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Discussion Starter · #1 · (Edited)
Blood Knights updates. I just started using the Grey Knights attachments in my army a few mounths ago when I got a copy of the Deamon Hunters codex. No one at my gaming club knew that GW had issued a FAQ over ruleing the Deamon Hunters codex rules on allies. Since I just found out about this I'll be changing my army. I hope you all like my fluff but just ignor the Grey Knights stuff.

I've been working on my own fan-fluff for a while and I'd like some feedback. Likes, dislikes, comments, tips.... Feel free to be brutal. Any inconsistancys, flaws, room for improvement.

This fluff is designed around the army I play, a Spacemarine army from the Blood Angels codex with Grey Kinght attachments from the Deamon Hunters codex. I've mashed the rules together to create a non-codex chapter that is game legal.

Here's what I've got so far, hope you like it.

Chapter name:
Blood Knights.

Founding:
The Blood Knights are descendants of Sanguinius but they are not a founding chapter, instead they are a chapter formed in blood, loss and betrayal. The second founding chapters of The Blood Reapers and The Knights Sanguine were both children of the great angel and close allies. Both chapters had their home worlds in the same sector of the galactic north. These worlds existed near the edge of a great Ork empire, one of the largest and longest lasting ever recorded by the Imperium. Shortly before the age of apostrophe, when the great warp storms that choked the galaxy were just brewing and serious restrictions in warp travel were just beginning to be felt, a great Warrgghh!!! was brewing within the Ork empire.

Both chapters had faced this threat many times before, having made their homes near the boarder of such a large Ork empire. Over the millennia since the second founding, they had become truly adept at slaughtering Ork. Learning how they think, how they move, how they laid their plans, the Blood Reapers and Knights Sanguine could derail Ork ambitions and bring an end to their lives and their plans with true artistry. The plan was elegant in it's simple brutality. A lightening strike at key targets, they would break supply chains, destroy ship yards and munitions factories then reign fire from the sky over the Ork capital, killing the warboss holding the wild, chaotic Orks together. With the snakes head removed the body would die. The Orks would spend the next century fighting amongst themselves until another warboss rose to unite them. Alas, all did not go according to plan.

As neither chapter made it's home on a brutal hell world, which would effectively weed out the weak and the soft they found it practical to cast a wider net when searching for new recruits. They would gather potential recruits from several surrounding worlds, infact, both chapters shared several of the same worlds for their recruitment. Unknown to all, the taint of Chaos stained several of these worlds. Agents of the cursed Alpha Legion had infiltrated these worlds. They hid themselves in the shadows, in the dank depths of the underhives and slums of the great citys, laying the ground work of their treachery. They would use their dark arts to plant the seed of Chaos in the minds and souls of young children. They would burry this seed so deep inside the mind of their innocent victims, not even they would know this seed lay within them. Every now and again a child would go missing, then return several days later saying they had simpley gotten lost in the dark city streets or tunnels of the underhive. Over the course of centuries several of these children grew into fine young men worthy of becoming SpaceMarines, and so, the cancer of Chaos infected the chapters of The Blood Reapers and The Knights Sanguine.

On the eve of their missions to derail the Ork Warrgghh!!! Tragedy and betrayal strook. Triggered by some unknown source, Spacemarines, believed loyal by all, believed loyal by themselves, turned on their brothers. Although numbering only several dozen in each chapter, several dozen Astartes with the element of surprise can do a lot of damage. At the fortress monastery of the Blood Reapers the traitors managed to activate the monistarys self destruct and reduce the once mighty fortress to a smoking crater surrounded by charred rubble. Many marines were present in the fortress that day, preparing for the campain against the Orks. less than 600 survived. The betrayal of the Knights Sanguine came once they had set off aboard their mighty battle barge and supporting strike cruisers. The traitors had taken control of two of the cruisers and without warning, rammed the mighty battle barge. Caught unaware with it's shields down, the vessel was crippled. Over 300 Marines died.

The Blood Reapers had lost their home, their chapter master, so many of their brothers and all the supplies, equipment, vehicles and re-supply capability needed to wage war. The Knights Sanguine's battle barge had been crippled beyond use and two of their five strike cruisers lost, they also found themselves unable to wage war. And they were both now unable to stop what was coming!

The two Spacemarine chapters, crippled and under equipped saw the simple practicality of joining together and so renamed themselves The Blood Knights. All but two of the Blood Reapers sangunary priests were lost when their fortress monastery was destroyed by traitors hands. These two were lost soon after in the coming Waarrrggghhh!! Without the sangunary priests the Blood Reapers no longer had the preserved blood of their Primarch and could not activate the implanted gene seed of any new asparants. And so, all future asparants of the Blood Knights would receive the gene seed passed down by the Knights Sanguine.

Isolated from the wider galaxy by the growing warp storms, what was left of the two chapters, the local Imperial Guard regiments and PDF's has no choice but to stand alone against the green tide. After decades of desperate fighting, one by one the imperial worlds fell. Infested with green skins, running wild, slaughtering the human populous, many of the planets surviving governors decided it was best to enact exterminatus once all that were able had fled the planet, rather than let their worlds fall into filthy xeno hands. With their worlds lost, human survivors that were able to escape Ork slavery were forced to live in hiding, to survive as best they could aboard refugee fleets or isolated asteroid colony's.

Homeworld (or lack thereof):
After the loss of their homeworlds to the overwhelming green tide the Blood Knights were forced to flee. (as much as it sickens an Astartes to do so) They fled to a large mining asteroid, the asteroid was extremely rich in raw adamantium thus made an ideal makeshift fortress to make a stand. Fortunately, several months before the Blood Knights were driven to retreat, the great Ork Warboss Skullbiter was killed after the fall of the hive world Natu, when the great fusion reactors were set to overload and deny the fallen world to the Ork scum. Without the mighty warboss to unite them, the Ork infighting soon started. After a siege lasting seven weeks the Ork invaders were defeated. The deep caverns and chambers of the hollowed out mining facility within the asteroid were slick with blood and littered with the corpses of slain Orks. With their empire crumbling from infighting as every power hungry, minor war boss made his bid for control, no new Ork re-enforcements or replacements were sent against The Blood Knights.

With no home to return to and pleased with the strength of their make shift fortress, the Blood Knights decided to make the asteroid their new home. They scavenged shipwrecks of once great Imperial Navy battle ships and the remnants of their own battle barges, towing the wreckage back to the asteroid for the Techmarines to use as raw materials and parts, They then gathered several hundred refugees and brought them to the asteroid as workers.

With a surviving fleet of 3 working strike cruisers and 15 thunderhawks, crewed by only 537 surviving marines from the two original chapters, the Blood Knights knew that all out war was impossible. They instead resorted to hit and run surgical strikes and pirate tactics. Without any means of supply from an Imperial forgeworld the Blood Knights had to rely on constant raids against the Orks and the craftsmanship of their Techmarines for all their needs. Conducting constant raids and recon missions into Ork territory in search of the supplies they needed also provided them with detailed intel on the Orks status. Because of the complimenting nature of their recon expeditions, supply raids and surgical strikes, the Blood Knights found it efficient to merge them on many occasions. Conducting a raid on an Ork supply cashe was an effective way to gather information on other targets and destroying the cashe after they'd taken their fill was a good way to strengthen yourself while at the same time weakening the enemy.

After 150 years of supply raids and constant construction work, the asteroid was fitted with huge engines and enough armament to exterminatus whole systems. The great Star Fortress Heavens Vengeance was born. Knowing that if the Orks learned of such a mighty threat they may unite against it and liking the state of infighting amongst the them, chapter master Samuel Barker decided to keep to the policy of brutal and brief, hit & run tactics against the Orks. Surgical strikes at key positions, hitting weapons stores, destroying ship yards and taking out any up and coming war boss that might unite the orks once again. The Blood Knights took every action to ensure the xeno scum would stay in their state of division and civil war. Although the damage the underpowered chapter could inflict directly was limited, by ensuring the Orks remained at each others throats, the green skins would inflict damage on themselves.

With patience and cunning, the great star fortress was only brought into action when they could be sure of no survivors. Raiding parties gathering supplys would often slaughter a few Ork tribes while planet side in order to bait pressures. None that followed the Blood Knights strike cruisers into the waiting ambush would return to speak of what they saw. When the opportunity arose, large scale assaults would be launched. Brutal assaults, killing tens of thousands then retreating before the Orks knew what hit them. In keeping with the Blood Knights creed of ''Strike hard, strike fast. Kill the enemy before they know what's happening, leave before the bodies hit the ground.'' Leaving only rubble and piles of dead in their wake, they would provoke the Orks and draw large Ork forces away from the planet in presuit. With few ships remaining on or around the planet, the chance of survivors escaping to reveal what they saw reduced, Heavens Vengeance would decend upon them! Once the strike cruisers evaded the Orks chasing them and the Orks returned home, they would find a broken, dead world.

And so, things continued like this for several centurys untill the great warp storms cleared and the isolated star cluster rejoined the rest of the galaxy. Upon regaining contact with the rest of the Imperium and their brother Marines, the Blood Knights called for aid from their cousins, the Blood Angels and many of the other successor chapters. Many ansewered the call and a feirce crusade of vengance and extinction was launched, reduced in streanth and lacking a strong leader to unify them, the Orks were slaughtered en mass! After another 107 years of slaughter, the Blood Knights first crusade of vengance was over.
 

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Hi Skydog!

Does your chapter freely intermingle the gene seeds of it's parent chapters? If so, is your reasoning that not enough time has passed for mutation to differentiate the two chapters from one another? Just curious.

I don't know why you are fusing with the Grey Knights in terms of game mechanics. The Blood Knights seem to be anti-Ork specialists extraordinaire.

