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Dark Eldar 1500pt friendly

540 Views 5 Replies 3 Participants Last post by  KwiKwag
Hi all. This is my first DE list, but it uses rules that I can remember and the rules from the army list in the 3rd edition rulebook. It also doesn't use any special wych rules, as I don't know how much it costs for a wych with dodge and wych weapons. Disintegrators are also just plasma cannons.


1500pts Dark Eldar


HQ

(8 infantry, 1 vehicle) @ 361 pts
Archon with shadow field, agoniser, splinter pistol
Haemonculus (The guys with poison blades and flamers in old book)
6 incubi, 1x shredder, 5x S4 power weapon and pistol
Raider with disintegrator.

(2 infantry) @ 70 pts
2 haemonculus with poisoned blades and flamers (one with wyches and other with raider squad)


Elites

(9 infantry, 1 vehicle) @ 146 pts
8 wyches, 7x pistols and CCW's, 1x shredder
1 succubus with power weapon
Raider with dark lance
(Haemonculus, so 10 infantry models total)


Troops

(10 infantry) @ 120 pts
10 warriors, 8x splinter rifles, 2x dark lances

(10 infantry) @ 120 pts
10 warriors, 8x splinter rifles, 2x dark lances

(8 infantry, 1 vehicle) @ 155pts
7 raider squad, 5x splinter rifles, 1x splinter cannon, 1x shredder
1 sybarite with power weapon and pistol
Raider with disintegrator
(Haemonculus so 9 infantry models total)


Fast Attack

(6 jetbikes) @ 197pts
5 reaver jetbikes, 4x splinter rifles, 1x shredder
1 succubus with power weapon and pistol


Heavy Support

(1 vehicle) @ 105pts
Ravager with 2x brightlances, 1x disintegrator

(8 jump infantry) @ 224pts
7 scourges, 4x splinter cannons, 3x splinter rifles
1 Sybarite with power weapon and pistol


66 models (4 vehicles, 62 non vehicles)

Total:1500pts
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Uh, guys, is anyone there?
I would greatly appreciate any help.

Thanks
I wouldn't put the Haem with your HQ and retinue. With 6 incubi you should do plenty fine without his help. Maybe stick him with another assualt squad of warriors.

6 incubi seems to be slightly expensive. From what I have seen 3-4 seems to be pretty standard here. Also shouldn't these guys have punishers? power weapons and pistols doens't seem to good.

Maybe it is just me but I would want more troops. I try to field at least 1-2 large squads, 15+, of warriors to tie up units that I don't wish to fight.
OK, I'll bite but there are others with more experience than I so please take mine as an educated suggestion and perhaps spark the others into posting their thoughts as well.

HQ

(8 infantry, 1 vehicle) @ 361 pts
Archon with shadow field, agoniser, splinter pistol
Haemonculus (The guys with poison blades and flamers in old book)
6 incubi, 1x shredder, 5x S4 power weapon and pistol
Raider with disintegrator.

(2 infantry) @ 70 pts
2 haemonculus with poisoned blades and flamers (one with wyches and other with raider squad)


HQ is rather expensive at 361 points, some would say its too much at 1500 points.

The Archon looks good with equipment - some would say to downgrade to a dracon especially if you have a retinue and another HQ. The incubi are mighty powerful and in essence a meatshield - whats the point of a shadowfield? Use up the incubi for wounds, use their power armor.

The incubi seem fine except for the shredder and they can take punishers (they're free!). I run them in a squad of 5 when I use them and with an Archon (or Dracon) you can take a squad of 10 marines easily. Kill off your target too soon will leave you in the open to be fired at. The idea is to leave 1 or 2 alive when your turn ends so your opponent can't fire at you. Ditch the shredder, the punisher is much better and the shredder, I think, is the worst assault weapon they have - keep the punishers on the incubi.

The Haemonculus are used in my army to deploy the wwp (web way portal). Some would say that other than that they dont make their points back. Personally, I like to have one but he is an easy target - prepare to only get one shot off so you better get alot under that template.

As for the disintegrator on the Raider, unless I know who I am playing I usually leave it as Dark Lance and save the points for something else. I see you have some sniper squads so perhaps having the dissies is ok.

