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Discussion Starter · #1 ·
The Rules for this is that it cannot be a grand army, and it has to have a beast theme
Lords- 529pts
Vampire Lord- 529pts
Flying Horror
Supernatural Horror
Quickblood
Summon Creatures of the Night
Heavy Armour
Shield
Skabscrath
Dragonhelm
The other Trickster's shard
Level 4 wizard
Heroes- 433pts
Vampire- 209pts
Flying Horror
Summon Creatures of the Night
Heavy Armour
Shield
Level 2 Wizard
Bezerker sword
Dragonbane Gem
Vampire BSB- 224pts
Banner of Eternal Flame
Flying Horror
Heavy Armour
Shield
Summon Creatures of the Night
Level 2 Wizard
Core- 850pts
20x Dire Wolves- 170pts
Doom Wolf
20x Dire Wolves- 170pts
Doom Wolf
20x Dire Wolves- 170pts
Doom Wolf
20x Dire Wolves- 170pts
Doom Wolf
20x Dire Wolves- 170pts
Doom Wolf
Special- 1005pts
10x Fell Bats- 160pts
10x Fell Bats- 160pts
10x Fell Bats- 160pts
5x Bat Swarms- 175pts
5x Bat swarms- 175pts
5x Bat Swarms- 175pts
Rare
Terrorgeist- 240pts
Rancid Maw
Terrorgeist- 240pts
Rancid Maw
Vargulf- 175pts
2997pts
As you can see, this is not the most balanced army of all time. The Vampires will go in one of the Fell bat units, with the others swarming around. From there, they will pump up the units to as large as possible. The Core and special choices will stay together, while the terrorgeists and Vargulf go on a rampage. I personally do not rate Vargulfs, but it could be useful destroying enemy war machines and shooty units. The core will march, covering 18" a turn
It may seem that this is a funsy army, but I am entering a friendly game against a very experienced wood elves player, so any comments would be good. The only rules for me is that it had to be a beast/monster heavy non-grand army. Any advice about fighting wood elves would be welcome.
 

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Discussion Starter · #2 ·
Sorry, I forgot to add 5 pts for the Dragonbane Gem to the Vampire or Heroes section. The cost is included in the total
 
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