You might want to explain how the Blood Knights get such incredible intelligence on the existing Ork command structures, supply chains, and armories. It seems just a tad too easy. I know that what you have put forth 'crush the head of the snake, divide and conquer' is a tried and true tactic, but the Orks don't seem very menacing, they are deftly neutralized again and again by an underpowered chapter.

The fortifying and reworking of the asteroid into the Deathstar, it seemed like a lil bit of a stretch to me at first, but then upon further reflection, go for it! Humanity is capable of some incredible and sometimes almost unbelievable feats when pushed to the limits, and these are Space Marines after all.

So now I've read this 3 times, and aside from advising you get someone to check your spelling (not trying to be a Spelling Nazi, it's just distracting to see 'apostrophe' instead of 'catastrophe') these are the only questions or issues I had.

The first time I read it trying to take it apart. If there are any glaring errors, I apologize, I am not knowledgeable enough to catch them. The second time I was double checking. The third time I read it just for fun. It seems quite an exciting tale indeed!

Thanks for a good read,
Frankie
 

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Discussion Starter · #3 · (Edited)
The game rules for this army come from the BA codex pluss the rules for Grey Knight attachments. I've just mashed the rules together to make my new, non-codex chapter.

The chapter is a codex chapter in most ways but differ in several key areas. The first is their numbers, they like to maintain a force of around 1500 battle brothers at any given moment, including two companys of scouts. This is due to the chapters history, they had scraped the verry edge of extinction for several centurys and know all to well how sudden tradgerty can strike leaving a chapter weakened and vunrable. They take great comfort in the security the exrta numbers give them.
The other difference is the Paladins. This company is formed of psykers raised from birth in the Academy. Trained to be both their greatest defence against the sneaking cancer of Chaos and their instrument of vengance against the dark forces that almost ruined them once before. Like most Blood Angel successor chapters the Blood Knights are assault specialists, their first company prefering to fly across the battle field on wings of fire and steel, like true angels of death, rather than slowley martching forward in terminator armour, so the specialist anti-deamon troops of the 2nd company are the chapters terminator company.

The Academy

Aside from the usal recruitment methods of other chapters the Blood Knights also have the Academy. The chapters Sangunary Priests always have an eye out for skilled and valient psykers. When one is found, a tissue sample is taken and used to create a child in the chapters apothacary labrotorys. Once born from their maturation tanks the children are enroled in the Academy. Taught all there is to teach by their Astartes instructors the children grow into the most fanaticley dedicated and loyal, lethaly skilled and feirce warriors possible, worthy of becoming Spacemarines. All who survive the transfomation process and the path of advancement through the chapters companys are placed into the Palidins. The blood Knights second company.

The Academy was created out of necesaty. Having lost their recruiting grounds to the Ork Warrgghhh!!!! They found the isolated astoroid coloneys and scattered refugee fleets to provide slim pickings. Knowing they would die out unless they found a suply of worthy asparants the Blood Knights took the only action available to them, if they couldn't find worthy asparants, they would make worthy asparants. Taking new born children from the refugee fleets and coloneys as a tythe in exchane for protection against Ork pirates and slavers. The Blood Knights would raise these children into warriors of exceptional physical and mental streanth, worthy of joining the ranks of the Astartes.

Knowing the risks of putting all their eggs into one basket, remembering how the forces of Chaos had almost ruined them. Once the warp storms faded and the Blood Knights were free to roam the wider galaxy they decided it was best to draw new recruits from as wide a source as possible. Knowing that if they continued drawing all their numbers from the Academy, sooner or later, Chaos would find a way to creep in. In keeping with their new nomadic existance, roaming the battlefields of the galaxy in their great star fortress, they draw new asparants from the countless worlds they visit, always on the look out for suitable candidates.

Not wanting to give up the truley exelent quality of asparants produced by the Academy, the Blood Knights instead increased the harshnes of the training and implimented extreme measures to gaurd against the seeping cancer of Chaos, turning the Academy graduates into an elite force within the Blood Knights. Instead of taking new born babies, they took tissue samples from powerful and heroic psykers where ever they found them. Creating the new born babies in a test tube and growing them to term in maturation tanks, the Blood Knights have a ready suply of infant psykers for the Academy. Trained in every physical and mental disiplin to enshure against coruption and instructed in the holy arts of warding and dispelment by the chapters librarium. The Palidinsi of the 2nd company are an anti-deamon force, the match of any other in the galaxy. Where ever the Blood Knights face the forces of Chaos on the battlefield the 2nd company Palidins will be there at the heart of the battle.
 

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Discussion Starter · #4 ·
Petite Francosis.

Hey, thanks for the comment. A lot of that is stuff I've already worked out but you just pointed out a few areas where I negleced propper exposition. Thanks, points like that help me improve my story.

Does your chapter freely intermingle the gene seeds of it's parent chapters
No, I relized this would cause problems so here's my fluff explanation: All but two of the Blood Reapers sangunary priests were lost when their fortress monistary was destroyed by traitors hands. These two were lost soon after in the coming Waarrrggghhh!! Without the sangunary priests the Blood Reapers no longer had the preserved blood of their Primarch and could not activate the implanted gene seed of any new asparants. And so, all future asparants of the Blood Knights would receive the gene seed passed down by the Knights Sanguine.


I don't know why you are fusing with the Grey Knights in terms of game mechanics. The Blood Knights seem to be anti-Ork specialists extraordinaire.
This fluff is designed to fit the army I actuley play. I have a Grey Knight attachment in my army so I need to include them into my fluff. Alough the Blood Knights hate the Orks with burning fury, this is little more than they hate all xeno sucm. To hate them any more would be to give them undue credit. Despite loosing their home worlds and so many of their brothers in the great Warrgghhh!! It was not the Orks that pressed them so. It was the vile cancer of Chaos! To give undue anamosity (anymore than normal) to the Orks would be to reconize them as somthing more than they are, filthy xeno scum, virmin, uworthy of the Emperors light. The true hatred and fury of the Blood Knights would be saved for the dark powers of Chaos and the filthy traitors that serve them.

You might want to explain how the Blood Knights get such incredible intelligence on the existing Ork command structures, supply chains, and armories
The Blood Reapers and the Knights Sanguine made their homes near the borader of a mighty Ork empire. Over the millenia since the secound founding, they had become truley adept at slaughtering Ork. Learning how they think, how they move, how they laid their plans, the Blood Reapers and Knights Sanguine could derail Ork ambitions and bring an end to their lives and their plans with true artistry.

Without any means of suply from an Imperial forgeworld the Blood Knights had to rely on constant raids against the Orks and the craftsmanship of their Techmarines for all their needs. Conducting constant raids and recon missions into Ork teratory in search of the surplys they needed also provided them with detailed intel on the Orks status. Because of the complimenting nature of their recon expaditions, suply raids and surgical srtikes, the Blood Knights found it efficent to merge them on many ocasions. Conducting a raid on an Ork suply cashe was an effective way to gather infomation on other targets and destroying the cashe after they'd taken their fill was a good way to streanthen yourself while at the same time weakening the enemy.


The fortifying and reworking of the asteroid into the Deathstar
Having a chapter make it's base on a star fortress or a large war fleet inorder to be a more mobile force is fairley common. The Dark Angels and Black Templar have the same thing in their fluff. So do others but I can't think of them right now.

(not trying to be a Spelling Nazi, it's just distracting to see 'apostrophe' instead of 'catastrophe'
No, it's ment to be apostrophe.
 

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Discussion Starter · #5 · (Edited)
LONG AWAITED VENGANCE

The Blood Knights strike cruiser Burning Wrath arrived in orbit of the blighted hive world Thoron in the second month of it's siege by Chaos traitors intent on plunder and slaughter. Upon arriving, captain Alphel of the 4th company contacted the defending Guard regiment on the ground for an update of the situation. The central command and control, strategic headquarters of the local Guard in the capital hive city of Alexross was on the very brink. The Chaos invaders were at the gates and would breach at any moment. If the command centre fell the planets defences would crumble.

Within minutes of the situation update, the Stormravens doors were open and the assault squad inside were screaming out of the ash choked skies above the battered hive city and were hacking through the invaders below with such fury and violence, the Chaos spacemarines in their path thought death it's self was reigning down upon them. In a whirling maelstrom of chainswords and powerweapons the assault marines cut their way to the sieged entrance of the command centre so that the planets defence forces might hold until the Blood Knights 4th company could launch their main assault and drive the Invading forces from the city, then the world.

The advanced force of assault marines sent to hold the command centre had cut a path through the traitor scum in their way and prepared to take up defensive positions around the command centre entrance when, for a fraction of a second, they saw a flash of light. Before they knew what this light was, a monstrous blade, ten feet long, had killed three of them in a single strike. The leader of the Chaos war band, the great Deamon Prince Canus had appeared. Overwhelmed by the Deamons power the Marines were cut down in moments, until only the sergeant remained.

Even as the Deamon Prince slaughtered the advanced force sent to hold the command centre he could hear the sound of drop pods hitting the ground in the city and the roar of Stormravens filling the air. The assault squad had done it's job, the planets defences held and Spacemarines now fell from the sky to turn the tide. His chance for victory, snatched from his hands, the Deamon Prince would have his satisfaction. The only surviving member of the squad was the sergeant, knocked to the ground by the Deamon Prince with such force he could hear his own fused rib cage crack. Before he could regain his senses, he was pinned down by a huge hove, looming over him with a cruel smile on his face, baring his fangs in a way that would make even an Astartes skin crawl. The monstrous beast placed the forked tip of his giant sword over the sergeants left arm and slowly pushed it through, severing his arm above the elbow. Then his right arm, then one leg, then the other. Grasping a piece of jagged metal support beam blasted loose in the battle, he pushed the narrow end of the metal spike into the scabbing wound at the end of the stump that was once his right leg. Pushing the jagged, twisted metal into the wound until it went up through his pelvis and into his stomach the Deamon Prince then picked him up and drove the other end of the metal spike into the ground, leaving the sergeant standing there like a screaming totem. The last thing the sergeant saw before he finally lost conisnes was the Deamon Prince staring into his eyes with an almost playful expression on his hideous deamonic face.

