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This armylist is freaky one. It ought to be a higly sepcialised anti-eldar list (in particular option i.e. air cavalry). It refers to the following topic:
http://www.librarium-online.com/for...152-possible-ig-defeat-eldar-air-cavalry.html


DOCTRINES:
Drop troops
Iron discipline
Kasrkins
Special Weapon Squads
Sharpshooters

HQ
Command Squad: JO (boltgun), veteran – standard (boltgun), 3 plasma IRON DISCIPLINE [98]
Special Weapon Squad: 3 melta SHARPSHOOTERS [90]

ELITES
Kasrkins: 2 plasma, deep strike [75]
Kasrkins: 2 plasma, deep strike [75]
Hardened Veterans: VSgt (plasma pistol), 3 plasma [86]

TROOPS
Infantry Platoon Alpha:
Command Squad: JO (boltgun), veteran – medic (boltgun), 3 plasma IRON DISCIPLINE [88]
Squad no 1: melta SHARPSHOOTERS [80]
Squad no 2: melta SHARPSHOOTERS [80]
Remnants (5): plasma [40]

Infantry Platoon Beta:
Command Squad: JO (boltgun), veteran – medic (boltgun), 3 plasmy IRON DISCIPLINE [88]
Squad no 1: melta SHARPSHOOTERS [80]
Squad no 2: melta SHARPSHOOTERS [80]
Remnants (5): plasma [40]

manpower: 86
firepower:
plasma wepons – 19
melta – 7
TOTAL: 1000

This list focuses on 3 issues:
1. it (unfortunetely) depends on gamma or omega level (use of deep strike)
2. it focuses on destroying eldar tanks
3. it considers plasma the most effective (taking into account movability, points cost and statistics, rapi fire) weapon against almost undestroyable skimmers with holo fields.

What do you think ?
 

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Sharp shooter, while extremely potent on special weapon squads, heavy weapon squads and command squads that are tooled out with weaponry, is not worth it on an infantry squad with 1 weapon upgrade. Take it off the troops.

The company commander should outrank his platoon commanders, and he needs the medic as much as the platoon commanders.

Who all is deep striking? I believe that there is a rule that at least 1 unit must set up normally.

Meltaguns are not that good of a choice in an infantry squad. It has no way of getting close to a viable target, because anything moves at least 6". Melta guns work well with spec. weapon squads, stormies and kamikazee veterans and command squads, but not in troop squads. You are basically paying the price of a squad + doctrines + melta gun for that 1 shot.

...

I just read the link. I thought by "air cavalry" you meant a jetbike list (a buddy of mine has one of these), now I see you mean mechanized eldar infantry. This changes a lot.

Where are the heavy bolters? The single best Dire Avenger, Howling Banshee, Halequin, Guardian, Ranger and Swooping Hawk killer, and decent weapon agaist vypers and warwalkers. The heavy bolter is the single scariest heavy weapon to most eldar units.

Melta guns will not kill Falcons and Wave Serpents. I really don't know of anything that relyably can besides guass flayers (which do a really dandy job of it) so ignor the bastards. I would take them all out in favor of plasma and maybe a few nade launcheres. Str6AP4 is still enough to would T3 on a 2+ and deny armour saves. They also get the 1 shot at 24" whether they move or not.

Since most eldar weapons have AP5 or better you need to be doing something to get a better save. Carapace armour is one possiblity, which doubles your durability against AP5 weapons. There is also jungle fighters to get a 4+ out of forest. However my favorite is chameleoline, and since you play on boards with loads of cover it should be perfect for you.

I think that's enough for now.
 

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Melta guns do not work against skimmers like the falcon. your goal vs skimmers is to force as many glances as possible (penetrates are usually impossible vs a good player) so instead of having 1 big shot like a meltagun its is better to have many weaker shots... these are my personal favorite weapons

Autocannon- Great for just racking up as many shakes and stuns as possible, 2 or 3 autocannons blasting away at the same falcon will almost guarantee a shake a round, but somtimes you score those lucky imobilise or even double 6s

Plasmagun- same idea, but best with veterans deep strikeing the back of a skimmer

multilaser- even though you need 6s to glance the front at least you get 3 chances... if you have a chimera sitting around with no targets dont forget to at least try

 

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There are no "Kasyrkins" ... Just stormtroopers and grenadiers. Get it right. P.s. , a horde C&C army would destroy this army. Or a pure infantry army could easily destroy it. You are to focussed on eldar and space marines. Balance out your list with deepstriking sentinels with heavy flamers, or some heavy bolters.
 

