I don't think that doing that is cheesy, its one of the biggest strengths undead have, why not use it to its full potential?
sorry if i wasn't specific enough, but he uses this in 1000 points. he hasn't bought enough zombies yet.Three necros isn't too much. Four is too much.
of course you could say this for high elves(or dark elves) with their magic, but that is still cheesy.I don't think that doing that is cheesy, its one of the biggest strengths undead have, why not use it to its full potential?
I play hordes of chaos. I don't mind the army, but my friend, who plays lizardmen thinks its cheesy.DavidVC04 said:What army do you run against him?
lol check out the thread in the Hordes of Chaos section about mortal chaos being claimed as cheesy. Hehe, I think that's funnyaufde said:I play hordes of chaos. I don't mind the army, but my friend, who plays lizardmen thinks its cheesy.
Its a fair point that if you choose a very different type of army from the normal (The example of magic heavy armies hads been used quite often) then you may well trounce some armies while fair badly against others. That is of course a risk you have to take. But look at it the other way, who decides the average balanced army? People talk about flexibility and that is important but ultimatly your army will never be able to deal with every threat 100% of the time. Essentially no army is really "balanced" in the sense of being able to deal with anything.Master_Bungle said:I agree with you there Berny Mac. I have started to notice that a lot of lists for certain armies end up being (almost) the exact same. Also, it is more fun having a 'different' army as you can create and cool and unique background for it. It only becomes a problem when people go to extremes (but still legal). For instance, say a Lizardmen player decides that his army will just take as much magic power as it can, because it makes sense in the fluff and is 'different'. Then you are faced with a 2nd Generation Slaan with Temple Guard, and 2 lvl 2 Skink Priests...I know that this army is by no means unbeatable, but against an army with relatively little magic defence or even normal magic defence (say 5 dispel dice and a scroll (for 2000pt game by the way, I assume that is reasonable average)) they would not be able to stand up to that kind of magic (with the right magic items, that is 11 Power Dice with the ability to conserve 2 dispel dice from your own magic phase for use as power next time, and extra free dice for each spell, +1 to cast blah blah blah...You see where I am going.....The game is gonna be no fun.). I do think that armies should vary a lot more than they do, but chances are, if they vary far from the norm, chances are they will end up pretty unbalanced and unable to stand up to varying foes. I would imagine that is why so many lists are fairly similar (I know my lists are pretty bog standard for my Lizardmen and Dark Elves, and it bothers me that it is hard to think up an original story for the army because of that, but I personally prefer playing the game to any other aspect of Warhammer (such as painting and modelling). (Although I really do like having fluff for an army....makes it more fun). However (back to the point....) I like to have armies that can stand up to varying opponents without maximizing certain strengths of an army to the extreme, hence I (unintentionally) end up with an almost 'bog standard' army, like you said.... As much as I would like to make a really unique army, it is deceivingly hard to do without making it really unbalanced or 'cheesy' (and therefore, no fun for my opponent, and hence myself...). Oh well...
EDIT:
lol check out the thread in the Hordes of Chaos section about mortal chaos being claimed as cheesy. Hehe, I think that's funny![]()
Neferata said:You can have a legal list and still be cheesy IMO. One example would be taking as many DoW cannons as you have rare slots. VC doesn't need cannons to win. They are balanced in such a way that you don't need cannons to have a very powerful army, and adding them would just tip the scales. Cannons CAN be justified by fluff, and not go against the background. They could be thralls that your vampire has enchanted/enslaved from an empire army, etc. Most of the time, what people call a Cheesy list, is really just an unbalanced one, but there are some cases in which legal can be cheesy (especially in the 40k universe).
Now, in the case that started this thread, I'd say no, it is not Cheesy. Any time you max out on a core choice, you cant be called cheesy IMO. Core troops are weak, and they're supposd to make up a majority of your army...hence the term "core." As for having three level two necros (personally I dont see why anyone WOULDNT upgrade them to level 2), seems perfectly alright to me. I like a good healthy magic phase, that's what VC are known for (that and vampires). Kill off the necros and the army will fall (granted I know this is easier said than done).
Just tell your friend that thinks it is a cheesy army to wait and play him in a 2000+ point game (I personally feel that its not a 'real' warhammer battle until you reach at least 2000 points). At 2000 points he can only ad one more necromancer, and if he chooses to ad another necromancer (as opposed to a vampire), then you cant call that cheesy, then you got a themed army. Most armies at 2000 points should be able to deal with an all zombie/necromancer army, as they should have a substantial number of elite units to cut through the horde.