Three hundred and seven years later. The home world of the Silver Wolves was under siege by a Chaos war band, hundreds of traitor marines at the head of an endless horde of lesser deamons. The war band had within it's ranks several dozen Chaos Sorcerers, constantly conducting their black rituals to summon an endless tide of warp filth to do their bidding. The Silver Wolves had been attempting to drive back the invasion for seven months but for every one of the deamons they killed, two more took it's place and they found themselves being driven back.

When the great star fortress Heavens Vengeance appeared on the outskirts of the system the first thing it did was fire a volly from it's nova cannons. The great rail guns, almost 20 miles long, launched their giant warheads, close to the speed of light, directly at the corrupted imperial navy battle ship outside the orbit of the Silver Wolves world. The first troops to be deployed to the planet surface were the 2nd company Paladin, clad in terminator armour, these specialist anti-deamon troops landed where the fighting was thickest. Drop pods reigned from the sky on the deamon hordes position and the Paladin came forth.

Hit hard by both the brutal onslaught of the Terminators and the damaging effects of the Paladins powerful psychic wards, the deamons began to disperse and retreat. Glad to receive the aid, the Silver Wolves met the Blood Knights with loud and heart felt cheers but the pleasantries were quickly over and the two chapters got down to business. The Silver Wolves informed the Blood Knights that the Chaos forces made their base of operations in a captured munufactuam facility, heavily fortified by masses of heavy fire power, dark magic and hordes of lesser deamons constantly spewing forth, the Silver Wolves had been unable to take the structure.

With their joined forces a strategy was quickly developed. A three pronged attack would be launched against the fortified base. Each chapter would dedicate their devastator company to an all out siege, one from the north and one from the south-west. The Silver Wolves would divide their 1st company of terminators between the two attacks and Blood Knights would also divide their anti-deamon Paladin between the two. Once the siege breached a hole in their defences the Blood Knights 1st and the Silver Wolves 8th companies would fall from the skies above. Delivered by Stormravens, also carrying several Furioso dreads, the elite veterans of the Blood Knights 1st company tore through everything in their path. A glorious swirl of glowing powerweapons and lightening claws lit up the crimson mist hanging in the air left by the arterial spray of traitors and deamons.

The battle went well. The outer defences were pushed to their limits, breach was imminent. Inside the fortified manufacturam, assault marines outmanoeuvred, surrounded and slaughtered their overwhelmed enemies while Furioso dreads wrought unimaginable havoc where ever they went.
Victory seemed certain. It seemed certain, that is, until an earth shaking explosion of supernatural energy's sent dozens of SpaceMarines flying through the air, killing many. As the smoke cleared, a huge, monstrous, hulking figure appeared. At it's side were several smaller figures, it was the leader of this Chaos war band and his retinue of sorcerers. The monstrous giant lunged at the assault squad in front of him at such speed they could barley react, killing them all in moments with a few swings of his monstrous sword. Seeing this, every sergeant in view of what had happened let out a fierce battle cry, ''FOR THE EMPEROR!!!'' This cry was echoed by every battle brother in ear shot. En mass, the assault marines charged at the Deamon Prince only to be thrown back by a wave of deamonic energy, some were hit harder by this cursed magic and horribly burned while others were simply knocked back. It was the Chaos sorcerers, they used their dark magic to sheild themselves and their master from attack, the Spacemarines may have been unable to attack but the Deamon Prince was not. Again, he launched himself at the nearest unit and cut them down with ease.

The fearsome Furioso dread Castigon was tearing his way through a building, several traitor marines had thought to fortify their position inside the building and make a stand. Castigon quickly put an end to this notion by levelling the building and everything inside it when he heard a fearsome, un-natural thunder followed by screams of death. He recognized these screams as coming from his comrades so rushed to aid them. As he rounded a corner he heard a mighty battle cry ''FOR THE EMPEROR!!!'' when a large group of lesser deamons blocked his path. He cut through them as quickly as he could when he felt a wave of deamonic energy wash over him, followed by more screams from his comrades. After slaughtering his way through the last of the deamons he rounded the final corner to join his friends when he......

He saw it. He saw it! The thing that still haunted him. The thing that was the focus of all his rage and hate. In a single moment the Red Thirst exploded inside him and he was taken over by the Black Rage. Charging forward at a speed no Dreadnaught should be able to move, he hurled himself at the Deamon prince. As Castigon was about to strike, a barrier of deamonic energy formed to stop him, but it could not! He hit the barrier with such force it could not hold him back. As the dark magic's of the barrier were overwhelmed, they whiplashed back into the Chaos sorcerers killing them all. With nothing to get in his way Castigon struck at the Deamon Prince with such a mad rage and blood lust it acutely put, what appeared to be, a look of fear onto the monsters face. Blood talons glowing and whirling, tearing at the deamons flesh, tearing of thin strips and bloody chunks of putrid meat with every strike. The creature tried to strike back but it was useless, his deamonblade could not find an opening through the constant swirling blood talons of the enraged dreadnaught.

As the Deamon Prince was stripped down piece by piece, covered from horns to hooves in deep, vicious wounds, he lost all of his strength. Broken and helpless, Castigon began to ease off on his attacks. Once the monster could no longer put up a fight Castigon knocked the creature down. He placed one metallic foot on the creatures chest, reached down and grabbed the deamons left arm and slowly tore it off. He then reached down and tore off the deamons right arm. Then it's left leg, then it's right. He then picked up the creatures giant sword and drove it into the dismembered deamons crotch.

As the deamon unleashed howling screams like nothing any human had ever heard before, Castigon raised the scured torso up high in the air. He raised his other arm with the heavy flamer attached and began to barbecue the deamon torso. Alough he had no face to show emotion Castigon was clearley verry, verry happy. After a little while the deamon stopped screaming and wriggeling on the end of it's scure so Castigon tore what was left of it to shreds with his blood talons and scattered the peices as far as he could throw them.

Alough the Deamon Prince Canus, Castigon's hated enemy had been killed, he had already been overtaken by the Black Rage and would not stop the slaughter so soon. The war bands leader was dead, their outer defences were berached and the Landraiders were rolling in. The battle was over, the day was wone but there were still survivors and lingering straglers waiting to be hunted down and butchered and Castigon had not had his fill. It was five days before the Blood Knights Techmarines were able to subdue the dreadnaught and return him to sleep.
 

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soz for the busskill, but if you are trying to use blood angels with grey knight allies legally and with oponant's consent, i'm pretty sure you can't. i thought they could only ally with vanilla spacemarines book and the guard book. :p
 

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Discussion Starter · #7 ·
Curly24242

soz for the busskill, but if you are trying to use blood angels with grey knight allies legally and with oponant's consent, i'm pretty sure you can't. i thought they could only ally with vanilla spacemarines book and the guard book. :p
No, it's cool. DeamonHunters codex page 20 ''DeamonHunters units can be used as allies in any of the following codex armies: Spacemarines, including varient armies like Blood Angels, Space Wolves, Salamanders, ect ect''

100% legal.
 

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Good morning Skydog,
I liked the last installment, of the Blood Knights battles with chaos. A dreadnought going psycho? Interesting! I never thought of that, it's most cool to see!

Have any pictures of your heraldry or minis to share? Now that we've been reading about them, would like to see:)

--- Frankie
 

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Discussion Starter · #9 ·
Frankie, hey.:)

I'm glad you liked the psycho dreadnaught. Death company dreads are one of the coolest things about the BA codex and fluff. Just the idea of a completley insane dread rampaging across the battlefield makes me smile.

Please, tell me what you thought of my last reply. Some of that stuff I had already thought of but some of it hadn't occured to be before. I came up with some fluff to explain it and I'd like to hear what you think of it.

Sorry, I can't show you any pictures, I don't have a camers.

SkyDog.:dog:
 

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Discussion Starter · #10 · (Edited)
METHOD IN THE MADNESS

One of the greatest chalanges to combating the Tyranid menace is the Shadow of the Warp. The screaming chatter of the great hive mind, filling the immeterium, disrupts warp travel and blocks out astropathic comunication. An approching hive fleet can completley isolate a system from the wider galaxy. Because of this problem it can prove extremley to dificult to even find the vast hive fleets as they move from system to system, consuming every living thing in their path.

Despite these chalanges, the Blood Knights are able to predict Tyranid movements with uncanny acuracy, being in the right place at the right time to intercept approching forces, leading Inperial forces in devastating ambushes and giving advanced warnings to Imperial worlds that would have been taken un-aware. For over 150 years the Blood Knights have desplayed an impecible track recrord fighting against the Tyranid menace.

Deep inside the Blood Knights star fortress Heavans Vengance, there is a cell block used when the Knights have need of live prisonors. In one of these cells is a man that spends all day and all night screaming at monstrous creatures that arn't there. Kept in restraints to stop himself clawing at his own flesh, trying to fight off the invisible monsters. A group of battle brothers is kept on constant watch over him, monitoring equipment recording every word he says in his fevered, paniced state.

This man was once the chapters Chief Librarian Zendrenael. 168 years earlier he fell victem to the screeching terror of the Tyranid hive mind like so many before. The Shadow of the Warp, the screaming chatter of the Tyranid hive mind could he heard by any psyker within several light years of a hive fleet, often dirving them completley mad. A disiplyned mind can block out the noise but a brave and reckless few, including Chief Librarian Zendrenael, thought to peer into the hive mind it's self and gain it's secrets.

