And now the Elites:
Kabalite Trueborn
Hekatrix Bloodbrides
Mandrakes
Harlequin Troupe
Incubi
Wracks
Grotesques
Kabalite Trueborn
Hekatrix Bloodbrides
Mandrakes
Harlequin Troupe
Incubi
Wracks
Grotesques
Thanks this is precisely the kind of comment I wanted, helps me fix errors or forces me to explain my self more fully.I have to agree you listed some good options however I think the Haemosniper should never see the light of day.
Haemosniper
Haemonculus, Hexrifle - This is a bad option. BS of 4 means 2/3 to hit, Hexrifle wounds on 4+ means 1/3 chance to cause a wound, then opponent gets an armor save means this weapon is absolutely worthless.
Chance to Kill in 6 Turns (%)
Wounds Hexrifle Dark Lance
1 70.8 99.3
2 54.6 93.5
3 44.2 75.4
4 31.7 45.3
5 17.1 17.1
6 17.1 2.9
Against models with Eternal Warrior (and there are a lot) hexrifles can still remove from play, Str 8 doesn't insta kill. Additionally you will see that the higher the wounds count the better the hexrifle becomes in comparrison to the dark lance. You have a 1/3 chance of instant killing a 4 wound model across a 6 turn game, if you have 3 hexrifles that makes it a kill on average, additionally 3 hexrifles on haemonculi is 195 points, cheaper than most 4 wound models, so this pays for itself and is in addition to your lance fire, not instead of it. Additionally tou are ignoring pinning. Liquifier gun is fine if you want the haemie up close with the enemy.Ok So I agree on the mathammer that the chance to wound is 18.5% and the chance to instantkill is 9.3%. What I'm saying is those numbers are just not good enough to make this a playable option. Think about it on a 5 turn game the odds say you won't cause an instantkill and you will only cause 1 wound. So if this is worth it to you, your style of play is different from mine.
Now on to multi-wound enemy units. Most of them have T4 so anything with S8 is awesome since we tend to avoid armor saves and instant kill. Which means the Blaster/DL are significantly the way to go. Mathhammer says 3+ to hit 2+ to wound means 5/9 shots instant kill T4 unless we have invuln saves, cover saves, or eternal warrior. This really means the odds are in our favor to kill something in 1 turn.
Now if we have something nasty with T6 or 7 then instant kill is out of the question for most weapons unless it has special rules. Sure the hexrifle could do it if your hot on the dice but I still don't like the odds. I would recommend pumping lots of splinter rifle/cannon shots in order to make the kill.
So I'm sticking the liquifier gun/CC haemonculi and targeting a squad.
Hexrifles aren't really meant for taking out IC's there for taking down multi-wound units/models and for causing pinning tests. Your analysis fails to include the fact that one hexrifle could kill something valuable in 1 shot and 36" range. Don't you think thats going affect your opponent at all?? It might have a low chance of happing but if it does happen it will be hugely detrimental. I think this and fear of it actually happening are the plus sides to having them cause making your opponent worry about something will obviosly affect their judgement and could lead to mistake which is one of the main reasons why people win games in 40k.heres the big problem with hexrifles and multiwound enemies. Most IC's can attach to squads so you can't single them out on a shooting attack. So you only kill the meat shield which means you have waisted 200 points on a 20-40 point enemy.
However lets say there is a big beastie present with toughness 5 or higher so a DL can't double tough. I'm thinking (Nightbringer, Wraithlord, Carnifex, Daemon Prince, etc) In these cases that where our splinter rifles and splinter cannons are best positioned to take out the enemy since their saves aren't that great and poisoned guns ignore T. This is where the gunboats are so key to our strategy
I'm really not seeing how we want to use these hexrifles. The only use I thought of was putting a haemonculus in a venom with trueborn (2 with SC). That way you have a sniper squad across the board that comes with pain token in order to have a higher rate of survivability. However I can assure you I can find better ways to spend the 15 points per hexrifle so I end up not giving a gun to my Haemonculus if I'm going for this approach.