Joined
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382 Posts
they have a few things
On duty so this is off the top of my head.....
1. Tactical squads cost one more point per marine(can I say that?) but you don't have to purchase term honors for someone to get a power fist.
2. LRC can be taken by tactical squads.
3. Sword Bretheren are basically a very effective veteran squad with more than your usual options....dual lightning claws, PF, power weapons, etc. Besides they are great models.
4. LRC don't reduce AV because of the lance special rule due to new blessed hull...it costs but if you are going at eldar or DE it has worked for me.
5. Righteous zeal is cool. A possible D6 move in the opponents shooting phase. It usually is only effective for me once I get the transports blown out from under me.
Personal detractors
1. Emp Champ....point sink. I don't like having to purchase the Vows or being required to field the guy. I've played these guys for 2 1/2 years and he has never been a very effective character for me. My highlight for him was when he smoked a dread....but the sword does not double as a PF anymore.
These are just a few that I can think of.......It makes for interesting choices. The amount of Landraiders you can field is enormous and that is not even dipping into you Heavies. For mega games its something like 11 or 12. Not very fluffy....but hey we created the darn things.
On duty so this is off the top of my head.....
1. Tactical squads cost one more point per marine(can I say that?) but you don't have to purchase term honors for someone to get a power fist.
2. LRC can be taken by tactical squads.
3. Sword Bretheren are basically a very effective veteran squad with more than your usual options....dual lightning claws, PF, power weapons, etc. Besides they are great models.
4. LRC don't reduce AV because of the lance special rule due to new blessed hull...it costs but if you are going at eldar or DE it has worked for me.
5. Righteous zeal is cool. A possible D6 move in the opponents shooting phase. It usually is only effective for me once I get the transports blown out from under me.
Personal detractors
1. Emp Champ....point sink. I don't like having to purchase the Vows or being required to field the guy. I've played these guys for 2 1/2 years and he has never been a very effective character for me. My highlight for him was when he smoked a dread....but the sword does not double as a PF anymore.
These are just a few that I can think of.......It makes for interesting choices. The amount of Landraiders you can field is enormous and that is not even dipping into you Heavies. For mega games its something like 11 or 12. Not very fluffy....but hey we created the darn things.