If simpley overhearing the chatter of the hive mind was enough to drive a psyker mad, actuley looking into it was enough to kill all but the most powerful. Zendrenael, knowing the risks, but also knowing the threat the Tyranids posed, decided to take the risk, for the good of his chapter, for the good of the Imperium and for the glory of the Emperor. Attempting to skim the verry surface of the hive mind, he would spend long hours in deep meditation, his body stationary but his mind wandering the immeterium.

After several provisional successes, gleaming surface intentions and impressions from the monstrous hive mind, he tryed to go deeper. His fellow librarians burst into his chambers when they heard the screams, deranged and violentley lashing out, they at first thought he had been overtaken by the Black Rage, but they soon relized this delerium was somthing different. He had looked to deep into the hive mind and it had looked back!

Placed in a cell for his own protection, the chapters librarians would tend to his troubled mind, they attempted to use their psychic abilerty to sooth Zendrenaels troubled mind and return him to the great man he once was. As time whent by, one of the librarians that had tended to him for many years, began to notice patterns in his mad ravings, strance similaritys to status reports he had heard on Tyranid activaties.

Once he relized the conections between Zendrenaels ravings and the Tyranid status reports, he began to document Zendrenaels words and compare them to known Tyranid activerty in greater detail. To his surprize, recent reports reguarding worlds that had fallen mounths or even years before, matched perfentley, the ravings of Zendrenael at that time. It seemed, alough the contact with the hive mind had driven him completley mad, his mission had beed a success. His rantings and ravings describing events and scenes only he could see were descriptions of events and scenes taking place on distant worlds. The invisable monsters he was fighting in his cell were Tyranids he could see on these distant worlds asthough he were realy there.

Having relized the success of Zendrenaels plan, they keep a constant watch over him, making note of every word out of his mouth. Searching for the meaning in his madness.
 

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I think you should use the term "Mystic" in the Sparti's new name. Mystic can refer to the psykers assigned to Inquisitors, but obviously the word has a wider usage and is not copyrighted by GW:) 'Mystic' speaks of those touched by the divine without the stigma now associated with words like witch or wizard.

Mystic Soldiers
Warp Hunters
Warp Slayers (the Squats won't be needing the title Slayers anytime soon...)
Warp Guard
Warp Guardians

.... I don't know, just some ideas I had. The only GW use of the term 'Paladin' for 40K seems to be for the small Epic titan...maybe you could use it?

As for the children, why not just call them 'The Gifted'? Or 'The Blessed'?

Emperor bless and cherish you!
Frankie

P.S. I didn't check , but can you use the terms 'Pages' or 'Squires' for the youngsters? I think the Black Templars didn't use it, but am not sure. Think they are called 'Initiates'...
 

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Discussion Starter · #12 · (Edited)
THE HUNT


The Landspeeder flew above the thick jungle canopy avoiding the highest branches by just a few feet, ducking and weaving through the jaggard mineral spires at breakneck speed. The pilot seemed determined to push the craft as far as it would go for no other reason than the thrill of it. The Landspeeder came to a stop over an opening in the canopy, below, a jungle lagoon rippled, effected by the speeders anti-grav engins. The purple tinted water shimered as shafts of light were disterbed by the ripples, the beautyful patterns of dancing light on the waters surface were sudenley broken as flayling arms and legs hit the surface of the lagoon with a splash. Five scoutmarines had just been thrown out of the Landspeeder by their sargent, as the scouts righted themselves and came up for air, the speeder was already gone.

The scouts swam for land and pulled themselves up out of the water. Left, stranded and alone in the middle of an alien jungle, completley unarmed, not knowing what planet they were on, anything about it's enviroment, it's wildlife or any local residents that might be presant. They had little choice but start walking in the hope that they'd find.... Somthing?

Unable to see more than ten feet infront of them through the thick jungle undergroth, they decided to make their way to one of the rocky spires, sticking out above the jungle canopy. If they could climb the spire they might be able to see somthing. Progress was slow through the thick bush, they estimated the closest spire was only three miles away but it took them over seven hours to reach it. Apon reaching the spire they found a slick, glassy surface, completley smooth. They wouldn't be able to climb it.

With no other ideas, with no other choices, they kept walking. Beneath the thick jungle canopy was a dark, shadowey enviroment, alough the planets sun was bright in the sky, the world below the tree tops was one of constant twilight. Pushing forward through the darkness the scouts heard a strange, squeeky, chattering sound. The sound was moving closer, as it aproched through the undergroth the scouts relized it wasn't one sound but many. Hundreds of small, six legged, rat-things swarmed around the scouts feet, biting and clawing, climbing up the scouts legs and all over their bodys. The creatures swarmed like ants, attacking in large numbers with thousands of small claws and teeth to bring down larger prey. Knowing the things intended to eat them, the scouts had no choice but to flee, they ran through the bush as fast as they could but the tiny virmin on their heels could move through the thick undergroth much more freeley than they could.

After running for almost three hours, the tiny virmin finally gave up the chace. Having escaped the ravanous little swarm the scouts gave a sigh of relief and a small celebration of the fact they hadn't been eaten. As they took a breather arter the long chace they tryed to discuss their options, but soon relized, they only realy had one, keep moving untill they find more options. They pushed their way through the bush as they did before, still unable to see more than ten feet infront of them, they moved in total silence, listening carefully for any sounds in the shadows. As they moved silentley through the trees they took in all the sounds around them, the jungle was alive with the calls of wildlife, they paused when they heard a sound near by, ducking low, they peered through the tree trunks and thick scrub looking for the source of the noise.

They could see it, they could make out the rough outline through the darkness and opsticles of the thick jungle. It was about the size of a man and had four legs, they couldn't see any obvious horns or claws that would pose a threat. They didn't know what this creature was, all they knew was, it was their first meal in several days. Spreading out and circling around, they slowley moved into position, then all at once, they pounced. Leaping on the creature like ferral beasts, their fangs sinking into its hyde, they tore it apart. Wolfing down the raw meat and gorging themselves on the fresh blood they quickley ate their fill then moved on before the creatures crys or the smell of blood in the air drew anything else to them.

Feeling refreshed after their meal they continued moving through the jungle, as they moved they began to notice, the area began to feel familiar, they moved down jungle tracks as if they'd walked that way many times before. One of the most usefull abilertys a scoutmarine has for gathering infomation is the organ in his gut that absorbs the memories of what he eats. As they moved through the jungle, the meal digesting in their stomachs began to reveal it's secrets to them, nothing aproching consious thought, but instinct, a sense of familiartiy with the area.

As the scouts made their way along the jungle trail, they began to get a feeling of warning, asthough the creature they ate knew to avoid this place. They could feel a prey sense, warning them of danger. They knew what this ment, they had wandered into the teratory of a dangerous predator, they had images of somthing big, somthing with scales, they found themselves looking up as they moved forward, it seems whatever this predator is it makes it's home in the trees.

Suddenley night fell, darkness decending asthough someone had turned out a light. The dim twilight of the jungle turning into pitch black. It took a moment for their ocular implants to ajust to the darkness, as their sight returned to them they noticed a feeling of anxiety growing in the back of their minds. It seems this tree predator came out at night, they felt the urge to go to ground, find a place to lie down for the night and stay still. They ignored this feeling and pressed on.

A cluster of eyes watched a group of strange alien creatures move through the jungel. These eyes had never seen anything like these things before, most creatures in the jungle knew to stay hidden during the night but these creatures moved through the darkness. The owner of these eyes looked at the scoutmarines feeling their way through the night time jungle and saw an easy meal.

Long spindley legs moving through the tree tops high above the ground, reaching out in the darkness for the next branch it slowley, silentley, crept forward. The night time jungle was a silent place, a stark contrast to the day time jungle full of noise. The scoutmarines moved forward, their senses were sharp, enhansed to un-naturel levels by the changes of their geneseed and intense training. They knew somthing was above them, alough they all knew somthing was there, not one of them gave a sighn of it.

As they moved forward, one of them began to drop behind the others, one scout moved at a slower pace than the others and slowley began to fall further and further behind. Lagging behind the group, the creature above saw it's first target, it silentley moved into position and prepared to strike. In complete silence, it let go of the branch and fell twenty feet strait down onto the lone scout below. In the last feet of it's drop the creature spread its legs wide to grab its prey and sink in its fangs. The lone scout, seperated from the other four, seemed completley un-aware of what was coming.

The scout is holding a crude spear made from a peice of fallen branch, holding the spear close to his body so it doesn't stand out in the darkness, he slows his pace allowing his comrads to move ahead. Once they've got enough distance between them the four scouts begin to circle round and double back towards their comrad. Standing perfectley still in the darkness, listening for the slightest sound, the scout suddenley jams the but of his spear in the ground and dives out of the way. A fraction of a second later a huge spider like creature twice the size of the scout lands on the spear.

The crude spear snaps under the hard scaley body of the spider-thing but the tip of the spear digs into the creatures side. As it lets out screams of pain figures leap on it from the darkness, from all directions, the four scouts grab at the creature, stabing at it with dull wooden daggars. Stabbing at the eyes and diging into the spear wound, the spider-thing lets out screams of pain and terror. As the scouts make wounds in the creatures thick hyde they violentley tare at the wounds, widening them then taring at the creatures insides. After several minutes of fighting, the creature was dead and the scoutmarines feasted.

The next morning the scouts discussed the spider creature they had killed, one of them said "Do you think this is it?" "No, I don't think so." His comrad replied. "It was to easy, whatever we were sent here to hunt, this isn't it." The scouts had been sent to this world to hunt somthing, they didn't know what it was but they knew it was somthing dangerous. They also knew they couldn't return without it, signaling for pickup without completing the test was a shame none of them would stand for, they would rather die on this planet than return in failure. As the scouts digested the spider-thing they began to get new feelings of warning, a new sense of anxiety told them somthing else was in this jungle, somthing the spider feared, maybe the thing they were sent here for? And so the hunt continued.
 