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There are no "Kasyrkins" ... Just stormtroopers and grenadiers. Get it right. P.s. , a horde C&C army would rape this army. Or a pure infantry army could easily destroy it. You are to focussed on eldar and space marines. Balance out your list with deepstriking sentinels with heavy flamers, or some heavy bolters.
I'm sure that since the title of the thread is Cadian 111th, he's assuming that people are smart enough to understand that the Kasrkin are the Cadian equivalent. You should probably learn to spell it right before you go telling him to "get it right". Also, in the beginning of the thread he clearly says this is a list focused on beating a mechanized Eldar force, and he even directs a link to the specific thread he's talking about, so telling him to balance it out doesn't make any sense. He doesn't need help balancing a list, he needs help focusing it. Maybe you should pay attention to these obvious details before you go making posts that don't fit into the context of the thread at all.

Anyway back on topic...

The good thing about this list is that since you're dropping in, you can (in a ridiculous twist of fate) actually be more mobile than Eldar, at least while you're putting your reserves down, in essence denying the Eldar's superior manuverability in the hopes of getting a good melta shot off. The problem is, if you really want to make those meltas work, you have to drop close, and second, if the Eldar player decides to just jump out and slug it out, his troops will probably win.

I don't necessarily think that when you play against Eldar Air Cav, you need a specifically tailored list to win. I think at 1000 points you could take a all infantry list with a lot of heavy weapons and just shoot the hell out of them. Or you could go the opposite way and mechanize. I think that the list you have has a pretty good chance of success against an Eldar Air Cav list, with a little help from good deepstrike scatters, but it would do well against little else. If you have the models to make this list, well that's one thing. It'd be quite another to buy most of them up in order to win a game or two. Besides, if you tailor your list, you know your opponent will come back in a few weeks with an anti-anti list.
 

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The Fallen
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This armylist is freaky one. It ought to be a higly sepcialised anti-eldar list (in particular option i.e. air cavalry). It refers to the following topic:
http://www.librarium-online.com/for...152-possible-ig-defeat-eldar-air-cavalry.html
ok my son uses mech eldar, he can put well over 3000 points all in transports, I play (amongst other things) Elysians, so I can comfortably comment there.

points to note: although wave serpents are a problem it is indirect, with one main gun mostly against drop troop IG they cannot take you on by htemselves, falcons are more of a problem but the main issue is the contents of the serpents which are lethal and which serpents can deliver with pinpoint accuracy to inflict hiddeous damage. If you can force him out his transports before the bulk of your arm deep strikes then supoerb, but you wont get many of them in 1000 points (a mech eldar squad is in excess of 300 points, I would expect at them most 4 but more probably 3 tanks and atleast 1, probably 2 if he is fully mech, are saerpents. as such, you are, I suspect over compensating, buts lets see:
DOCTRINES:
Drop troops
Iron discipline
Kasrkins
Special Weapon Squads
Sharpshooters
agree with above poster, sharp shooters on standard squads is a bit of a waste although it can help with plasma
HQ
Command Squad: JO (boltgun), veteran – standard (boltgun), 3 plasma IRON DISCIPLINE [98]
Special Weapon Squad: 3 melta SHARPSHOOTERS [90]
put sharp shooter on your HQ
try demo charges in your special weapons squad
A trademark item will help with moral
a mortar squad would seriously help once he gets out his transports
ELITES
Kasrkins: 2 plasma, deep strike [75]
Kasrkins: 2 plasma, deep strike [75]
Hardened Veterans: VSgt (plasma pistol), 3 plasma [86]

TROOPS
Infantry Platoon Alpha:
Command Squad: JO (boltgun), veteran – medic (boltgun), 3 plasma IRON DISCIPLINE [88]
Squad no 1: melta SHARPSHOOTERS [80]
Squad no 2: melta SHARPSHOOTERS [80]
Remnants (5): plasma [40]
put heavy weapons into your troops, it will help when you dont play omega and it will also help from the turn after you deep strike, lose the rememnants and sharp shooters from your squads to pay for it
Infantry Platoon Beta:
Command Squad: JO (boltgun), veteran – medic (boltgun), 3 plasmy IRON DISCIPLINE [88]
Squad no 1: melta SHARPSHOOTERS [80]
Squad no 2: melta SHARPSHOOTERS [80]
Remnants (5): plasma [40]
ditto
manpower: 86
firepower:
plasma wepons – 19
melta – 7
TOTAL: 1000

This list focuses on 3 issues:
1. it (unfortunetely) depends on gamma or omega level (use of deep strike)
2. it focuses on destroying eldar tanks
3. it considers plasma the most effective (taking into account movability, points cost and statistics, rapi fire) weapon against almost undestroyable skimmers with holo fields.

