I'd take "Take the Fight to Them"...keeping your basic soldiers cheap is always a good idea. Range isn't a big deal with infiltrating troops anyway.
The only problem i have with that is what if i go up against a close combat army, do i not infiltrate and wait till they get close, then move towards them, shoot and assault?Intrepid said:I'd take "Take the Fight to Them"...keeping your basic soldiers cheap is always a good idea. Range isn't a big deal with infiltrating troops anyway.
umm....if i take counter charge then i also have to take true grit at *points. They come together according to the trait which would make my guys 21 pts/model.The_Outsider said:Your true grit/counter charge idea is good, but at 21 points a piece its not worth it (if you want that play the 13th company).
Infiltrate combined with counter charge is an awesome combination, it makes marines absolutely nighmares to shift in assault without using dedicated CC units.
Take the fight to them is good, but it works better in rhino armies (where everything has a transport) or possibly drop pod armies.
I say keep counter charge.
oops...i understand now...but i still want to infiltrate though. Thats cheaper than taking rhinos for each squad.The_Outsider said:Yeah,I know (though I didn't say), I think it would be worth it if applied correctly, tactical squads in rhinos rushing up to jump out and rapid fire are lethal with that combination when the counter attack comes.
ok...so do you think it will be terrible if i take both skills for 21 pts/model or will it do decent?The_Outsider said:Agreed, I suppose it come down to how you play, infiltrate is good but can't be used in all missions, which is a problem if you are making a generic list, rhinos can always be used but aren't as good as infiltrate.
It all comes down to how you play, footslogging is good, but its a lot easier with infiltrate.