That's about the best plan. A squad of Fire Dragons with a Fire Pike Exarch should do the trick, too.Against a Necron Monolith (especially against multiple monoliths), ignore it and concentrate on Phase Out.
Everything else, bright lances.
Haywire Grenades are a special rule specifically for Swooping Hawks. They're the only unit that has them, and a lot of players don't find them worth the time.If possible (I don't know because I don't play as Eldar), send a cheap, suicidal jetbike squad with haywires (if possible) and speed away, unless you can't do this.
D-cannons are definitely the most effective (if not always practical) means of dealing with a Monolith. Vibrocannons though almost literally can't do anything to it though. As a glancing AP nil shot you're most likely to shake it which just means it'll fire the Particle Whip instead. If you get really lucky you can get a weapon destroyed and reduce the shots off the Flux Projector by 1. Wraithlords though with 3 S10 attacks on the charge (4 to hit at worst) has decent odds.Vibro Cannons can also work but are rarely used/owned/useful. D-weaponry is quite effective too, so a unit of Wraithguard is fairly effective. The Wraithlord has S10 and can also get through that pesky Monolith armour, but has difficulties hitting it (Wraithshord mitigates this somewhat.)
With it's special rules (and depending on how curmudgeonly your opponent feels like being) a Monolith either practically can't or even literally can't be destroyed by glancing hits. You'd have to deliver a total of 8 weapon destroyed/immobilized results before it goes down due to the damn flux arc projector, and I've seen people be douchey enough to argue because the particle whip can't be destroyed neither can the Monolith. All that said, Dragons are still pretty good for destroyer or spyder hunting.A squad of Fire Dragons with a Fire Pike Exarch should do the trick, too.
Just so you can argue it logically, the monolith should go down after 1 immobilised result and 7 weapons destroyed results. Immobilised is obvious. Since gauss flux arc is D6, you can't really use it if you have a modifier of -6. And of course, the 7th one should be the one that brings it down. Why you might ask? Because the particle whip is a function of the power matrix and therefore does not count as a weapon. Don't let the little poopies push you around by insisting that it can't be destroyed this way.With it's special rules (and depending on how curmudgeonly your opponent feels like being) a Monolith either practically can't or even literally can't be destroyed by glancing hits. You'd have to deliver a total of 8 weapon destroyed/immobilized results before it goes down due to the damn flux arc projector, and I've seen people be douchey enough to argue because the particle whip can't be destroyed neither can the Monolith. All that said, Dragons are still pretty good for destroyer or spyder hunting.
Oh I totally agree, but some people are just that cantankerous and insist their monolith has to be indestructible. Either way, it's kind of moot as your dragons aren't likely to survive long enough to inflict that many glancing hitsJust so you can argue it logically, the monolith should go down after 1 immobilised result and 7 weapons destroyed results. Immobilised is obvious. Since gauss flux arc is D6, you can't really use it if you have a modifier of -6. And of course, the 7th one should be the one that brings it down. Why you might ask? Because the particle whip is a function of the power matrix and therefore does not count as a weapon. Don't let the little poopies push you around by insisting that it can't be destroyed this way.
I assume you play under the assumption that melta bombs aren't affected by Living Metal because they have 2d6 by default, as opposed to as "extra dice." If so, more power to you, but in my area and in most rules discussions I've seen on it people have come down firmly on the side of nothing ever rolls 2d6 against a Monolith.No. They'd blast it back to hell with Melta Bombs by that time five times and over.
Some people argue that because melta bombs have a listed strength of" 8+2D6" (i.e. they always roll 2d6 regardless of the circumstances) it doesn't qualify under the "extra dice" clause of the Living Metal rule, and therefore doesn't get reduced. That argument doesn't really hold weight, but it exists.You never get the extra +D6 against the monolith. It's always S +D6, regardless. Although there are some bonuses that may be counted. But the melta will only ever glance on 6s.
Melta bombs do not use the melta rule, they aren't shooting weapons-- and how does a close combat attack get within half range? They're just a grenade with a strength of 8+2D6 against vehicles. Regardless, I think the intent of the Living Metal rule is pretty clear, and if anybody wants to argue otherwise it's a Necron players prerogative to dreadsock them.Ah but if they bothered to read the living metal rule listed in the monolith's entry, it specifically mentions, along with other weapons/rules, that melta weapons do not get the extra dice when attacking the monolith and it will always roll a single D6. A melta bomb uses the melta rule and therefore must conform with the living metal rule. And I agree, its an extremely weak argument to claim that it is exempt from the rule.