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Don't start including the CityFight rules as they are completely optional and most people don't use them. I've tried and failed many times to incorporate them into discussions as I feel they clear a lot of things up with LOS and movement in 40k.
The rules in the BGB states that a model can move both 6" forward and 6" up in a single turn. Damage to a building affects all models in the building in the same manner. The BGB classifies all buildings the same, as if they had only one level. If you treat all buildings as bunkers then you won't have any trouble. However, this isn't very realistic. For realism you have to incorporate the CityFight rules.
40k Rules:
All buildings are treated as a single story structure, even if they have multiple stories
1/2 the models in a building can shoot per turn
The building will protect all models within it
Models get cover saves for being in a bunker when shot at
All models within the same building are always in coherency
The rules in the BGB states that a model can move both 6" forward and 6" up in a single turn. Damage to a building affects all models in the building in the same manner. The BGB classifies all buildings the same, as if they had only one level. If you treat all buildings as bunkers then you won't have any trouble. However, this isn't very realistic. For realism you have to incorporate the CityFight rules.
40k Rules:
All buildings are treated as a single story structure, even if they have multiple stories
1/2 the models in a building can shoot per turn
The building will protect all models within it
Models get cover saves for being in a bunker when shot at
All models within the same building are always in coherency