Joined
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44 Posts
HQ
Captain of the 3rd Company - 139 points
- Power Weapon, Plasma Pistol, Iron Halo, Terminator Honours, Krak + Frag Grenades.
(Infiltrate, Counter Attack, True Grit.)
Command Squad (5) - 215 points
- Terminator Honours, Power Weapon, Plasma Pistol, Company Standard Bearer,
Apothecary, Company Champion, Plasmagun.
(Infiltrate, Counter Attack, True Grit.)
ELITES
Dreadnought - 143 points
- Twin-Linked Lascannon, Missile Launcher, Smoke Launchers, Extra Armour.
TROOPS
Tactical Squad (10) - 260 points
- Terminator Honours, Power Fist, Plasma Pistol, Plasmagun.
(Infiltrate, Counter Attack, True Grit.)
Tactical Squad (10) - 260 points
- Terminator Honours, Power Fist, Plasma Pistol, Plasmagun.
(Infiltrate, Counter Attack, True Grit.)
Scout Squad (5) - 93 points
- Bolters, Terminator Honours, Power Weapon, Bolt Pistol, Heavy Bolter.
FAST ATTACK
Assault Squad (5) - 185 points
- Terminator Honours, Power Fist, Storm Shield, Meltabombs, 2x Plasma Pistols.
(Counter Attack, True Grit.)
HEAVY SUPPORT
Devastator Squad (5) - 225 points
- Terminator Honours, Power Fist, Plasma Pistol, 3x Missile Launchers.
(Infiltrate, Counter Attack, True Grit.)
1500 points
41 models
1 vehicle
Just a few questions i would like anwserd before i play my first game with them.
1.) Is it worth taking true grit and counter attack on the assault marines, because they cant use the true grit?
2.) Is it worth all the points to take my command squad? 220 points for 5 models?
3.) Is my captain beefed up anough, or should i drop some of the command squad upgrades to give him some better equiptment?
4.) Is it a good idea to let my whole army infiltrate and deep strike, and leave the dreadnought stranded there by himself?
All the models are what i already have exept for the command squad. I could drop that and beef up my commander and add in my land speeder typhoon. thanks.