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Discussion Starter · #13 · (Edited)
I thought I'd come up with a few special characters for the Blood Knights with accompanying fluff.

CHIEF LIBRARIAN DRACO, THE DRAGON SLAYER
(Dracos stats are a rip of Mephiston)

WS 7, BS 5, S 6, T 6, W 5, I 7, A 4, Ld 10, Sv 2+
Wargear: Artificer armour, Plasma pistol, Force sword, Krak & frag grenades, Psychic hood.
Psychic Powers: Sanguine sword, Unleash rage, Wings of Sanguinius.
Special rules: And they shall know no fear, Fleet, Psyker, Traansfixing gaze.

Once the age of apostraphy came to an end and the Blood Knights were able to roam the wider galaxy once again, they adopted the more conventional recruiting methods of other chapters. But not wanting to give up the truley exelant quality of asparants produced by the academy, they instead, greatley increased the harshnes of the academy training to produce a more elite force.

They would gather new born children from the countless worlds they visited and raise them in the academy. The worthy few that survived the training made truley exelent battle brothers.

It was inevitable that sooner or later one of these children would develop into a psyker. The first academy graduate to develop psychic abilerty was the young Sendini Karlden. Once his psychic talents were reconized, he was taken into the chapters librarium and trained in the mystic arts by the Chief Librarian himself.

The combination of the lifetime of brutal training received in the academy and his outstanding psychic gifts made him a force to be reconed with on the battlefield. Often at his masters side, Sendini cut his way across a thousand battlefields, over the course of 500 years he gained many honors and awards for his legendary heroics and outstanding feats of bravery. Sendini eventuley rose in rank to the position of Epistolary, second only to his master, the Chief Librarian.

Leading the defence of the planet Avignor near the Eye of Terror, from a Chaos war band. Sendini and his master cut a swath of destruction through the the deamon ranks. Their swords glowing with mystical energies, they slaughtered all who stood before them. Seeing this mighty pair leading the charge against him, the Chaos lord thought to rip the heart out of the Blood Knights charge by killing the two mighty psykers.

The Chaos lord called forth a monstrous beast, an abomonation strait from a feeverish nightmare. It was an enormous deamon dragon, the size of a Squigith. The deamonic beast charged forward, directley through it's own lines, it did not care! It trampled all who stood in it's way, charging directley towards the pair of psykers leading the attack.

With a deep breath it's chest expanded and began to glow, the creature opened it's mouth and unleashed a wave of flame that washed over the battlefield, scorching everything in it's path. The Chief Librarian had managed to shield Sendini and his unit from the flame with his powers, but before they could even breath a sigh of relief the Cheif Librarian was snatched up by the beast.

His torso griped tightley by the monsters teeth, a huge, curled talyon reached up and griped the Librarians legs. As if it were a child pulling off the legs of an insect, it tore the Librarian in half. Gulping down the top half of his body and throwing the rest aside, it then loomed towards Sendini and the rest of the unit.

The Chaos lord laughed as he saw what was happening, he expected the others to break and flee at any moment but they did not! Sendini didn't take a single step back. Seeing his master killed before his eyes provoked a rage like nothing he had ever felt before. As the Red Thirst boiled inside of him, his eyes began to glow with a shining red flame, the air around him began to crackle and hiss. His sword began to rediate energy that rolled of the blade in waves and great wings of blood red energy sprouted from his back.

Flying at the dragon like a true angel of death, Sendini slashed at the creatures throat, removing it's head in a single stroke. As his great deamon dragon fell, limp to the ground, removed from it's head. The Chaos lord let out a scream of hate and fury, at the verry top of his voice he swore vengance against against the Blood Knights and the bastard that had killed his pet. It would have been wise for the Chaos lord to swear vengance in a quieter voice, carried by his wings of blood red energy, Sendini was apon the Chaos lord in a matter of moments.

With his sword burried up to the hilt in the Chaos lords chest, Sendini grabed the Chaos scum and tore him in half with his bare hands. Seeing their lord and his pet monster slaughtered by a single Blood Knight, the chaos war band broke and fled as fast as they could.

When the battle was over the Blood Knights promoted Sendini to the position of Cheif Librarian and gave him the new name Draco, The Dragon Slayer.
 

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Exciting story of Draco the dragonslayer! I liked your Tyranid piece too, it had a horror genre feel to it that is quite nice mixed in with the heroic stories of the Blood Knights. Wow, you are a prolific writer, how long have you been working on this background? It's quite tight with the fluff, good job!

--- Frankie
 

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Discussion Starter · #15 · (Edited)
DEATH COMPANY OF THE BLOOD KNIGHTS

The Blood Knights, like all sons of Sanguinius, suffer the curses of the Red Thirst and Black Rage. Once a brother falls to the Black Rage his fate is sealed, he will be consumed by the Red Thirst and become little more than a wild beast, craving flesh and blood. Most children of the great angel place these brothers into the Death Company. They are used as deadly shock troops, sent into the most brutal and bloody of engagements to seek an honourable death on the battle field. Fuelled by the Rage, the Death Company fight completely without fear and a furious will that makes them seemingly impervious to wounds that would cripple or outright kill any other Marine. Any of the Death Company that survive the battle are usually given a clean death by the chapters Chaplains, far better to die cleanly that turn into a mindless, blood thirsty beast.

In the Blood Knights, unlike the other Blood Angel successor chapters, brothers that are overtaken by the Black Rage can continue to serve for many years. As in other chapters, brothers that are overtaken by the Black Rage are placed into the Death Company and used as the most brutal shock troops in the most bloody of battles, but brothers that survive the battle are not put to rest by the Chaplains, instead they are taken before the chapters Librarians. The Librarians use their mental powers to tame the rage inside the minds of their brothers. Although no method to overcome the curse has been discovered, with practice and training, the chapters Librarians are able to temporarily sooth the madness and fury of the Black Rage. It's known that as soon as the brother feels the excitement of approaching battle of picks up the smell of blood in the air, the madness and fury will return at once and they will once again be overtaken by the Black Rage. Because of this, members of the Blood Knights Death Company that survive their battles are treated by the Librarians and placed into stasis. They will then be given another chance to fight for the Emperor and find an honourable death on the battle field.
 

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Discussion Starter · #16 · (Edited)
I found this on youtube and thought it was worth sharing.

[video]<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/aViccm7dk94?fs=1&hl=en_GB&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/aViccm7dk94?fs=1&hl=en_GB&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/video]
 

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Discussion Starter · #17 · (Edited)
CHAMPIONS OF THE DAMMED

He awoke, he awoke in his sarcophagus surrounded by the Sanguinary Priests, as he had many times before. He knew why they had awoken him, for almost a thousand years his existence has been one long battle, brief spells of peace between the fighting spent sleeping in the catacombs of the Blood Knights starfortress. As he woke and the fog began to lift from his mind he felt his hearts begin to beat faster, the excitement of what was coming already boiling inside him and the Black Rage beginning to grip his soul once again. He and his brothers were taken to the Reclusiam, under the watchful eyes of the Chaplains, the chapter serfs began to prepare them for war. As they donned the black armour of the Death Company and were given their bolters and chain swords they could all feel the blood lust and fury raging inside them, they wanted the crashing thunder of battle, they wanted the war cries and screams of their enemies, they wanted blood. And they wanted it now.

On the imperial forge world of Lieons, the streets were slick with death, the major cities were bombed out war zones and in every corner of the battlefield, the forces of Chaos were driving back the imperial defenders. In the capital city of Sleven, the defending Guard regiments were putting up a brave fight but could not hold back the brutal fury of the Khorne Berserkers baring down upon them. The traitor marines crashed into the defending lines, whirling chain axe blades sending blood spray in every direction, red rain drops fell on the battle field as the Guardsmen were broken and either fled or died where they stood.

As the Berserkers slaughtered their way through the Guard lines, without warning, the thunderous impact of drop pods shook the nearby ground. Figures clad in black power armour emerged from the spoke and dust of the impact craters. As they emerged, fierce cries, like those of a deranged blood thirsty beast began to fill the air, on the Marines without helmets the Berserkers could see mouths full of razor sharp, extended fangs, bared in a vicious snarl, in their eyes could be seen deranged, blood shot fury. The Berserkers thought new allies had come to join the fight, the Death Company soon corrected their mistake.

They fell on the traitors with a mad frenzy, driving forward without hesitation or fear, as the Berserkers swung their weapons they found the deranged Marines stepping into the path of the weapon so they could attack. The Death Company fought on with wounds that should have killed them outright, many of the Berserkers found themselves disarmed when they buried their axe in the torso of an enemy that just kept going, even as the weapons teeth tore into his flesh. Not even the Berserkers could stand against a foe so reckless, so full of rage-fuelled strength. Even as they were cut down, they would get back up and continue fighting, if one did fall, the others would clamber over his body to fight on.

Out numbered and surrounded, any other would have been gripped by fear at what stood before them, but fear was something the Death Company no longer understood. They hacked at the traitors with chainswords and combat blades, when those weapons were broken or lost they tore at them with their gauntleted hands and bared fangs. Rending armour and flesh, blood and gore covering their black armour making them look red, victory seemed imminent. The defending Guardsmen took the opportunity to regroup and secure their lines, they found them selves almost as afraid of their new allies as they were of the Berserkers, non-the less, they were grateful for the aid and thanked the Emperor for providing in their time of need. With the Berserkers being slaughtered right before them and their lines regrouped and reformed, the Guard prepared to make a new push and take back their city.

As the Death Company hacked to bits the last of the Berserkers and the Guard made ready for their new push, a large building near them began to buckle and warp. The rockcrete walls of the great spire began to dissolve and melt as putrid, bubbling, ooze ate away everything in its path. As the base of the huge building dissolved away, the massive structure came crashing down, burying and crushing any that didn't move in time. As the rubble settled, the sound of huge grinding gears could be heard coming closer. Through the choking clouds of smoke and dust, an enormous silhouette could be seen coming towards them.

