I've playtested Skragg once or twice, and can say the fallowing:
- Once get gets to combat, he probably won't get stoped, but he has to get there (only T6 to protect him, no ward or armour)
- His magic can be pretty nasty, as he gets 6 dice to cast is 6 spells on 3+ .
- Having unbreakable gorgers is nice, but they won't hold more that 3-4 rounds of combat vs S3 troops, and 2 rounds against S4+ troops, so you'll need to get some bulls or ironguts to support them.
- Once get gets to combat, he probably won't get stoped, but he has to get there (only T6 to protect him, no ward or armour)
- His magic can be pretty nasty, as he gets 6 dice to cast is 6 spells on 3+ .
- Having unbreakable gorgers is nice, but they won't hold more that 3-4 rounds of combat vs S3 troops, and 2 rounds against S4+ troops, so you'll need to get some bulls or ironguts to support them.