Librarium Online Forums banner
1 - 20 of 20 Posts

·
Registered
Joined
·
188 Posts
Discussion Starter · #1 ·
Dear All,

I just wanted to get an idea of how Eldar Players deal with Lictors and Raveners (or any infiltrating units such as Mandrakes) that focus more on the "mind game" aspect of Cities of Death.
 

·
Registered
Joined
·
131 Posts
Dear Lord Penny Pincher,

Raveners (and most other Deep Strikers) are fairly easy to deal with, as they Deep Strike and can't assault that turn, so you can just shoot them before they can do anything. Lictors are a little bit harder, as they CAN assault the turn they Deep Strike, but luckily they are fairly easy to kill and can only kill a handful in return, so try to force it to get into combat with some Dire Avengers (or better) and you should be fine. This is of course my opinion, and I hope it helps, though I look forward to other peoples responses.

Cheers,
Scott
 

·
stupidity just kicked in!
Joined
·
812 Posts
Banshees? Power weapons and strike first would be a nightmare for any midrange nid.
 

·
Registered
Joined
·
188 Posts
Discussion Starter · #4 ·
Thanks for the suggestions. I have read in previous battle reports of Space Marines getting spooked by Lictors in terrain rich environments and was not looking forward to such a situation. Based on the suggestions, do i need to set aside a specific unit and plan in order to root Lictors off the board from turn 1, or could i afford to ignore them? The army i have planned to start is largely a footslogging Eldar force tailored specifically for urban warfare (with perhaps warwalkers and jetbikes as vehicular support).
 

·
stupidity just kicked in!
Joined
·
812 Posts
Thanks for the suggestions. I have read in previous battle reports of Space Marines getting spooked by Lictors in terrain rich environments and was not looking forward to such a situation. Based on the suggestions, do i need to set aside a specific unit and plan in order to root Lictors off the board from turn 1, or could i afford to ignore them? The army i have planned to start is largely a footslogging Eldar force tailored specifically for urban warfare (with perhaps warwalkers and jetbikes as vehicular support).
Ravengers are very easy to shoot down as they're T4 W2 AS5+ every eldar weapon will manage. Lictors are usually targeted at either vehicles as their S6 + rending can seriously mess up armor or special weapons in a squad then run for it (as a lone lictor won't survive CC). You can't kill of lictors on turn 1 as they must be in reserve and comes in trough DS into terrain. So it's dufficult to set aside one unit for the task as the nid player can just choose to DS into a piece of terrain that isn't close to that unit. So the absolutely best way to dispose of lictors is to engage it in CC with either scorpions/banshees/harlies or avenger unit with shimmershield (be aware that lictors have higher I than most eldar units) or use blast/template weapons.
 

·
Registered
Joined
·
131 Posts
Well here's your biggest problem with Lictors - They attack on the turn they Deep Strike, they hit at the same I as our Exarchs and they have 4 high-strength, Rending attacks on the charge and count as having frags (wiht hit and run). Other than that, there's nothing to worry about - however, 4 rending attack is nothing to be ignored. But, as far as I'm concerened, once it hits you and you can hit back - it's going to die, even more so with Banshees. The problem is where to put the banshees - it can Deep Strike into any terrain piece it likes. Cities of Death is the Lictors play ground lol. So Banshees do work wonders, but don't be suprised if it kills a few of your men and gets killed in return before the Banshees can even reach it lol. The other option is spread your men out in the pieces of terrain and hope he either scatters into them or is forced to Deep Strike elsewhere.

So to sum up my "blah blah blah" talk I suggest using Banshees wherever possible - but 10-man Dire Avenger squads shouldn't have much trouble, and will even have a little protection from the Rending if you give the Exarch Power Weapon and Shimmershield. :D

Hope that helps lol.

Cheers,
Scott
 

·
Registered
Joined
·
211 Posts
To be fair Lictors aren't really a threat to many units units in your army, maybe jetbikes and walkers and small specialist aspect squads. They are mostly used to hunt vehicles as said due to the fact their attacks tend to just get absorbed into larger units who then kill them.

Chances are it's your walkers he's be hunting, fill the terrain near them with infantry and you will be safe, the lictor will either bounce off your guardians/avengers or even better possibly go for the kill and DS kill himself, either way your coming out on top.