What do you think ?
 

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They are spelled kasyrkins!!! Kasyr for fortress city, and kin for kin. GET IT RIGHT. And in tournaments, you should use the offical names. Its annoying in battle reports when somebody says there hq is a colonel. I mean what is a colonel? Junior? Senior? Heroic? specifications are always nice. And when he says kasyrkins, HOW MANY???
 

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Kasyr for fortress city, and kin for kin
Actually it's Kasr, so we have it right. You don't. Need proof? Click Me!

All of his HQ lists say JO. That stands for Junior Officer.

If you can't figure out using simple math how many KASRKIN are in the squads, then get a calculator. Use the division button.
 

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Master of the Crab Women
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Actually it's Kasr, so we have it right. You don't. Need proof? Click Me!

All of his HQ lists say JO. That stands for Junior Officer.

If you can't figure out using simple math how many KASRKIN are in the squads, then get a calculator. Use the division button.
To further strengthen this, here's a link to the GW store page on KASRKIN
 

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sharp shooters on standard squads is a bit of a waste although it can help with plasma
SS no help Plasma or Sniper weaponry :rofl *gives David a dollar*

I agree with the Demo charges, and most definately on the Heavy Weapons in the Troop choices.

One thing I always loved, even if a little pricey- Cheap command packed with Grenade Launchers. He'll certainly feel it if you do knock out a unit from his transport! :party: allows you to move the Ld bubble and lay down templates, always handy when facing a fast opponent.
 

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Archmagos
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I agree that Sharpshooters is a bit expensive for your average squad.

I think that some anti-infantry guns as well as some weapons with a bit longer range will also be useful. While the tanks can prove to be an issue, its not a good idea to forget about the infantry. The problem with meltas is that they only have one shot, plus if they fail, then being Eldar and all, your opponent will probably not have much trouble outmanuevering you and keeping things out of the melta's range.

Maybe an autocannon/multilaser Sentinel with Improved Comms could help a little with the unpredictability of bringing in Reserves. Then, when you're done bringing in a sufficient amount of the army, it could add a bit of fire support.


They are spelled kasyrkins!!! Kasyr for fortress city, and kin for kin. GET IT RIGHT. And in tournaments, you should use the offical names. Its annoying in battle reports when somebody says there hq is a colonel. I mean what is a colonel? Junior? Senior? Heroic? specifications are always nice. And when he says kasyrkins, HOW MANY???
Calm down...
Technically, when fielding Cadians, the official name is Kasrkin. Otherwise, the box they come in shouldn't say Cadian Kasrkin, should it?
Now this may not always be the case, but typically people participating in tournaments are experienced enough to know using a specialized list is not a good choice. I kind of doubt that this list is particularly intended for tournies.
The rest has been mentioned already. Next time, before acting as though you are right and everyone else is wrong, I suggest that you may want to actually look these things up first?

---------
SimulatedSnowman:
I think you didn't type the URL correctly, its not working.
Anyways, I believe this is where it should go to.
 

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Fine. I concede. I was wrong. The colonel thing was not referring to him, but other army lists I see in the forums. But isn't it common courtesy to spend 2 more seconds typing to tell the readers how many men are in a squad? (I can do the math, its just that you normally state how many. Its also odd as there is a 5pt at the end of the squads total cost, Stormtroopers usally cost 10 points as do plasma and meltaguns, so what is the sergeant armed with? specify) I must have got Kasyr from the Dawn Of War map "Kasyr" Lutien. My bad.
 

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Fine. I concede. I was wrong. The colonel thing was not referring to him, but other army lists I see in the forums. But isn't it common courtesy to spend 2 more seconds typing to tell the readers how many men are in a squad? (I can do the math, its just that you normally state how many. Its also odd as there is a 5pt at the end of the squads total cost, Stormtroopers usally cost 10 points as do plasma and meltaguns, so what is the sergeant armed with? specify) I must have got Kasyr from the Dawn Of War map "Kasyr" Lutien. My bad.
He's paying for deep striking his Stormtroopers / kaskryn/kaskarin/kazikin/insert x here at 1 point per man. Standard fellow Tread headers probably don't have that problem as there's no point cost for throwing tanks out of a plane. The IG upper command have decided the unaerodynamic shape is enough to slow them down.
 
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