Could you describe more about how you played him and the circumstances in which he died? What biomorphs did you give him and what was his retinue like? What exactly was it that killed him?
Well, the problem there is that he had little support, apart from his own retinue. He's tough, but definitely needs more help. Some fast units such as those with wings, Hormagaunts, or Raveners could probably do well.Insanelicense said:i infiltrated him, through cover and straight into the enemy, after he and his retinue (6 stealers with ST and EC) destroyed that group, he gets all focus on him and he dies.
Looks like it's a problem.I assume he gets picked out above the retinue when they get shot at...if not, then thats the problem as well as bad dice luck.
He'd probably need a fairly large retinue to do that particularily well. Either that or some really good cover.Is he really worth the points if he just acts as a diversion while the rest of my nids come at the enemy?
His default configuration is pretty decent. Most people seem to play him rather light. Extended Carapace or Toxin Sacs are common, perhaps with Flesh Hooks.Oh, and as i said, i'm playing him as he comes, without any biomorphs.
I'm really not sure on good tactics for him. I don't have a Broodlord, yet (I'm trying to figure out a good conversion, since I hate the default pose), so what I've said is more of general tactics. There's definitely others with more experience on this subject, though.Maybe what i'm looking for is tactics for hmi, as opposed to is he worth it or not...
I find the key to using a Broodlord is plenty of fast support, basically throw everything at the opponent fast and while they are dealing with that lot sneak up with the Broodlord, I never infiltrate I know this sounds odd but I found out through bitter experience that it just does not work, opponents know how strong he is and if he is close they will target it with everything.Ostsol said:Well, the problem there is that he had little support, apart from his own retinue. He's tough, but definitely needs more help. Some fast units such as those with wings, Hormagaunts, or Raveners could probably do well.
Looks like it's a problem.He's an independant character and not monstrous. When he's joined to a squad (such as his retinue), he can't picked out. He's just like any independant character in any other army.
He'd probably need a fairly large retinue to do that particularily well. Either that or some really good cover.
His default configuration is pretty decent. Most people seem to play him rather light. Extended Carapace or Toxin Sacs are common, perhaps with Flesh Hooks.
I'm really not sure on good tactics for him. I don't have a Broodlord, yet (I'm trying to figure out a good conversion, since I hate the default pose), so what I've said is more of general tactics. There's definitely others with more experience on this subject, though.
I always take Flesh Hooks on my bigger more important models....it's only 1 point.Ostsol said:Well, the problem there is that he had little support, apart from his own retinue. He's tough, but definitely needs more help. Some fast units such as those with wings, Hormagaunts, or Raveners could probably do well.
Looks like it's a problem.He's an independant character and not monstrous. When he's joined to a squad (such as his retinue), he can't picked out. He's just like any independant character in any other army.
He'd probably need a fairly large retinue to do that particularily well. Either that or some really good cover.
His default configuration is pretty decent. Most people seem to play him rather light. Extended Carapace or Toxin Sacs are common, perhaps with Flesh Hooks.
I'm really not sure on good tactics for him. I don't have a Broodlord, yet (I'm trying to figure out a good conversion, since I hate the default pose), so what I've said is more of general tactics. There's definitely others with more experience on this subject, though.
Yeah, that's one of the things I was considering. Either that or I go through alot of slicing and bending to drop the normal Broodlord model into more of a crouching pose. I also want to move the Rending Claws to the lower arm sockets.Insanelicense said:Oh, and just as a note, i converted my Broodlord from the old tyrant guard model...it looks better than the actual model in my opinion.
He's saying that Fleet of Claw on a Broodlord would be unbalanced as it would allow a first turn charge (which is funny, since there are a few Chaos units that can Infiltrate and assault on the first turn, including HQs).Yoohrand said:FIrst turn charge? How the hell do you manage that? I mean, even with hormagaunts its still 19-24" charge range, in a lot of battles you begin further away from each other... am I missin' something?