Jump Pack, Death Mask, Krak Grenades

Leads Death Company

10 man Tactical Squad (279)
Bolters, Frag Grenades
1 with Flamer
Veteran Sergeant - Power Sword, Bolt Pistol

Mounted in Rhino- Smoke Launchers, Extra Armour, Pintle-Mounted Storm Bolter

10 man Tactical Squad (166)
1 with Plasma Gun
1 with Missile Launcher

5 man Scout Squad (85)
4 with Sniper Rifles

6 man Blood Angels Scout Squad (114)
Bolt Pistol, Close Combat Weapon, Frag & Krak Grenades
Vet Serg - Chainsword, Bolt Pistol, Frag & Krak Grenades, Melta Bombs

7 man Assault Squad (215)
Chainsword, Bolt Pistol, Frag Grenades, Jump Pack
2 with Plasma Pistol, Chainsword, Frag Grenades, Jump Pack
Vet Serg - Power Sword, Bolt Pistol, Frag Grenades, Jump Pack

6 man Assault Squad (184)
Chainsword, Bolt Pistol, Frag Grenades, Melta Bombs, Jump Pack
2 with Plasma Pistol, Chainsword, Frag Grenades, Melta Bombs, Jump Pack

5 man Terminator Squad (210)
Storm Bolter, Power Fist
Serg - Storm Bolter, Power Sword

Furioso Dreadnought (108)
Two - Close Combat Weapons, Heavy Flamer, Smoke Launchers

Dreadnought (108)
Close Combat weapon, Assault Cannon, Smoke Launchers

6 man Veteran Squad (299)
Chainsword, Bolt Pistol, Frag Grenades, Terminator Honours
Vet serg - Power Sword, Bolt Pistol, Frag Grenades

Mounted in Razorback - Twin-Linked Lascannons, Smoke Launchers

Total = 1997 Pts

Constuctive critisium welcome, thanks for your time

36 Posts
Having played BA in the past, you need to realize your best friend and worst enemy is blood rage.

The 5 man sniper scout squad will be screwed if they blood rage. That's 5 shots that are gone because the sniper rifle is a heavy weapon. Same with the 10-man tac squad with the ML.

So the key is always having units that can move and shoot. Dreadnoughts and termies can move and shoot. Razorbacks are great, because they have good weapons.

My advice, lose the sniper squad, cut the 10 man tac squad to 6 and put them in a razorback. Lose the vet. squad, you have enough HTH in the assault squads, and add another regular dread, and give the termies some heavy weapons for anti-tank.

You might want to change the flamer in the 1st tac squad to a plasma gun or melta-gun for anti-tank/tough creatures(wraithlord,carnifex,talos).

If there are any extra points, buy more assault marines.

Are you planning on taking your vet. sarges for the death company? If so, taking upgrades are wasted points, because he ends up going to the DC and loses all of the equipment.

6 Posts
I would say get ride of scouts snipers and have 10 man scout squad with close combat wepons. useing the infiltration it can be a very nasty squad indeed.

Dont bother with heavy wepons in tacticals,have a melta gun and keep the Vet Sgt's coz they come in handy when rolling for death company.(just so you can have a coupel of power wepons in death company)

Having more dreadnought for Heavy support is always good. (Lascannon,multi-melta and a plasma cannon should do the job)

Me personly i like to take 2 chaplains just think of all that death company or take a Sanguinary high priest with a jump pack and 10 man honour guard with power wepons, jump packs and terminator honours. This squad is extremly devesting in close combat.

Keep the furioso coz it tends to draw fire away from units.
A 10 man terminator assault squad is always very usfull as well when deep strikeing.

so i hope this help you.
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