Joined
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11 Posts
Hi!
Here are two lists that I made up for an upcoming cities of death campaign.
Which do you think is better, and what are their drawbacks?
HQ:
Vulcan 190
Troops:
Tactical (Rhino, flamer, multi-melta) 205
Scouts (5 bolters) 75
Elites:
Sternguard (Rhino, 2 combi, heavy flamer) 255
Fast attack:
Land Speeder (multi-melta, heavy flamer) 70
Land Speeder (multi-melta, heavy flamer) 70
Assault squad (power fist, flamer) 135
Here Vulcan goes with the sternguard in their rhino side by side with the tactical squad, rapidfiring anything to death. Vulcan will provide hth support and another heavy flamer template.
Speeders, assault squad and scouts will try to use cover as much as possible (behind rhinos or behind terrain) and provide fire and counter-charge support.
HQ:
Shrike 195
Troops:
Tactical (Rhino, flamer, multi-melta, power fist) 230
Scouts (5 snipers, 5 bolters) 140
Elites:
Ironclad (Assault Launchers, heavy flamer) 160
Fast attack:
Land Speeder (multi-melta, heavy flamer) 70
Land Speeder (multi-melta, heavy flamer) 70
Assault squad (power fist, flamer) 135
Here I will combat squad scouts and infiltrate them. The ones with bolters close to the enemy, and the sniper ones somewhere in distant ruins to provide sniper fire vs. monsters or light vehicles.
Shrike joins the assault squad and infiltrates somewhere in ruins close to the enemy to be able to charge on the first turn.
Speeders and Ironclad will be able to provide both antitank and antihorde support
Any suggestions/ideas?
Thanks in advance!
Here are two lists that I made up for an upcoming cities of death campaign.
Which do you think is better, and what are their drawbacks?
HQ:
Vulcan 190
Troops:
Tactical (Rhino, flamer, multi-melta) 205
Scouts (5 bolters) 75
Elites:
Sternguard (Rhino, 2 combi, heavy flamer) 255
Fast attack:
Land Speeder (multi-melta, heavy flamer) 70
Land Speeder (multi-melta, heavy flamer) 70
Assault squad (power fist, flamer) 135
Here Vulcan goes with the sternguard in their rhino side by side with the tactical squad, rapidfiring anything to death. Vulcan will provide hth support and another heavy flamer template.
Speeders, assault squad and scouts will try to use cover as much as possible (behind rhinos or behind terrain) and provide fire and counter-charge support.
HQ:
Shrike 195
Troops:
Tactical (Rhino, flamer, multi-melta, power fist) 230
Scouts (5 snipers, 5 bolters) 140
Elites:
Ironclad (Assault Launchers, heavy flamer) 160
Fast attack:
Land Speeder (multi-melta, heavy flamer) 70
Land Speeder (multi-melta, heavy flamer) 70
Assault squad (power fist, flamer) 135
Here I will combat squad scouts and infiltrate them. The ones with bolters close to the enemy, and the sniper ones somewhere in distant ruins to provide sniper fire vs. monsters or light vehicles.
Shrike joins the assault squad and infiltrates somewhere in ruins close to the enemy to be able to charge on the first turn.
Speeders and Ironclad will be able to provide both antitank and antihorde support
Any suggestions/ideas?
Thanks in advance!