A fountain of corrosive filth spewed forth from the thick cloud of dust, washing over the battle field, drowning Marines and Guardsmen in flesh and armour-eating pus and muck. Any living thing touched dissolved in filth-soaked agony. As blood curdling screams filled the air, the monstrous Plaguereaper of Nurgle came forth over the rubble. The super heavy abomination, spewing it's filth in all directions, tracked forward. The crew of Nurgle marines inside the mutated tank laughed as they heard the screams and saw the twisted faces of their victims melting before them. They saw as the Guard were gripped by utter terror and fled for their lives, the Nurgle marines turned the turret of the vile pus cannon towards the fleeing unit of Imperial Guard, not noticing or expecting, the last few Death Company Marines to charge forward without fear.

Climbing up the thick armour plates of the Plaguereaper, they made their way to one of the tanks access points and used krak grenades to blast their way inside. Once inside the mutated tank, the Marines could feel their flesh begin to blister and itch as the foul air inside the tanks hull was putrid and corrosive. Since every surviving member of the Death Company was already sporting what should have been a mortal wound, one even missing his left arm, not one of them was even slightley bothered by the effects of the disease filled air in the tank. They pressed on into the tank, it was a great surprise to their first victims when blood thirsty, deranged Marines burst in and began to hack them to pieces but one of them managed to survive long enough to sound the alarm.

As the tanks defenders rushed to meet the intruders they were cut down one after another by the rage-fueled might of the Death Company. Alough only five Marines were left from the Death Company, the narrow passage ways inside the tank made it impossible to surround them, forced to fight one on one, the Nurgle marines were being slaughtered. Unable to fight against the vicious assaults of the invaders, the tanks crew decided to just seal the bulkheads and flood the section with filth. As the putrid slime rose up around their legs they could feel it eating through their power armour, although it wasn't as deadly as the vile cocktail of corrosive armour-eating pus and muck they saw when outside the tank, non-the less, it was eating through their armour and it would soon kill them.

The Nurgle marines laughed as they watched the trapped Marines on the monitors, knowing that all hope of survival was gone, they expected to enjoy the looks of fear on their faces as they realized they were doomed. But fear, hope, even survival were concepts the Marines of the Death Company no longer understood. Without hesitation, one of the Marines gathered half the squads remaining frag and krak grenades, held them close to his chest and pressed himself close to the sealed blast doors that had trapped them. Using his body to try and direct the blast, he blew a hole in the doors for the others to use. The concussion of the blast inside the confided space caused a blast wave that broke bones and ruptured blood vessels and ear drums. The two Marines that had no helmets were sprayed with toxic filth and their faces began to melt away.

They picked themselves up and let out a furious roar, one of them had been blinded so the others took his last grenade, handed him a chain sword and sent him off to kill as many as he could before the end. The other three ran through the tank, butchering all who crossed their path until they found what they were looking for. They had found the ammo store for the tanks vindicator cannon, they threw in the last of their grenades just as a unit of defending plague marines found them, in their last seconds, the Death Company Marines lunged at the traitors with blinding fury and terrible wrath. The three of them each had their chain swords buried up to the hilt in the chest of a traitor when the grenades detonated and the entire PlaugeReaper was destroyed.

It is the last hope of all Death Company Marines to find a honourable and glorious death on the battlefield before they are reduced to mindless beastes and need to be put down by their brothers.
 

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Discussion Starter · #18 · (Edited)
THE ENEMY OF MY ENEMY IS MY ENEMY

Although the main force of Hive fleet Kraken had been defeated at Ichar IV, many splinter fleets had broken off and continued to devour their way across the galaxy. The Blood Knights had hunted one such fleet half way across the galaxy for three years in a holy crusade to exterminate the xeno threat, having fought the Tyranid menace on dozens of worlds, they pursued them to an unknown system in the galactic east. Once arriving in the system they found a world occupied by the Tau empire fighting a desperate struggle against the Tyranid invaders, without hesitation, the Blood Knights launched a brutal assault against the Tyranid forces, the space borne hive ships came under fire from the chapters fleet of strike cruisers and their mighty starfortress Heavens Vengeance. On the planet, the skies burned with the entry flames of drop pods and gunships, Spacemarines fell from the sky and slaughtered their way through the Tyranids with righteous fury and passion. The Tau defenders that moments earlier were on the brink of being overrun and butchered, now looked on with fear and awe as the mighty Spacemarines cut through the Tyranid hordes with chilling efficiency.

The Blood Knights had never encountered the Tau before, though they had heard reports. From what they had heard, the Tau posed no real threat so the Knights were content to simply ignore them for the time being, they had bigger game to hunt. After less than a single day the Tyranids were being driven back, their hive ships fleeing the system and the stranded Tyranids on the planets surface being left to their fate. The Blood Knights had hunted this splinter fleet for three years and had never come so close to completely destroying it, knowing that if they left this world to it's fate, it would be overrun by the surviving Tyranids which would rebuild their forces but not wanting the surviving fleet to escape, chapter master Caractikus Kane ordered Heavens Vengeance and all but one of the strike cruisers to go after the fleet while the Marines on the surface would finish off the infestation.

After another seven days on the planet, the Spacemarine scouts could find no remaining Tyranids alive on this world. The strike cruiser in orbit had kept in contact with the main force and knew they would return within several days, having to many troops on the surface to transport on a single strike cruiser, Caractikus established a base camp and planed to await their return. While they fought the Tyranids, the Spacemarines had shown no interest in the local Tau, on several occasions they had entered a battle between the Tau and Nids and simply brushed past the Tau as if they didn't even notice them. Before the Blood Knights arrived the Tau had been sorely pressed and on the verge of being overrun, when the Spacemarines arrived they were happy for the help but with their mutual enemy gone the Tau commander feared the humans would turn their attentions on them.

Having witnessed the power of the Blood Knights, the Tau commander thought it wise to offer the hand of peace, hoping that the Spacemarines would simply leave now that they had slaughtered all the Tyranids. He sent a signal to the Blood Knights base camp, speaking in an Imperial toung, he invited the leader of the Spacemarines to their central command to discuss the situation and ensure a peace between the two. Chapter master Kane accepted the invitation and said he and a unit of his Honour Guard would arrive at their base shortly. The Tau commander immediately made preparations to greet them, having units of Fire warriors and Battle suits stand in formation to greet them on arrival the Tau commander planned to offer the hand of peace while displaying their strength, hoping to show that they did not want conflict with the Spacemarines but they would not be an easy target if they decided to attack.

The Blood Knights stormraven arrived at the Tau base and began to descend onto the landing platform, stopping mid-way in it's decent, it's doors opened and six Spacemarines with assault packs exited, as they landed the Stormraven turned around and flew off. The Tau commander wasn't shure what this meant but he took it as a good sign, the human had stayed true to his word, only he and a handful of Honour Guard had come and the fact that he had sent his transport craft away must mean he intends this to be a peaceful meeting.

Caractikus and the Tau commander approached each other, as they met the Tau offered him a greeting and said "The invaders killed many, many more would have died had you not come. Your actions have served the greater good. In thanks for what you have done for us, we will allow you to leave our world in peace, we are...." "Ha Ha Ha" Caractikus laughed at the Tau, his attempt to sound intimidating or stern amused the Spacemarine. "You'll allow us to leave your world in peace? This world belongs to the Emperor and your feeble race will be wiped from the surface!" The Tau drew his side arm, "I warn you Human, you are in our base. You are surrounded, you leave here only if we allow it." Caractikus stepped forward until the weapon pressed against his armour and said "Do it." As a look of fear and confusion crossed the Tau's face, Caractikus grabbed the creatures arm and held the weapon tight against the breast plate of his artificer armour. He began to squeeze as he repeated, "Do it." The tau didn't understand what was happening, he winced with pain as the hulking Astartes crushed his arm, he tried to ask "Don't you understand, you're surrounded?" The look of complete unconcern on the Spacemarines face sent a chill down the Tau's spine. Caractikus repeated one more time "Do it you coward!"

Shaking with pain, the Tau pulled the trigger, the weapon was pressed so close to it's target that it scorched the Tau's hand, he let out a scream from the pain but the hulking Spacemarine barley flinched. Lifting the Tau off the ground, Caractikus griped his neck with his other hand and tore the alien in two. He sank his fangs into the mangled corpse of the Tau, he had never drank Tau blood before, he savoured the taste. The large formation of Fire Warriors standing no more than twenty feet away looked on with a mixture of fear and confusion. At first they held their fire, not wanting to risk their commander and not believing the Spacemarine would really do any harm while he was surrounded in their base. Now they hesitated to fire purely because of the fear gripping their souls at the sight before them. As one of them found his metal, he let out a battle cry rallying the others, they took aim and prepared to fire when the six Spacemarines were on them. Tearing through the air on wings of fire and steel, the Blood Knights slammed into the Tau with monstrous force and fury.

The Tau believed they were at no risk, six Spacemarines, surrounded by several thousand Fire Warriors, in their own base. They never thought they would attack, they had no idea who they were dealing with. Caractikus had been the chapter master of the Blood Knights for over three hundred years, he had served for more than six hundred years before that. He had waged war on thousands of worlds and slaughtered his way through all the horrors of the galaxy and beyond, he looked at the Tau and was completely unthreatened. The five Honour guard at his side were also veterans of centuries of war, the youngest among them was almost four hundred years old, they cut through the Tau with ease. Slaughtering their way through the Tau, they made their way to the bases power generators, destroying the power supply for the bases shields and transport scramblers, the second company terminators teleported in. The bases powerful shields and batteries of rail guns and missile launchers meant it would pose some challenge to assault it from the outside, but once inside the tau were defenceless, forced into close quarters combat they were slaughtered .

