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What Rules Do You Play?

  • Warhammer Fantasy (8th ed)

    Votes: 2 25.0%
  • Age of Sigmar

    Votes: 4 50.0%
  • Kings of War

    Votes: 3 37.5%
  • 9th Age

    Votes: 3 37.5%
  • Other (explain)

    Votes: 0 0.0%
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· Benevolent Dictator
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Discussion Starter · #1 ·
So what ruleset has everyone been playing lately?

The WHFB sections are a ghost town, so either every former Fantasy player on LO has sold their armies and left, or switched 100% to 40k, or else you're all playing something different with your plastic soldiers. LO has done a pretty good job of staying on top of the wargaming community, but we've got to admit, we're a bit boggled with what to do with this section. Having a big, empty wasteland for an unsupported game looks bad on our part, and we want to keep LO here as a thriving and lively forum. That means that if you guys are all off playing Kings of War now, we are willing to adjust the forums to cover those armies and discussions.

I will come right out and say - I for one, play every game up there. I play WHFB, AoS, Kings of War, and 9th Age. If we change the forums over to one of those games, I will still be here, I will keep replying to threads. So what's our next move people? We're asking for your help so that we can better serve you, the community.
 

· Registered
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I just play 40k, but most gamers in my area have turned to age of sigmar. There is AOS tournaments at least two times a year. Looks like AOS is bigger then fantasy was. This is has a lot to do with our local store that have strong bounds with the community. They are promoting the game quite well.
 

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My area is the complete opposite. I could count on one hand the amount of AOS games I've seen and still have enough spare fingers to hold a brush...

Most people seem to be playing 40k but with GW announcing their "specialist games" section will be re-opening I'd suggest a forum on that. As there should be a lot of activity when it comes to releases there.

Not to mention the popularity of bloodbowl on both xbl and steam...
 

· Drill Sergeant
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10,265 Posts
Zerno, there is already a specialist games section. Which everyone promptly ignores :p

As for WHFB, I haven't played that, in any way, since the end times happened. I see a bit off all of the above though at the club. I'm sure if I actually play a Game of AoS I'd probably like it but I'm too engrossed in my =][= stuff at the moment to pay it any heed. I have about 20,000pts of Fantasy stuff so I really should make plans for using it as I have no intention of parting ways with my toy soldiers.

If anyone has any good information on the above systems I''d be glad to hear it.
 

· Benevolent Dictator
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9,444 Posts
Discussion Starter · #6 ·
I just play 40k, but most gamers in my area have turned to age of sigmar. There is AOS tournaments at least two times a year. Looks like AOS is bigger then fantasy was. This is has a lot to do with our local store that have strong bounds with the community. They are promoting the game quite well.
My area is the complete opposite. I could count on one hand the amount of AOS games I've seen and still have enough spare fingers to hold a brush...
That's not uncommon, actually Zerno. It boggles peoples' minds, but a lot of the 40k players are switching over to AoS, because it's interesting, different, and it's similar to what they already play. We've all been "dooming and glooming" AoS for a long time here, but apparently, it blew GW sales out of the water when it was released. It makes sense, too.
GW didn't care about the WHFB players, because most of us have been playing for years, we had everything we needed, they weren't pushing us any new models. So what do they care if we get mad and boycot them? We weren't buying anything anyway (not true for all of us, of course). What they did get, were a lot of 40k players having to start up brand new armies to get into the game, plus all of the people who like the idea of the game, but were scared by the big rulebook or the huge model counts (those who weren't snapped up by Warmachine). In fact, AoS has even pulled some stalwart Warmachine fans, because again - the game is very similar to what they're used to. GW banked on having good looking models, and apparently, that works.

If anyone has any good information on the above systems I''d be glad to hear it.
Well, like I said - I play them all, so here's what I can say for each:

WHFB
R.I.P :(

Age of Sigmar
A good system if you can balance the games. Either getting a points system, a point-buy system, or balancing by Wounds will work for this, and each has it's pros and cons. You can also balance fairly well just by sitting with your opponent and being realistic. The only other good "balance" suggestion is to limit spells which Summon models to the table, so that it doesn't turn into a steamroll method of victory.
Otherwise though, the rules are actually pretty deep once you start thinking tactically. When I play games of AoS and look back on WHFB, I realize that movement is the only thing which WHFB had going for it once you got to the table. It was mostly about pushing your units into ideal combats, and then making some popcorn and watching while they duke it out on the table. AoS is far more involved, and you are constantly making tactical decisions that will affect the way the game ends. The game is definitely a case of "easy to learn, hard to master". Also, it's still supported and gets new models, so that's nice.

