I have to agree with your looking at it for just the guns, but I still like the HRR for it's range and the Instant Death chances against multi-wound models.
With the shorter Range of the HYMP you can't hold up in a corner of the board and hit whatever you want (for the most part) like you can with the HRR. The HYMP needs to be center of your lines and pushing forward (if they are going to support units moving in to the enemy deployment zone). For this role I prefer the Missile Crisis Suites, they may lack the 2+ armor and the Twin-linked, but for me their mobility and lower cost off set that. The enemy can't shoot what they can't see when the Crisis Suites jump back behind a building.
just as a finisher both the HYMP and the HRR are good, I think it just depends on how you plan to use them.
With the shorter Range of the HYMP you can't hold up in a corner of the board and hit whatever you want (for the most part) like you can with the HRR. The HYMP needs to be center of your lines and pushing forward (if they are going to support units moving in to the enemy deployment zone). For this role I prefer the Missile Crisis Suites, they may lack the 2+ armor and the Twin-linked, but for me their mobility and lower cost off set that. The enemy can't shoot what they can't see when the Crisis Suites jump back behind a building.
just as a finisher both the HYMP and the HRR are good, I think it just depends on how you plan to use them.