Elites

(9 infantry, 1 vehicle) @ 146 pts
8 wyches, 7x pistols and CCW's, 1x shredder
1 succubus with power weapon
Raider with dark lance
(Haemonculus, so 10 infantry models total)


Number of wyches is fine, their load out, not so fine.
Add wych weapons to the ccw and splinter pistols. Ditch the shredder and trade in for the Blaster. Not only is the Blaster cheaper but it is a mini Dark Lance! I take 2 blasters in my squad and the strategy is to get 2 blaster shots then assault. 2 strength 8 shots will vaporize a marine - 3+ to hit, 2+ to wound and no armor save and an insta-kill for those with more than 1 wound. Blasters can also be used to pop tanks - shredders cannot do any of these things at all. Also give the succubus an agonizer and wych weapons. The idea here is the succubus get 3 attacks on the charge and gets 4+ to hit, 4+ to wound (any toughness) and no armor save. Yeah, it costs more but definitely worth it.

Troops

(10 infantry) @ 120 pts
10 warriors, 8x splinter rifles, 2x dark lances

(10 infantry) @ 120 pts
10 warriors, 8x splinter rifles, 2x dark lances

(8 infantry, 1 vehicle) @ 155pts
7 raider squad, 5x splinter rifles, 1x splinter cannon, 1x shredder
1 sybarite with power weapon and pistol
Raider with disintegrator
(Haemonculus so 9 infantry models total)


The 2 sniper squads are fine but they're 100 points not 120. The raider squad is fine except I see that cursed shredder again, are playing against cheese? Is that what the shredder is for?:w00t: just kidding! Change the shredder to a blaster for the same reasons above plus its cheaper. Don't worry, they are both assault weapons. Give the syb an agonizer with the points you saved on the shredder switch.

Fast Attack

(6 jetbikes) @ 197pts
5 reaver jetbikes, 4x splinter rifles, 1x shredder
1 succubus with power weapon and pistol


Dam shredder again! Switch that to a blaster and get another one for a total of 2 (same reasons). Succ looks good too.


Heavy Support

(1 vehicle) @ 105pts
Ravager with 2x brightlances, 1x disintegrator

(8 jump infantry) @ 224pts
7 scourges, 4x splinter cannons, 3x splinter rifles
1 Sybarite with power weapon and pistol


Ravager looks good except they're Dark Lances (opposite of Bright) BUT I like the 1 Dark Lance and 2 Disentigrators load out better - reason being is if you move more than 6" then only 1 of your 2 Dark Lances can fire and the dissie fires in secondary mode. With the one I suggested you get to fire all your weapons (1 main and all secondary weapons if moved more than 6"). As a further suggestion, consider the Talos model as well. Ravagers are frail and fast, Taloi are tough but slow. Each are worthy selections (I like them both equally) but I can see you are building a rooty tooty fast & shooty list so perhaps not a good choice here but consider them in the future;)

As for the Scourges, I can't help you here. I can't say I dont like them because I have never used them but I have been told that they aren't good at getting their points back (in other words, they're expensive). Most people dont use them although they are one of the coolest models. Hopefully someone here can give you some guidance or opinion on them.

I like to use the web way portal for points over 1200. For me, putting 1500 points on table or reserves isn't worth it, the raiders will get shot up and take heavy casualties. The WWP helps you catapult your raiders into CC in which I think the DE excell.
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Ok, I will change all shredders to blasters. But bear in mind that all I have is the old 3rd edition rulebook for the army list, and my memory of stuff and what it does. So, I guess a darklance is as cheap as a splinter cannon, and i'm gonna guess that a blaster is the same. Also, I would appreciate it if you guys could give me some clues to the disintegrator secondary shot. I think it's a warp blast (S5 AP3) with multiple shots, and I have a pretty good guess as to how many. So, here goes...

1500pts Dark Eldar

HQ

(8 infantry, 1 vehicle) @ 266 pts
Archon with shadow field, agoniser, splinter pistol
4 incubi, 4x punisher and tormentor helm
Raider with disintegrator.

(2 infantry) @ 70 pts
2 haemonculus with poisoned blades and flamers (one with wyches and other with raider squad)


Elites

(9 infantry, 1 vehicle) @ 192 pts
8 wyches, 7x pistols and CCW's and wych weapons and dodge, 1x blaster
1 succubus with agoniser, dodge, wych weapons
Raider with dark lance
(Haemonculus, so 10 infantry models total)


Troops

(10 infantry) @ 100 pts
10 warriors, 8x splinter rifles, 2x dark lances

(10 infantry) @ 100 pts
10 warriors, 8x splinter rifles, 2x dark lances

(8 infantry, 1 vehicle) @ 165pts
7 raider squad, 5x splinter rifles, 1x splinter cannon, 1x blaster
1 sybarite with agoniser and pistol
Raider with disintegrator
(Haemonculus so 9 infantry models total)


