Howdy guys,
Well, my Terrax guard army kinda sucked major anus, so I thought I would give it another try. This time, it is more to my liking, I even named the company after myself.... me being Clay. It has some fast units, the Salamanders, for those of you that don't have imperial armor, are fast opentopped vehicles, that have an autocannon and heavy bolter.
My goal here was to have a decent force on the field before my landing time, that can atleast survive the first couple of turns. The salamanders are there for APC control, and the rough riders are a little test project of mine, the WILL NOT be removed. So, here is my list:
Doctorines:
Drop Troops
Storm Troopers
Rough Riders
Hardened Fighters
Cameleoline
HQ::: (doesn't drop)
Senior Officer
-bolter
4x guardsmen
-heavy bolter
2x anti-tank squad
-6x lascannon
2x fire support squad
-6x heavy bolter
ELITES::: (all drop)
Storm Trooper Sergeant
9x Storm Troopers
-2x plasmagun
-10x deep strike
Storm Trooper Sergeant
9x Storm Troopers
-2x plasmagun
-10x deep strike
TROOPS::: (all drop)
Junior officer
-bolter
4x guardsmen
-heavy bolter
3x Infantry squad
-3x plasmagun
Junior officer
-bolter
4x guardsmen
-heavy bolter
3x Infantry squad
-3x plasmagun
FAST::: (none drop)
Salamander Scout vehicle
-Extra Armor
Salamander Scout Vehicle
-Extra Armor
Rough Rider Vet. Sergeant (Clay)
5x Rough Riders
-6x Hunting lances
In practice landings and consolidations, the total unit count has come to:
3x officers
96x guardsmen (including support teams)
2x salamanders
6x Rough Riders
20x Storm Troopers
9x Heavy bolter teams
6x lascannon teams
2x mounted heavy bolters
2x mounted autocannons
10x plasmaguns
So, what do you guys think? I know it isn't a great list, but this is my secondary army (actually, tertiary) and it is more for fun than actually to win. So, minor advice accepted and wanted, but not major stuff, like take out the storm troopers, or screw the Rough Riders, because I like both of those units. Oh, and do I have to pay for cameleoline?
Well, my Terrax guard army kinda sucked major anus, so I thought I would give it another try. This time, it is more to my liking, I even named the company after myself.... me being Clay. It has some fast units, the Salamanders, for those of you that don't have imperial armor, are fast opentopped vehicles, that have an autocannon and heavy bolter.
My goal here was to have a decent force on the field before my landing time, that can atleast survive the first couple of turns. The salamanders are there for APC control, and the rough riders are a little test project of mine, the WILL NOT be removed. So, here is my list:
Doctorines:
Drop Troops
Storm Troopers
Rough Riders
Hardened Fighters
Cameleoline
HQ::: (doesn't drop)
Senior Officer
-bolter
4x guardsmen
-heavy bolter
2x anti-tank squad
-6x lascannon
2x fire support squad
-6x heavy bolter
ELITES::: (all drop)
Storm Trooper Sergeant
9x Storm Troopers
-2x plasmagun
-10x deep strike
Storm Trooper Sergeant
9x Storm Troopers
-2x plasmagun
-10x deep strike
TROOPS::: (all drop)
Junior officer
-bolter
4x guardsmen
-heavy bolter
3x Infantry squad
-3x plasmagun
Junior officer
-bolter
4x guardsmen
-heavy bolter
3x Infantry squad
-3x plasmagun
FAST::: (none drop)
Salamander Scout vehicle
-Extra Armor
Salamander Scout Vehicle
-Extra Armor
Rough Rider Vet. Sergeant (Clay)
5x Rough Riders
-6x Hunting lances
In practice landings and consolidations, the total unit count has come to:
3x officers
96x guardsmen (including support teams)
2x salamanders
6x Rough Riders
20x Storm Troopers
9x Heavy bolter teams
6x lascannon teams
2x mounted heavy bolters
2x mounted autocannons
10x plasmaguns
So, what do you guys think? I know it isn't a great list, but this is my secondary army (actually, tertiary) and it is more for fun than actually to win. So, minor advice accepted and wanted, but not major stuff, like take out the storm troopers, or screw the Rough Riders, because I like both of those units. Oh, and do I have to pay for cameleoline?