OK please dont take this the wrong way, but you seem to be failing to master the troops which should be the core of your army, scout snipers are not that good, they have a single use - take down high T monsters - greater demons, avatars, wraithlords, even C'Tan, beyond that they just dont cut it as fire support against anything with a decent save and are too expensive against troops that dont have a decent save.
I think you need to master how to use your troops, in a tourney, your troops need to make up 40%+ of your points total to take advantage of composition points.
For an assault army, you have a couple of options, you can use scouts squads to support the attack, infiltrate them, take them with BP and CCW and give the vet sgt a power fists and you have a very effective assault squad
Tac squads can also be use to support assaults, either in rhinos or by foot slogging, however my preference would be to use tac squads to provide fire support, for arnti troop - plasma cannon and plasma gun, for anti tank, las cannons or ML and plasma guns, you can also mount them in a razor to give you pretty good anti tank, personnaly would switch the dev squad for this
I think you need to master how to use your troops, in a tourney, your troops need to make up 40%+ of your points total to take advantage of composition points.
For an assault army, you have a couple of options, you can use scouts squads to support the attack, infiltrate them, take them with BP and CCW and give the vet sgt a power fists and you have a very effective assault squad
Tac squads can also be use to support assaults, either in rhinos or by foot slogging, however my preference would be to use tac squads to provide fire support, for arnti troop - plasma cannon and plasma gun, for anti tank, las cannons or ML and plasma guns, you can also mount them in a razor to give you pretty good anti tank, personnaly would switch the dev squad for this