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Discussion Starter · #1 ·
Darkul tested his power sword as he turned on and off. Eyes glowing a deep dark red, Power Sword in one hand and Stormbolter in the other, he leapt down from a gutted Leman Russ on the former Hive World Freil IIV, now a desolate battlefield after a Necron incursion. His adamantium boots clanged on the rockcrete as he landed. Spotting a 'Lawbringer' Shotgun, still in the grasp of a dead Imperial Guardsman, he walked towards it and picked it like a fruit from a tree. As he stuffed in one of his Keth Leather Straps, a noise made him raise his Stormbolter, scarlet eyes scanning the immeadiate area.

Roll Lookup

Initiative Roll: 3

HP: 15

Darkul cursed his Mega-armour. It was so bulky, it almost tripped him up, messing up his surprise attack. He cautiously waited for his opponent to reveal himself, Stormbolter trigger finger tensed.
 

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Of all the times to get seperated, this was definately the worst or at least one of the worst times. If only she knew who she was, then she would understand why she can't keep doing this. Jerico whispered to himself before one of his boots cracked into a glass object and shattered it. The inquisitor immediately hugged the closest wall to avoid being seen, before looking around for any unwanted parties that might have heard him.

Jerico initiative (1d20=4)

What he saw chilled the inquisitor to his bones, a monster of flesh, muscle, and patchwork armour that could be none other than an ork; and a big one at that if he was to be any judge. Unholstering his laspistol, Jerico set the weapon to maximum charge before taking aim and squeezing out a pair of shots, moving away from his position for cover to try and confuse the brute.

Jerico vs Darkul, turn 1 (1d20=7, 1d20=11)

HP: 15
 

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Discussion Starter · #3 · (Edited)
Darkul grinned as the Inquisitor's shots bounced harmlessly off his Mega-Armour. Claret eyes following the Inquisitor, he raised his Stormbolter and fired a round of shells after him, hoping some would hit.

Roll Lookup

Shot Number 1: 4
Shot Number 2: 16

The Skull of Ungrand I's shots rattled off, vibrating in Heirxskull's heavy but steady hand. Most of his round smashed into the Plassteel above the Inquisitor's head, but a bullet clipped the Humie in his shoulder.

Darkul roared, "Comez outz and fightz me, Humie scum!"


HP: 15
 

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You know there is a whole thread on what FBC is, ow to play, and everything. It includes how to hurt an enemy:

1: Critical Miss*
2-11: Miss
12-19: Hit
20+: Critical Hit**

*If a 1 is rolled for a "to hit" roll then the opponent of the person who is attempting to hit gets a +1 bonus on the following action. An 11-18 is needed for a hit and a 19+ is needed for a critical hit. If a wound is scored at the same time as the critical miss it is seen as the attacker leaving an open attack of opportunity still allowing the +1 bonus and scoring a wound at the same time.
**If a 20+ is rolled a critical hit is scored and the person who recieves the hit takes 2 wounds for each 20+ rolled.
Note: If a Critical Miss and a Critical Hit are rolled in the same turn they negate each other and only one wound is scored instead of a critical hit. The person who is not the attacker does not recieve the bonus for a critical miss
 

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Discussion Starter · #5 ·
Ok, i fixed
 

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(Keep in mind, you don't post the affects of the damage your character does; thats your opponents job because they might have something else in midn when it comes to that battle damage.)

The explosive bolt clipped Jerico's shoulder, the force of the shot hurling him into a broken half track. Were it not for the armour padding weaved into the various sections of the coat than the shot would have probably taken his remaining arm.

Rolling onto his side, Jerico fired of a slew of shots before ducking back behind the vehicle; if he was lucky he could keep the distance between himself and the monster ork more than an arms length and eventually the xeno's would run out of ammo.

Jerico vs Darkul, turn 2 (1d20=10, 1d20=14)

HP: 14
 

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Discussion Starter · #7 ·
Feeling the sharp pain of the Laspistol shot tear into his hip, Darkul roared.

'The humie found a weakness in my armour', he contemplated.

Seeing the humie's crude strategy of hiding, he strafed the vehicle with another round of Stormbolter shots, before activating his Power Sword and jumping a clear foot above the vehicle. As soon as his boots touched the ground, he executed a perfect spin move and slashed at the Inquisitor, purple light glowing, screaming "Waaagh!" the whole while.


