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Discussion Starter · #1 ·
Is it just me or have us Tau players been slightly left in the dark as far as unit choice goes? Sure Tau units kick ass (least shooting wise) but come on... Troops... Fire Warriors or Kroot... geez :p. Reminds me of the Necrons when they first appeared in the previous edition of Wh40k.

BTW, I'm new, be gentle :p
 

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Yes, the choice of unit is rather poor. Even sadder is that some units
(krootox, hounds) shouldnt even be choices on the organisation chart, they should be an option for the kroot carnivores.

Look around here and you will find plenty of ideas for new units, well if Tau get more and more popular surely will GW add more choices.
 

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I agree on the lack of choices. As to the Kroot in general, I have not bought one fig of them. I just don’t like them.

I hope to see some more options. There are a lot of ideas floating around the forums so hopefully GW will read some and get the hint and bring about some more options.

I gathered up an 1500 point army with 9 crisis suits, 2 FW squads a drone squad and 3 Broadsides. Now that I have them assembled it is time to paint. Man the way I paint it will take till sprin till I will be playing. :(

I hope to see a few more options on my way to 3000 points.
 

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::starts chanting more choices:: I then us tau plyers shoud gathe up pitchforks and flaming torces and go the the gw headquaters and demand more choices, i mean look at the eldar like f***ing 5 choices per slot.
 

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as far as choice goes i'm making an "assault" devilfish with the VDR for my pathfinders

the plan is to put the standard burst cannon on the front, nick the two side ones from a hammerhead and then put a twin linked pintel mounted one where the commanders hatch is. that combined with the carbines and rail rifles should make for a nasty little unit



on the subject of troop choice its hard to change anything, i like having my fw's with only two types of gun (the carbines normally stay at home anyway) as it keeps it simple and means that i know exactly what each unit is doing on the battlefield. of course it helps that i always take at least one squad of drones which behave like fw's with jump packs

the only troop choice changes i'd like to see would be rail rifles and non-forgeworld models for the heavy and markerlight gun drones (how are poor students meant to afford the sexy drones?)
 

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rail rifles and non-forgeworld models for the heavy and markerlight gun drones (how are poor students meant to afford the sexy drones?)
TRUE[/COLOR=purple]
But i'll say GIVE US SOME MORE CHOICE ABOUT ANYTHING!!!!
I mean almost ALL Tau forces look the same ( not paint but models )!!! :angry:
 

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I don't think they all look too similar, they just stick with an army theme. Not much different from SMs or many other, (read: not all, some have a very eclectic set of models), armies.

Anyway, in addition to what everybody else has said...

It's also a problem how limited the functionality of some units are.

Pathfinders, even if you think they're worth their price, including the devilfish, are only useful in certain situations where you need the marking. They're definetely too expensive to be fielded as pulse carbine shock troops.

Kroot are themselves of limited use without forests. (it's one thing for the IG to have forest troopers, since they can field other similar troops without the forest upgrades if need be) The Tau only have one unit like the kroot, and if left in the open then the kroot probably aren't worth their cost.

The krootox, if functional at all, is also only useful in rare circumstances where you have good cover for your kroot, (they are too fragile to use as shooters without giving em cover, imho), and you want them to be a fire base. Moving the krootox at all makes it worthless.

Kroot hounds are great, but as mentioned only useable with kroot carnivores, and then they can only be purchased in incredibly small packs. The end resulst is that you have to take up all of your fast attack slots if you wanna field just 1 max Carnivore squad+max hounds.

The inability to mount dual weapons on a crisis is also an annoyance to me.

What if I don't want to t/l? (maybe I wanna depend on markerlights instead, for example), What if I just want twice the firepower?

I think it's pretty stupid that I have to field two different weapons if I wanna dual shoot at all. (though some of the weapons, like the plasma rifle and the fusion cannon, do compliment each other well I'll admit, on the whole they do not. Different ranges for each makes any and all dual weapon arrangements a source of frustration).

There is alot to complain about when it comes to options, but... the necrons and the dark eldar have limited choices too, so it's not just the Tau.
 

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i must disagree with your thoughts on pathfinders-

fielding them with three railrifles makes them into a pretty kick ass team, use markerlights to pick targets for the rail rifle models to shoot up- plus i usually have at least 1 broadside able to take potshots at anything my pathfinders can see.

I tend to use them as if they were a heavy weapons squad, i only put them ahead of my main force if terrain or some other influence makes it a good move.
 

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I use it as a burst cannon and 2 pulse carbines (for the pinning test) that roams around the field. I also have been known to use it as cover for other units.

its also good at drwing heavy weapons fire, as it looks almost identical to the "scary" hammerhead.
 

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Just seems like a big target to me, (and those burst cannons have an awefully short range for vehicle weapons), but whatever floats your boat.

Even still, seems to me like the rail rifles aren't really worth it unless you're facing SMs or something else with similar saves. You're only getting 3 not very accurate shots of a str 6 weapon for all that trouble, so it hardly seems like a capable heavy weapons team. I'd still call that limited functionality personally, if only because they're too weak to hurt tough stuff, and too expensive per shot to pay for themselves against light stuff.


Just my oppinion though.
 

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I do agree that its an annoince to only be able to twinlink man 3 burstcannons would really be able to help me against those orks, but as for the pathfinder not usefull against mob armies, they murder my friends trucks and nobs on bike then get killed.
 

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hehe, the inaccuracy bit of the railrifles is taken care of by the rest of the teams markerlights.

I just wish the non railrifle pathfinders could have the target locks too.
 

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Huh? You can't mark a squad with some of the pathfinders and then shoot the rail rifles at the same squad hitting at 2+. They fire as a squad, even with target locks. Man, we had this debate on Total tau. Even without rail rifles I see the pathfinders and devilfish a poor investment. If you shoot at a transport or tank with all of the pathfinders (You all gotts fire at the same thing) and mark it the average 4 times. Think about it, 4 mark for one heavy. Then you shotyour heavy or whatever to try and kill it. You have just fired 8 models to mark - not kill - and used one transport to get them there, only to have a better chance to kill with the heavy shot. Is it really worth it to pay about 200 points just so your broadsides, or whatever, hit on a 2+? Why not buy another two broadsides or a hammerhead for those points?

For 200 ppoints, think of all the other things you could buy that you will actually be trying to kill something with, not just marking.

TauofWar
 

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For 200 pts you can almost purchase a barracuda, which in my opinion id rather have. Pathfinder are just not effective enough for 200 pts. Take gundrone squads if you want to pinn, and markerlights in stealth teams and firewarrior squad.
 

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Discussion Starter · #16 ·
Anyone bought a Tau Tiger Shark? I'd rather save my money and buy a Chaos Warhound Titan than it if it sucks ass... looks amazing though... Forge World Tau Store.

EDIT: OMG! Tau Orca Dropship!! Not at all bad... could be hella better... but not at all bad :)
 
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