Four days later, Heavens Vengeance and the rest of their forces returned, on arrival they found the extermination of the Tau well under way, with the arrival of re-enforcements, any false hope the surviving Tau may have held faded away. Within a year the world was colonised by the Imperium and firmly in the Emperors hands.

Unknown to the dead Tau, their leader had sealed their fate the moment he decided to speak to the Spacemarines. The Blood Knights had little or no interest in the Tau, they had no previous contact with them, so held no grudges. From what they had seen while fighting the Tyranids, didn't consider them any kind of threat and this world was unknown to the Imperium, so they had no stake in it. Caractikus was content to move on, the galaxy is full of threats to the Imperium and he had no wish to waste his time and resources here. All of that changed when he heard the Tau commanded speak to him in a Human language, this could only mean one thing, these aliens have had significant interaction with Human worlds, they dared to spread their xeno corruption and influences to the Imperium, this could not be allowed. With that one mistake the death warrant of every Tau on the planet was signed.
 

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Discussion Starter · #19 · (Edited)
IRON LORD OF BEASTS

The Blood Knights love of the hunt is well known among their allies, although a secretive chapter due to their unusual chapter organisation, they are by no means unfriendly. By astartes standards they are considered quite merry, when they meet other astartes on the field of battle they will often extend an invitation to join them on a hunt and feast with them afterwards on whatever they kill. As a nomadic chapter, they constantly travel from one end of the galaxy to another, as they move from one battle scared world to another in the eternal war against the enemies of the Imperium and visits to the various brutal death-worlds of the galaxy in search of worthy aspirants, they always have an eye out for worthy prey. Fearsome, monstrous beasts that would strike a normal man dead with fear on sight. Initiate scouts and academy trainees are sent on hunts as part of their training, as their training progresses they are sent to ever more brutal and hostile death-worlds in search of ever more deadly prey. The monstrous creatures deemed to much for training missions are often hunted by fully fledged Blood Knights as part of their rituals of ascension and advancement, when a Blood Knight proves himself worthy of the rank of sergeant, he is sent alone into the wilderness of a most brutal death-world in search of some great beast of nightmare and legend. Depending on what sector of the galaxy they happen to be in at the time they may be sent for the skin of a mountain serpent of Coltacha, creatures with jaws big enough to swallow an elephant whole but are as fast and silent as a swooping falcon. Or perhaps they will be sent for the thorax of a gigapeid of Nainra, giant serpentine insects the size of a Carnifex, with dozens of clawed pincers and a burning venom that can eat through an astartes skin in seconds that is sprayed in a toxic cloud.

Not simply limited to training exercises and rituals, the practices of the hunt are deeply rooted in the Blood Knights. Warriors that bring back a trophie of a worthy foe have songs sung in their honour recounting tales of daring and bravery. The head of an enemy champion or commander is greatly prized, the head of a monstrous Trigon will bring songs and cheers for hours, the head of a Chaos sergeant will bring songs and cheers for days and the head of an Ork warboss will bring great laughter as the decapitated creatures tend to stay alive of several hours after being removed from their body's. The brothers will laugh and cheer as the creature tries to bite at them when they move their hands to close and the expression the Orks make as they try to yell or scream when they have no lungs to pump the air will often make the Marines watching fall over with laughter.

Even more greatly prized than the trophies of slain enemys are the living trophies of captured enemies. Youngbloods will often start out with captured orks, although an ork boy is an unimpressive prize, the sheer skill and daring needed to carry out the kind of extreme and dangerous mission a Spacemarine will be sent on while carrying a captured enemy on your back is something to be proud of. These personal missions in search of glory and honour are a double edged sword, any Youngblood that fails to prove himself in this way will be lost in the shadows of his betters and will likely never advance. However, any Marine that jeopardizes the true mission in his quest for glory will not be given a second chance, assuming his commanding officer doesn't execute him on the spot, he will be placed, unarmed, in the fighting pits inside the Heavens Vengeance starfortress and be pitted against one alien horror after another until he can fight on no longer and is torn apart by whatever xeno monster he was facing. To risk your brothers, to risk the mission for your own glory is something the Blood Knights do not forgive, the only redemption for this shame it to find some semblance of an honourable death in the chapters fighting pits.

As the Knights advance in rank they also advance in skill and experience, as they begin to target more and more valued enemies, the true purpose for their hunting practices is revealed. The quests to bring back live prisoners is all part of the most ancient, time tested, wisdoms of war, "know your enemy". Captured enemy commanders and champions can reveal more about your foe than years of recon and scouting. When an enemy is captured it is first taken to chamber of souls, in this chamber the chapters librarians will pick apart every inch of the prisoners mind. They will strip away its will until it's mind is completely destroyed and all it's secrets pour out. Once it's mind has been thoroughly picked clean, it's flesh is next, the Sanguinary priests will strip away the flesh, layer by layer, learning all their is to know about how this creature works, what are it's strengths, what are it's weaknesses and how best to kill it's kind.

Since the incursions of the Tyranid hive fleets, Tyranid prisoners have been regarded as the most highly prized of all. Although an ork boss has great value for the Orky secrets he may hold, most of the ork boyz captured by the youngbloods have little value. As they have no secrets worth extracting in their bodies or minds most of them are simply killed, their flesh prepared by chapter serfs for the feast hall and their skulls mounted on one of the trophy walls. Tyranids on the other hand are constantly changing, mutating and evolving to meet new challenges, their flesh always contains new secrets for the priests to extract. Among the Tyranids, the synapse creatures are most highly valued and the most highly valued among them is the Hive Tyrant. The Hive Tyrant is a monstrous beast with a dark, cunning intelligence, with the vast, horrific power if the hive mind behind it. Because of the nature of the beast it is extremely difficult to capture one alive.

On the rare occasions when a Hive Tyrant is captured alive it is taken to the chaimber of souls. Sealed inside the chamber, isolated from the vast horror of the hive mind by psychic wardings, the creature finds itself alone for the first time in it's life. Protected from the overwhelming might of the hive mind, the librarians begin to strip away it's mind, one layer at a time. As the creature only ever knows what the hive mind wants it to know, no great secrets of the Tyranid race are ever discovered, but much is learned non-the less.

Once a prisoners mind has been stripped away and it's soul broken and shattered by the torturous mental probing of the librarians, if it has any secrets hidden in it's flesh it is usually taken to the apothacarium for the priests. Any that are not wanted by the priests will either go to the kitchen or the waste disposal, unless, they are summoned to the forge. Brother Sendroth, master of the forge will often call for the mind-wiped bodies of prisoners to brought to him. The lessons learned by the priests can often be put to a most unusual use in the chapters forge. Deep within the twisting catacombs of the Blood Knights starfortress it is not uncommon to see an Ork or Tau servitor. Most combat servitors are made from the bodys of failed aspirants, although they were unworthy to serve as Spacemarines they could still serve in a lesser fashion. They my not have met the physical standards of the astartes but their bodys were still strong and they made fine combat servitors. However, combat servitors don't usually last long on the battle field and the Techmarines often run out of failed aspirants to replace them. A simple solution to this was found in the mind-wiped bodies of the Orks.

Given his successes with the Ork servitors, Sendaroth began to experiment with other species to see if they has any practical use. He found the Tau served as adequate domestic servitors for work within the starfortress, but little else, the Kroot had no use what so ever and most Tyranids didn't have the mental capacity for the most basic of tasks. One Tyranid however caught his eye, the powerful form and keen mind of the Hive Tyrant. Taking the most recent Hive Tyrant captured by the Blood Knights, he began the process of implanting circuitry into it's brain and nervous-system, then giving it the power of the machine spirit to make it rise once again.

From that day forward, Sendroth, master of the forge was known by a second title, Sendroth, Iron lord of beasts. In many battles since, the Tyrant servitor has been ridden into battle by one of the chapters Techmarines or even Sendroth himself.

My army has been growing a bit out of controll the last few mounths, what can I say, I got carried away and splurged. Since I now have more units than I ever play at once (some of them I don't play at all) I thought What the hell!I might as well just go for broke and make an Apocalypse army. I'm working on my wish list and have two War Hounds on the way. Since Apocalypse games just throw the rules out the window I thought it would be realy, realy cool to have a Spacemarine riding into battle on the back of a giant monster. As far as game play is concerned it's just going to be a Hive Tyrant, the Spacemarine on it's back is just for fluff purposes to explain why I have a Tyranid fighting along side my Spacemarines.
 

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Discussion Starter · #20 · (Edited)
WORLDS END

The Imperium had long suffered the existence of a large Ork empire in the galactic west of the Segmentum Pacificus, over the years, this Ork empire has launched many Warrgghs and expanded it's boarders many times. Dozens of imperial worlds have been stolen from the Emperor by the green vermin and the Segmentum command decided it was time to put an end to the problem once and for all. A huge force was assembled, fleets of warships from the Imperial Navy, millions upon millions of solders from the endless Imperial Guard and three full chapters of the Spacemarines, truly, it was going to be a great crusade.

The Blood Knights were not originally part of the campaign, they learned of the crusade against the Orks quite late in the planning stage and demanded to be part of it. Having brushed with this Ork empire several times in the past, blood was owed and must be payed. The chapter master Caractikus Kane arrived on the forge world of Talos, strategic headquarters of the campaign and demanded entrance to the war room. The snivelling peon, blocking his path informed him that the war council was in session and he could not enter until they were done. The doors to the room swung open as Caractikus entered, fresh blood dripping from his left hand, as he approached a large Astartes stood to greet him and asked "what is the meaning of this?" Caractikus simply replied, "I am here for the war." Before him stood several dozen fleet commanders, generals, forge masters and the chapter masters of the Storm Hawks, Immortals and Red Claws. Caractikus simply informed them that the Blood Knights were going to join them on the campaign. There was some dispute over his chapter joining the campaign so late in the planning stage but Caractikus was adamant and trying to talk an Astartes out of a fight once his mind was made up was futile, so, the matter was deemed settled and the planning resumed.