Kings of War
A very, very "Warhammer-Lite" game, designed by Allessio Cavatore (early GW games, Bolt Action). It's still a mass-combat game, but it's designed to be played quickly and competitively (tournament rules built right into the rulebook, you can play with a chess-clock, etc). The biggest change from Warhammer is that there are no individual models, and there is no model removal. You don't field "20 Skaven Slavesn" you field a "Regiment of Skaven Slaves". When you take wounds, the regiment doesn't lose models, but you roll a Leadership Test and add the current number of Wounds - if you fail, the unit is removed from play. It's a fun game, it plays fast, and it is well balanced. There are "counts as" factions designed around every army from WHFB and a few others beside. In tournaments, they usually don't even care if you're using non-Mantic minis, so you can use your WHFB stuff without any trouble from anyone.

Warhammer: 9th Age
A fan-created update to 8th edition, written by the guys who set up the ETC comp. The core rules are designed to fix some of the ambiguous parts of the 8th edition book, and even out some of the hairier balance issues. They have also rewritten every Armybook, so that the lists are more balanced and reference the new core rules. Think of it as 8th Edition with all of the FAQs and ETC Comp built right in.
It plays well, it does feel like what we expected from 9th, but it's neither official nor supported. If GW decides to cut every mini except those released post-KoW, that's the end for 9th Age, unless you go second hand. There are tournaments using these rules however.
 

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Your analyse seem right Cap. 40k is still the biggest game in my area, but AOS is popular as well. Their are some 9th age gamer as well but not that many. Here we use "Clash Comp" for AOS. I have not decided my self if I should start a new 40k army or get a AOS army instead as my Eldar start to get a decent 2000pts list and I'm up at about 3000pts total.

The thing is that even some hard competitive fantasy gamers have turns to AOS.
 

· Benevolent Dictator
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9,444 Posts
Discussion Starter · #9 ·
Your analyse seem right Cap. 40k is still the biggest game in my area, but AOS is popular as well. Their are some 9th age gamer as well but not that many. Here we use "Clash Comp" for AOS. I have not decided my self if I should start a new 40k army or get a AOS army instead as my Eldar start to get a decent 2000pts list and I'm up at about 3000pts total.

The thing is that even some hard competitive fantasy gamers have turns to AOS.
Yep, 'Clash Comp' is mainly what I was referring to when I said 'point-buy' system. I like it. It's got it's flaws (any balance system will).

I was going to post a long reply about the merits of the different comp systems, but I think I'll just start a new thread for that. I'll post the link here when it's done!
 

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Personally, my interest has mainly been in specialist games, though they've been my main love all along really. I've not been to my local club since about August last year, when I was playing WFB 8th but there were several games of AoS, so I can't really comment on what the rest of the local scene is doing.

My own focus for a while has been Frostgrave, but I'm also looking at Dragon Rampant. Like Frostgrave, there are no racial stats - you have 'elite infantry' whether they be Longbeards, Phoenix Guard, Chaos Chosen, or whatever. I can understand why some may not like that but - from what I've read - it's a quick and simple game, rather like AoS, but with points values. That, I think, is the real clincher for me.
 

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I don't dislike AoS, the only thing I miss is the fun of list building and tailoring the characters to give the army my personal touch. perhaps the only reason the fantasy forums are like a ghost town is because there's no real list building to discuss anymore, but perhaps the forums could light up with discussions on synergies and tactics.

Everyone that has slated Aos that I've met in person has done so because they've approached and played it with an 8th mentality. Battleline players really struggle with the game, as it becomes a massive scrum in the centre.

I've yet to get my fantasy mojo back, and real life has gotten in the way big time so its all pretty crap in that sense. Admittedly I look at all the cool big stuff and think I could just throw all that lot down, which in itself is pretty cool. I don't know. I got given a rage quitters fantasy armies a few weeks ago so I might give it a try again. Quite handy as he gave me the chaos dwarf army army I painted for him as well... which was nice.
 