Fast Attack

(4 jetbikes) @ 155pts
3 reaver jetbikes, 2x splinter rifles, 1x blaster
1 succubus with agoniser (pistol not allowed)

(3 jetbikes) @ 129pts
2 reaver jetbikes, 1x splinter rifles, 1x blaster
1 succubus with agoniser (pistol not allowed)


Heavy Support

(1 vehicle) @ 105pts
Ravager with 1x darklance, 2x disintegrators

(7 jump infantry) @ 218pts
6 scourges, 4x splinter cannons, 2x splinter rifles
1 Sybarite with agoniser and pistol


65 models (4 vehicles, 61 non vehicles)

Total:1500pts


And yeah, thanks for your help.
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Most everything looks good. Your rule book is still good for making army lists so no worries but I believe my codex has the "second edition" stamped on the upper right corner - does yours? Dark lance and splinter cannon are the same price in every instance. As for the blaster, it is cheaper than the shredder in every instance - Without getting into copyright issues I think that is all I can say. Your disintegrator secondary shot is wrong, check pg. 14 of the codex.

Elites

(9 infantry, 1 vehicle) @ 192 pts
8 wyches, 7x pistols and CCW's and wych weapons and dodge, 1x blaster
1 succubus with agoniser, dodge, wych weapons
Raider with dark lance
(Haemonculus, so 10 infantry models total)


Wyches, unlike raider squads, are allowed 2 blasters. I dunno if you have the points or if you only want 1 blaster but I thought I would let you know - I like 2 blasters in my squads.

The succubus gets a free splinter pistol, be sure your lists has both the agonizer, splinter pistol and wych weapons listed. As far as I know, wych weapons do not give you and extra cc attack thats why you should list the pistol.

Fast Attack

(4 jetbikes) @ 155pts
3 reaver jetbikes, 2x splinter rifles, 1x blaster
1 succubus with agoniser (pistol not allowed)

(3 jetbikes) @ 129pts
2 reaver jetbikes, 1x splinter rifles, 1x blaster
1 succubus with agoniser (pistol not allowed)


Understand this is my personl opinion, your style may be different.

You can have up to 2 blasters in one reaver squad. If you are looking on min/maxing out the number of blasters then do it otherwise there is no reason you cant combine the two squads into one unless you want 2 succubi.

Now for the succubi. I will tell you how mine are outfitted and campare it to yours.

Mine: Succubi, powerweapon, tormentor helm. 61 pts. 3 attacks - wound T3 on 3+, T4 4+
Yours: Succubi, agonizer 61 pts. 2 attacks - wound T3 on 4+, T4 4+

So for the same points I can wound better on T3 and get an extra attack. On T4 we are equal. The agonizer doesn't have an advantage over a power weapon until you fight someone with toughness of 5. Personally, your reavers shouldn't be fighting T5 targets. You might as well pop them with the reavers blasters but stay out of CC - so why the agonizer? T5 is for Dark lance squads or your Archon with the agonizer. The archon can get 2 more attacks with a better weapon skill than the succubi can so why throw a small squad of reavers at a T5 target?

So, if you are keeping 2 small squads of reavers then max out the blasters to 2 per squad (4 total) and use them to pop tanks or land raiders but stay out of CC. I was toying with the idea myself of a squad of 3 with 2 blasters, no succ (thats 95 points) - thats cheaper than a sniper squad and with their speed they almost have the same range, use them as a disposable unit against higher point targets like land raiders with mon-keigh inside then its worth it (if they can get there). Having 2 or 3 reavers and a succubus will cause you take a leadership test as soon as you lose one reaver - so ask yourself if a succubus is worth it in a small squad, your reavers may be falling back before they even see the action (hence the risk of any small squad).

But if you want to assault with the reavers then combine the 2 squads (which gives you the same amount of blasters = 2 and 4 regular reavers to remove if they get hit), and a succubus with a power weapon. This squad is kinda expensive to go solo into a squad of space marines so I would use them as an assault support unit (either intiating the assault with help coming fast or for them to help or join in an assault with another unit). The only time I would use the reavers as a solo assault unit is with a reaver lord - an archon and succubi with the right drugs can have 9 or 10 (with the right drugs) power weapon attacks (with no armor saves) on the charge. That should do an awesome number on a tac squad.

It all comes down to your style and the way you were planning their use - to me, the squads are too small to assault with so get rid of the succubus and use them to hunt tanks and raiders OR combine the two squads and you can still pop a tank or join into an assault without taking a leadership test when you lose one reaver.

Hope that clarifies, good luck!:w00t:
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