When Caractikus burst in the council had been in the middle of discussing one of the most important targets of the war, the most heavily defended world in the Ork empire and it's single most productive supplier of weapons, vehicles and all manner of war supply's. It had once been an Imperial forge world, captured over nine hundred years ago and made into an Ork power base. This planet was responsible for over 30% of the Orks weapons production and taking it would cripple their empire. The problem was, it was considered by many to be untouchable. Above this world were several orbital Imperial star forts, captured when the planet fell, also, multiple orbital weapons platforms of Ork design and the vast forces of troops and ships on the planet itself. But all of this was nothing compared to the planets battle moon. The planets only moon was once nothing more than a lifeless piece of rock floating in space but the Orks had spent centuries digging out a massive base below the moons surface and covering the moon with heavy weapons. Thousands of miles of tunnels and caverns, housing vast power generators the size of citys, giving power to layers of energy shields and the moons awesome array of weapons. The moon was thousands of miles across and every single square kilometre of it's surface was dotted with missile launch tubes and enormous gun turrets. Many compared the moon to the Necron world engine, if the Orks could have given it a warp drive it would have been just as unstoppable.

For hours, the war council discussed the matter, staring at vid screens, going over reports, trying to develop a strategy. The only option they could see was a massive, full scale assault, committing entire fleets and millions of lives to the cause. They could see no other options and were going to commit to the full scale assault when Caractikus stood up and said he and the Blood Knights would take the planet, one of the Imperial Guard commanders said "you intend to lead our forces against the planet?" "No" Caractikus replied "The Blood Knights will take it ourselves, committing such forces to this one engagement will put the whole campaign at risk." Several of the fleet commanders and generals laughed, they were soon silenced by a sharp look from the hulking Astartes. Master Ventures of the Red Claws asked "Do you realy think you can take this world with just one chapter?" "I wouldn't have suggested it if I didn't. The planet will fall as soon as preparations are made, apply your forces where they will be best needed, they won't be needed here." With that, Caractikus left.

Inside the Blood Knights starfortress Heavens Vengeance, the Marines made their preparations for war. The great starfortress was the stuff of legend on a thousand worlds, almost thirty miles across, armed with world ending fire power, the fortress had wiped out entire civilizations in the past. But it was no match for what they were about to face, the orbiting star forts and weapons platforms were each enough to rival the the raw might of Heavens Vengeance and the hollowed out battle moon was in a different league all together, for victory, brute force would not be enough. The forges of the Techmarines within the starfrotress worked around the clock in preparation for what was about to come, manufacturing several thousand space mines, preparing the chapters fleet of gunships and fast attack vessels docked in the cavernous launch bays and the chapters entire arsenal of tanks. They prepared to mobilize the entire chapter for war.

One of the Blood Knights strike cruisers, Draco's Wrath, approached the system in advance of the main force, exiting the warp far outside the system and moving through normal space to avoid detection, Draco's Wrath entered the orbit of a gas giant on the far side of the system. With the co-ordinates received from the strike cruiser, Heavens Vengeance and supporting fleet of cruisers exited the warp in the shadow of the gas giant on the far side of the systems sun, well out of sight of the Orks. Once in position, the chapters fleet of Thunderhawks began to deploy the space mines. With no engines or thrusters, the mines were simply set on target and left to drift through the void, carried by their own momentum. It took nineteen days for the mines to reach their target but the slow, silent approach ment the Orks were taken completely by surprise. The thousands of mines collided with the battle moon and orbital structures surrounding the planet, many more fell onto the planet itself, detonating as they hit the atmosphere.

Although each of the mines carried a large explosive, they could do little or no damage to the heavily armoured defences of their targets. The main purpose of the mines was not their explosive war heads but the cargo of exotic matter they carried, when detonated, they created a radiation cloud that blinded the Orks sensors and jammed all communication. Within moments of detonation, the Blood Knights Thunderhawks were on approach of the moon, although the Orks couldn't see what they were aiming at, they could still fire blindly into the void. Flying directly into the barrage of incoming fire, avoiding death by a matter of a few meters, many times coming so close that sections of the gunships hull were scorched or buckled, if anyone had seen this they would have thought the pilots were completely mad. Breaking through the wall of incoming fire, the Thunderhawks deployed the chapters entire supply of Landraiders on the surface of the moon, carrying the second company Paladins clad in Terminator armour.

Although the Landraiders came crashing down on the moons surface, they arrived in total silence. As the tracks kicked up moon dust in the vacuum, the tanks made their assault on the heavy weapons around one of the moons largest docking ports. Aside from the standard Landraiders, the Techmarines had prepared several Terminus and Helios Landraiders for the assault. Terminators struck at the bases of the building sized heavy weapon turrets with Thunderhammers while barrages of Lascannon and missile fire caused the giant weapons to rupture cooling ducts and power conduits. As the weapons defending the approach to the docking port erupted like volcanoes one after another, fleets of Thunderhawks, Stormravens and fast attack vessels made for the gap in the defences. Blasting through the huge doors of the docking bay, the first to land were the chapters tanks, Vindicators and Predators fired indiscriminately, raking the entire docking bay and scouring it of life. Any Orks that weren't spaced as the docking bay doors were blasted open were blown strait to hell in a hail of fire. With the ground secured, almost all of the chapters Marines were deployed.

Over a thousand Spacemarines deployed in the docking bay and almost a hundred more on the surface, the Orks had faced Spacemarines before but never like this, although the Orks in the moon still outnumbered them thousands to one, an entire mobilized Spacemarine chapter was a force of nature and almost impossible to stop. As the second company on the surface continued to destroy every weapon platform within miles of the docking bay, the rest of the chapter, led by the first company began to slaughter their way through the moon. The chapters twelfth and tenth Devastator companies, along with the chapters Whirlwind tanks held their foot hold in the docking bay while the others spread out through the moon. Advancing in columns in all directions, the Blood Knights slaughtered their way towards the battle moons key systems. As the Baal Predators advanced through the confined spaces inside the moon, there was no escape from the burning fury of the Flamestorm cannons. In the larger open spaces of the moons great cavernous structures the chapters assault marines flew through the air like angels of death. And throughout the battle the tactical squads layed down a punishing barrage of holy bolter fire.

There were six power generators within two hundred miles of the docking bay, the Blood Knights divided into six columns and made haste for each of them. It took less than twenty-four hours for the last column to reach the furthest power generator, cutting their way through all resistance, they reached the city sized power plant. They quickly did the minimal amount of damage needed to the generator to begin overloading or shut down then left again. The Ork machine boyz and their gretchen slaves quickly set about repairing the damage done to the generators. As the Blood Knights only did the minimal amount of damage needed to cause a problem, the Orks were able to repair the damage fairly easily.

As the last of the Blood Knights returned to the base at the docking bay, they prepared to leave. Although the Orks were slow witted at the best of times and with their sensors and communications blocked even more so, it had been two and a half days since the Blood Knights had launched their assault and the Orks on the planet must be readying an assault of their own by now. If the Blood Knights didn't get out before the Ork assault launched from the planet blocked their path, they would be trapped there, surrounded by an endless wave of Orks, millions upon millions of them, the Blood Knights would be overwhelmed and slaughtered. The Techmarines layed down mines and automated gun turrets in the adjoining chambers to the docking bay as the marines quickly loaded onto their ships and left.

As the humies left and the damage to the power generators fixed, the Orks thought they had won, they thought they had driven off the Blood Knights and saved their great battle moon. They thought wrong. Ten brave Brothers had stayed behind at each of the six power generators, each one guarding a Vortex grenade so that it would not be discovered before the Blood Knights escaped and it went off. The second company had done their job well, with so many of the heavy weapons cleared away from around the docking port and the radiation cloud still blocking their sensors, the Blood Knights found the withdrawal much easier than the assault. Shortly after they left, the vortex grenades detonated, the power generators suffered terrible damage and all six of them began catastrophic melt downs. As the city sized power plants ruptured and overloaded, chain reactions caused massive damage all over the moon, power surges caused thousands of weapons on the surface to explode like erupting volcanoes and the field generators for the layers of energy shields defending the moon from enemy fire power began to crash.

With its energy shields down, a large amount of it's weapons destroyed or off line and it's sensors blind, the battle moon was defenceless. Heavens Vengeance descended upon them, bombarding the moon with fire power that has wiped out whole civilizations, the moon began to crumble and break apart, large chunks of broken moon fell into the planets gravity well and were pulled in, as the chunks of debris the size of small continents impacted the surface the whole world died. Griped by terror and panic, the Orks that were able scrambled to escape, flying blind, most were brought down by the massive amounts of debris choking the planet and falling like rain. Those that escaped orbit and got clear of the radiation cloud were set upon by the Blood Knights, Strike cruisers, Gunships and Assault rams prowled the system and hunted any that tried to escape. The Knights had no intention of letting any survivors escape.

As Caractikus Kane stood on the bridge of one of the strike cruisers, watching the planet die below him, he turned to a brother standing next to him and asked "Did I ever tell you about the fall of Anteius? It was so long ago, I was only a battle brother then. We fought with all our strength but couldn't hold back the green tide. Watching the planet die I feel a sense of relief, better to destroy it than let the xeno scum corrupt it as they have." The brother replied "Ah, I had heard that our chapter was present at the fall of this world centuries ago, even I felt a sense of pride knowing I helped correct a past failure, that feeling must be much greater for one that was acutely present. Yes, yes, it is much better to watch it burn that let them hold it."

With the last of the Orks in the system hunted down and slaughtered, the Blood Knights set course to join the rest of the Imperial forces, this war was far from over and there were still many more Orks to be killed.
 
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