Librarium Online Forums banner

Broadside Maths! (vs Armour)

4242 Views 17 Replies 7 Participants Last post by  Aethelwulf1972
So, in one of the army list threads, someone stated that HRR broadsides were more effective against flyers than HYMP broadsides...

This is not what I expected - I would expect HRR to be more effective against av14 (duh), them to be about level at AV13 and HYMP to be better at av12 and below. HRR is about pens, HYMP is about HP attrition. so I decided to crank out some mathhammer!

I used the calculator found here:

've ignored the 'chance to destroy' column because it doesn't seem to take HP attrition into account and is only about penetrating hits (i.e. removing 6HPs was still only 60ish% to destroy)

3 x HRR:

# HitsAVPensGlancesHP Removed% to destroy

3 x HYMP:

# HitsAVPensGlancesHP Removed% to Destroy

So, HYMP is clearly superior at AV12 and below and will destroy things (as expected) with Hull Point attrition

At AV13, HYMP is superior at HP Attrition, but HRR balances this out with the fact that it can penetrate (and therefore straight up destroy it)

And obviously at AV14 HRR out performs - though it can only remove HPs

If you want to consider a jink save (or a helldrake's Inv save), simply multiple each figure by 2/3


How about... broadsides with EWOS shooting at fliers that arrive from reserve (no velocity tracker), relatively common setup for them

# HitsAVPensGlancesHP Removed% To Destroy

# HitsAVPensGlancesHP Removed% To Destroy

Statistically speaking, HYMP is 3 times as powerful as the HRR in this instance
See less See more
1 - 2 of 18 Posts
I'm going to link this every time someone says HRR is better!

Great post!
  • Like
Reactions: 1
I am not trying to play devils advocate here, I just think that math hammering a unit in isolation with parameters that don't translate into the game as misleading.
I can agree with most of what you're saying to an extent, I'm still a HYMP fan, but I'm not seeing where this quote is coming from. He covered 90+% of all targets in the game including flyers, every armor stat, and the majority of unit types. How is this isolating the parameters of a unit? I'm by no means trying to flame your thoughts, moreover trying to see your side of things to help me be a better player.
1 - 2 of 18 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.