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Discussion Starter · #1 · (Edited)
Well ive moved to Brisbane(Capital city of qld :p) and now im lookin forward to some tourneys, which i intend to do really well at :p So while im still buildin my army may aswell plan it now.

Well currently my style that would suit me is a static shooty army with assualt marines for some assaulting i guess. So i went out and bought the core of my army and some cool lookin units. So this is what i have.

Emperors Champion - glued

10 man tactical squad - in box
10 man tactical squad - in box

Predator Annialator - glued
Has Lascannon turret and heavy bolter sponsons.

So here is my questions. I have not started painting yet and have not picked my army yet, i wanted Black Templars because emperors champion is kool but apparently i cant use a librarian, which is what i also want. So im thinkin of makin the emperors champion a captain or somethin but i dont know. So yeah, what army should i pick?? Suggestions away, reason i dont like black templars kinda is because i dont get devestator squads, whirlwinds, and librarians, which is what i all want. Not lookin at any fast attack at all thouhg so thats good in a way if i make my own using traits or whatever.

Was lookin at gettin 7 termis and a librarian, stickin em in a LRC and ere we go. Some assualt cannons and i should be fine :p

Or gettin a 5 man command squad, + captain + razorback and kabang :p

Lookin at makin my whole army mechanized / deep striked or whatever for the theme.

Still want this to be a good tournament army so yeah. Suggestions away!!!
 

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Slave to the flesh
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Well why not make it a standard codex list? no traits and you can paint it how you want.

This would enable you to have all the cool things you want while you can be creative on the colour scheme.

If you want a specific chapter though I would suggest either the Dark angels- they are generally shooty, have some cool models and get a lot more plasma weaponry that other chapters.

Most chapters can be made shooty, only ones like the Blood Angels, Black Templars and White scars are nearly always assaulty.
 

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Discussion Starter · #3 · (Edited)
Dark angels, how hard would they be to paint as this is my first army that im gunna paint myself. Also what can i do with my emperors champion?

I was thinkin of makin an iron warriors army in pre heresy colours and givin em the same seige rules except the chaosey ones and goin from there, i like the colour scheme except all the skulls and pointy stuff etc :p

Like they came off some medium size cruiser that got stuck in the warp and has only recently came back into civillisation. Plz help
 

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Slave to the flesh
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Dark angels are easy to paint, they have a simple yet effective colour scheme.

As for the emporers champion, the Black templars also have a monkish/knightly theme to them so it shouldn't be too hard to make him look dark angelish.

Pre-heresy chaos chapters have been tried but they just never seem to work, they always seem out of place since the heresy is the most documented part of the 40k universe. That being said you could do it but in my opinion stick with loyalist chapters.

Here is a link to a painting guide for the dark angels in the UK site, it shows how the eavy metal team paited them and should give you some pointers. paint scheme
 

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Discussion Starter · #5 ·
hmm, i played with dark angels along time ago but i didnt know much and it didnt look any good, probably because i couldnt paint and neither could anyone else.

What about imperial fists, classic army :p What skills they get, as in many battle reports i always see them with many tanks :p
 

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Discussion Starter · #6 ·
It just sucks that there are no space marine armies that suit my style of playin :p

When i walked into games workshop the first time and asked to pick an army that suited me, i should went with imperial guard and their tank column, he said is was gunna be expensive but at least id have what i wanted :p
 

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Slave to the flesh
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Imperial fists are a codex chapter (no traits) but they specialise in siege warfare, if you make an army of them I would make a highly mechanised force.

The Iron Hands are also a very shooty army, but using their traits you can have up to 6 dreadnaughts!

Maybe these are to your taste?
 

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Discussion Starter · #8 ·
that sounds alot more like me :p Seige army but no speciial rules, blahst, but does that mean i can have traits or not? Second them iron hands sound good, Just checked the space marine codex and both colour schemes look real nice and i think i could paint em :p

Now i just got a stupid emperors champion left, oh what will i do with you, independent characters are soo random. Just give him a power weapon and articicer armour and send him to his doom?

Stupid sword, why cant i get more options in the space marine armoury :p If i make it a power sword, its k00l but it strikes last, if i make it a normal close combat weapon, well thats just it, its just a close combat weapon and i dont have a pistol or anythin. Ghast.
 

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Discussion Starter · #9 ·
God i should put more time into decidin my army before i go out and buy all the k00l lookin stuff.
 

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Slave to the flesh
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Power swords do not strike last, they strike using inititive, its power fists that strike last (well, I1).

If you want you could make an Imperial fists army with traits but its not really fitting with their background.

What I suggest is that you read the traits carefully and decide on the one you like and build your force from there, make up your own colour scheme and chapter name and you're away.

As for the emporers champion, HQ's are pretty random, just use him as a master (or captain) and use him to give your force its close combat punch for when the enemy assaults your lines.

Hope this helps.