Darkul Heirxskull, stormbolter strafe+Power sword slash at Jerico (1d20=13, 1d20=9)

HP 14
 

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Jerico gritted his teeth as he jumped back, feeling the energy field of the weapon burn at his face and cut a line through the front of his coat. Hitting the ground, Jerico sprung forward, throwing away the plan to stay out of reach of the ork, balling his mechanical arm into a fist while unsheathing a knife from his right sleeve. As his mechanical hand closed, Jerico aimed for flesh.

Jerico vs Darkul, turn 3 (1d20=20, 1d20=2)

HP: 13
 

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Discussion Starter · #9 ·
Darkul roared in pain as the knife pierce his gut. Screaming his war cry, he ran towards the retreating figure at a speed that would match a slow bike, firing his Stormbolter. As it rattled off its shots, he jumped and sliced at the Inquisitor with fury, pain lancing from his innards as blood poured out of his gut wound

turn 3, Darkul vs. Jerico (1d20=18, 1d20=20)

HP: 12

OH YES!! What a beautiful roll!
 

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Jerico managed to dodge the bolts and the initial swing of the power sword, but in doing so he put himself right in the path of the orks arm, which smashed into his chest like a train, throwing him back onto the ground.

Coughing blood, Jerico fired wildly with his laspistol as he tried to regain his wits, throwing the knife in his had towards the orks head before he unsheathed another one and readied himself for the charge this time.

Jerico vs Darkul, turn 4 (1d20=18, 1d20=14)

HP: 10
 

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Discussion Starter · #11 ·
Darkul felt the knife imbedd itself in his shoulder as the Laspistol smashed through his armour and singe his chest, since it was at such close range. Yelling Orkish curses, he ripped the knife out of his shoulder and threw it back at its owner as the Stormbolter's rough bark broke the air again

Turn 4, Darkul Heirxskull vs. Jerico (1d20=13, 1d20=15)

HP: 10
 

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Diving to the side, Jerico missed bolter rounds finding a home in his body. Hitting the ground, he felt pain shoot up through his arm and chest but nothing to bad. Firing with his pistol, Jerico threw another knife before unsheathing the last one in his sleeve, at this rate he was going to run out of knives to throw.

Jerico vs Darkul, turn 5 (1d20=18, 1d20=15)

HP: 8
 

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Discussion Starter · #13 · (Edited)
Darkul grunted in agony as another knife pounded into his body, the bolter shot smashing into his hip. Shaking the pain off, he slashed at the Inquisitor with his sword, and spun around, sweeping the sword in a wide arc.

Turn 5, Darkul Heirxskull vs. Jerico (1d20=18, 1d20=7)

HP: 8
 

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Jerico jumped back to avoid the sword before moving in with the knife, using his bionic arm to hold back stop the orks arm from completing the larger swing. The servo's of his arm whined form the effort, but Jerico ignored it as he stabbed into the greenskins exposed flesh again and again.

Jerico vs Darkul, turn 6 (1d20=5, 1d20=12)

HP: 7

(Only threw a total of two knives at Darkul, don't know where your getting two hitting him this time, unless that one he threw away managed to orbit the planet and stick him again.)
 

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Discussion Starter · #15 ·
OCC: woops. i misread! ill change it
 

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Discussion Starter · #16 ·
Darkul felt yet another painful stab into his side. Roaring in fury, he swung the bionic arm out wide, and took advantage of the opening to slash with his Power Sword and shoot his Stormbolter as well.

Turn 6, Darkul Heirxskull vs. Jerico (1d20=3, 1d20=4)

HP: 7


dang it...
 

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Jerico ducked down to avoid the slash before grabbing the storm bolter with both of his arms and wrenching it free of its owner. That feat alone would probably be impossible for most people, but his bionic left arm and altered right arm made such a feat possible. A gun in both arms, Jerico fired at the ork point blank, keeping his mechanical finger pressed on the bolt weapons trigger until the feed ran dry.

Jerico vs Darkul, turn 7 (1d20=10, 1d20=11)

HP: 7
 

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Discussion Starter · #18 · (Edited)

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Dropping the spent gun, Jerico grabbed the orks arm at the wrist to keep the sword at bay before ramming a knife into the creatures neck, letting go and punching the monsters face.

Jerico vs Darkul, turn 8 (1d20=16, 1d20=12)

HP: 7

(You rolled no critical miss and I rolled no hits last turn, so your HP is still at seven.)
 

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Discussion Starter · #20 ·
woops. Ill fix it.
 
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