· Benevolent Dictator
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Discussion Starter · #12 ·
Personally, my interest has mainly been in specialist games, though they've been my main love all along really. I've not been to my local club since about August last year, when I was playing WFB 8th but there were several games of AoS, so I can't really comment on what the rest of the local scene is doing.

My own focus for a while has been Frostgrave, but I'm also looking at Dragon Rampant. Like Frostgrave, there are no racial stats - you have 'elite infantry' whether they be Longbeards, Phoenix Guard, Chaos Chosen, or whatever. I can understand why some may not like that but - from what I've read - it's a quick and simple game, rather like AoS, but with points values. That, I think, is the real clincher for me.
I'm wondering if/how-much some of the specialist games will come back around thanks to GW's release of the Mordheim and BFGothic videogames. I know that I did meet a player or two who got into BloodBowl from the videogame a few years back (and a few gamers who didn't realize that it was an actual boadgame - one guy was even trying to figure out the rules to make a boardgame version from scratch!). However, BloodBowl already has such a massive following that you wouldn't see such a big upswing from the new players coming in from a videogame. Mordheim though? I haven't seen a Mordheim game played in at least a decade. I managed to steal some of 'Starwars: Armada's thunder with Battlefleet Gothic around these parts, but since the minis are no longer available... it kinda died back out again.

I have looked at Dragon Rampant, as I have played Lion Rampant and generally enjoyed the rules. However, I think Kings of War does a better job with the Fantasy stuff, since it has the wealth of "counts as" armies rather than just a bunch of very streamlined generic rules. Yes, you can build a High Elf army in Dragon Rampant, but it won't be much different than a Dark Elf army, or even a Human army - from what I understand. Some folks like that, and to each their own, but I'm spoiled coming off of WHFB.

I don't dislike AoS, the only thing I miss is the fun of list building and tailoring the characters to give the army my personal touch. perhaps the only reason the fantasy forums are like a ghost town is because there's no real list building to discuss anymore, but perhaps the forums could light up with discussions on synergies and tactics.

Everyone that has slated Aos that I've met in person has done so because they've approached and played it with an 8th mentality. Battleline players really struggle with the game, as it becomes a massive scrum in the centre.

I've yet to get my fantasy mojo back, and real life has gotten in the way big time so its all pretty crap in that sense. Admittedly I look at all the cool big stuff and think I could just throw all that lot down, which in itself is pretty cool. I don't know. I got given a rage quitters fantasy armies a few weeks ago so I might give it a try again. Quite handy as he gave me the chaos dwarf army army I painted for him as well... which was nice.
Nice score on the Chaos Dwarf army! I've been lurking about on eBay trying to pick one up on the cheap, myself.
To be honest, I haven't seen very many skillful AoS games turn into that big scrum in the middle. I think that was a kneejerk fear from lots of people when they saw the loss of the flank and rear combat rules, and the freedom of movement - combined with the way that people were initially playing the game before they got the hang of it.
Lately our games have actually been having a lot less combat than a traditional 8th Ed game, because of the way you activate units in combat. It's better to charge with one unit, so that you know you can activate it first and swing before the enemy. Get 2 units into combat, and one of them is guaranteed to get hit before they get to attack. Even the idea that there's too much Movement in AoS, falls apart once you read the rules more thoroughly; nobody can declare a charge more than 12". Also, there's no "march" anymore, just 'Run', and it gives +3.5" to your move on average (D6) so a lot of the time, I actually see units moving slower than they'd have moved in 8th.

I think that the fact that there are no universally accepted rules for balance right now, is what's hurting the discussion. I agree that not having any real need to discuss list building is robbing the section of posts. Synergy is good, but if you go out there and post something like the way that Chosen let everyone nearby start rerolling Hits, you're just gonna get a bunch of angry people saying that it just proves how "off balance" AoS really is. We need some kind of universal system. I wish that the ETC/Masters community had stuck around and really given AoS a shot. We used their "comp" as if it was 'official' - they were really the next best thing to a 'governing body' after GW. But they ran off and either switched to KoW or published their own system, and now there are literally hundreds of points systems floating around for AoS.
 
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