[P.s, try to avoid double posting, in the bottom right corner of your posts is a little pencil symbol, click that to edit your posts and add things you want to your post, otherwise you could get penalised for spamming]
 

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Discussion Starter · #11 · (Edited)
i really just wanna stick to imperial fists, but i dont think that the 3 elite(dreads) and 3 heavy supporrt( 2 preds and a whirlywind) will be enuf, but come to think of it, that will do i guess :p And just have a command squad in a razorback, tool em up. Wait a sec, a company champion, is armed with a power weapon, combat sheild and bolt pistol, if i just model on a bolt pistol to the hip, would an emperors champion work for a company champino?? If not just stick a commander with power sword, artificer armour and the rest in a 5 man squad with a vet serg, 2 melta guns, and 2 guys with bolt pistols and cc weapons. Kapow! In a razorback with twin heavy bolters, kapow. Some serious guys to mess with.

Or even better, just stick vet sergeant, 4 marines with cc weapons and commander, and ere we go!!. Leave the tank huntin up to the second squad in the second razorback :p Let the hq squad chew through the soft gristly bits first :p

Heavy bolters count as defencive weapons im told, so does that mean i can move 12 inch with my razorback, then disembark 2inch, then assualt 6 inch into battle? While still shootin my pistols at them, and still shootin wtih my heavy bolters on my razorback? Im sorry if this is wrong please correct me as i havent played for about 8 years.

Also give my vet squad termy honours at + 10 points each and + 15 for sergeant, that gives me for my squad. Umm.
5 commander attacks(3 + termy honours +2 weapons),3 vet sergeant attakcs( 1 + termy honours + 2 weapons) + 12 marine attacks ( 4 guys with 3 attacks of (1 + termy honours + 2 weapons)) for a total of 8 power weapon attaacks( power weapons for sergeant and comander) + 12 normal attacks. So 20 attacks from a 6 man squad that can move 12 + 2 + 6 inches into an assualt. Sounds good, but probably expensive, and probably i got this wrong at every turn.
 

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Slave to the flesh
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Sounds like a plan!

It should work out for you but remember, if you are building a shooty list you don't want your HQ and command squad going charging after the enemy with no support, I would keep
fairly cheap so they aren't too much of a points drain.

The emporers champion should be easily made into a company champion though you them do get a company champion in the command squad boxset.
 

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Discussion Starter · #13 · (Edited)
well they wont be huntin off by themselves, thell be supported by 2 or 3 6 man tactical squads in razorbacks or 2 squads in rhinos. I was thinkin of gettin 6 man tac squads with lascannon and missile launcher in each. Comments please. Or would this mechanized army be too much of a drain on points to not have a proper firebase?

**Revised**
Hq In razor squad as mentioned before

2 troops in rhinos as troop requirments

elites be a dread or 2, or a termy squad in a land raider.

Heavy Support, pred annialator, maybe 2, maybe a whirlwindy, or a razorback or 2 with dev squads :p
 

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Discussion Starter · #15 · (Edited)
so if i go mechanized, ill need to have less tanks and more troops in transports, or go for a bigger army with more troops and still have my 3 heavy support choices?

Eg, try to keep my troops/ heavy support points about equal until i get my 3 heavy support units then after that go troops/ elites with equal points?
 

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Slave to the flesh
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What I mean is you should give as many units transports if they can have them even of you keep their transport empty, use it as a moving line of sight blocker.

For your heavy support options I would go for a whirlwind, devastator squad and possibly a predator (the variant is up to you).

If you write up an army list I would aim for 1500 points as it is the typical gaming size.

I suggest you write up an army list and post it in the army list section, you will probably get better advice from more people.

Hope this helps.
 

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Discussion Starter · #17 ·
sounds good, your sooo smart!!!! Time for some sleep and some hard thinkin and strattin.
 

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hmm that would be somat kl to work on one day: converting all my chaos (iron warriors) into pre-heresy Soace marines, awesome:w00t: also i would be able to take basilisks :shifty: even though i couldnt cause that came into effect when they were chaos:ninja: but noone will know;)

the outsider is the coolest guy who posts on the space marine bit, he doesnt shout or scream at you for suggesting rules that are un-prototyped and not tested. ( am i making you cry:cry: yet outsider) lol jokes.;) and Derka derka is my nemesis :realmad: he drives me insane

[Edit by Chaosbrynn: I merged your 2 posts. Please do not double post, and at least try and be coherant.]
 

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Ghost of LO
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Oringally you said you wanted a static shooty army..

Then you wanted all Deep strike?

Now you want mechanised..?

I think you should make an army list before you do anything else.

Trait marines can do almost everything better then codex marines. And you can painted them however you want. You could make them bright pink, with flowers on there shoulder pads.. its totally up to you with trait marines.

i suggest you get an army list up, get some reviews and then buy stuff.

Good luck.
 

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Discussion Starter · #20 ·
Well i want a mechanized shooty army, with everything that cant be mechanized to be deap striked(like assualt marines as it would be such a waste of givin em a razorback/rhino!
 
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