Raveners DS are no problems, its the ones using that use their charge range to come from out of sight that are problems, a squad of Scorpions or Storm Guardians (banshees's are overkill and best saved for Tyrants and Fex's) will see the snakes running for the hills in short order with minimal fuss.
 

·
The Fallen
Joined
·
7,745 Posts
Lictors are not the close combat killers tehy are made out to be, but the point is not what they will kill but their overall impact, one of your squads will lose half its number and get tied into a combat for several round, this either de-tooths an assault unit or badly impacts a fire support unit, there is very little you can do about it, other than have a mobile unit ready to respond quickly
 

·
Registered
Joined
·
211 Posts
It's even worse than that sadly, the lictor will be lucky if he "de-tooths" the unit at all, they'll be lucky rack up 2 kills on the turn they charge and it only requires an average of 18 base eldar infantry attack to kill one, significantly less is there's a warlock, Exarch or heaven forbid he charges a CC unit in which case he could be going down on the round he charged.

Keep cool, don't let it effect your battle plan and shield your vulnerable units with infantry blocs until he's popped his head out and taken a witchblade to it, then chuckle to yourself realising how much more annoying another 16 more spinegaunts or 5 Genestealers in it's place would have been.

It's also worth noting that if you spread your units out throughout the cover you can very easily create a situation where it's physically impossible for the Lictor to deploy in charge range, a situation where the Lictors larger base size works against it.
 

·
The Fallen
Joined
·
7,745 Posts
It's also worth noting that if you spread your units out throughout the cover you can very easily create a situation where it's physically impossible for the Lictor to deploy in charge range, a situation where the Lictors larger base size works against it.
:) of course one can always apply super glue to the base of any model you place in area terrain, thereby attaching the area terrain to his base and turning the whole area terrain into the base. given the BGB ruling, provdied a bases is as big or bigger than the base the model comes with this is legal and thus the lictor can not get to you :)
 

·
Registered
Joined
·
211 Posts
I suspect my opponents would get tired of having Guradians stuck all over our scenery :)

Just think of it as your troops conducting a thourough search of the terrain which has a secondary benefit of giving you protection from blast weapons at the same time :)

I'd maybe feel bad if they had to pre declare a terrain piece, but they can call it as and when they arrive, yet another use for the humble guardian swarm, Lictor area denial! 8Y
 

·
Registered
Joined
·
356 Posts
Space out your units. Lictors and raveners can be dangerous in their first assault phase, but lose a lot of their effectiveness in the next few turns. Be ready to counter attack. If you have a nearby shooting squad waiting to mow them down they may want to stay in combat for a while, if you don't want this, try to keep some units nearby for reinforcing, this may scare it/them out of sustanined combat.
 

·
Registered
Joined
·
188 Posts
Discussion Starter · #13 ·
Wow, all of the sudden Lictors do not seem so scary anymore...at least Lictors operating independently instead of as a group (they can do that can they?). Thanks everyone!
 

·
Registered
Joined
·
188 Posts
Discussion Starter · #14 ·
Finally, we have attracted the ire of the Great Devourer!

I welcome this opportunity to attract more Tyranid Players to this discussion. I guess sooner or later we may have to change this thread into dealing with mind games and infiltrators in Cities of Death! The question i have for Hive Fleet Hydra is that the moment you take deep striking Lictors, does that handicap your army selection since we could only take one deployment stratagem in Cities of Death?
 

·
Registered
Joined
·
576 Posts
no. there are no really good elite choices other than the lictor except Deathspitter Armed Warriors, and Dakkafexs. CC carnifexes are waaaaaaayy to slow, and close combat warriors are too slow, unless you give them wings, which turns them into Fast attack. Also, if you want Dakkafexes, remember the range is 18", which takes a while to get in range with :). So lictors are a good choice for elites unless you dont like their cost. Remember you can take up to 3 in one game.
 

·
Registered
Joined
·
188 Posts
Discussion Starter · #16 ·
Dear Hive Fleet Hydra,

I thought that Zoantropes would be more fearsome than Lictors in urban warfare. They already have the same range as a Dakkafex with Warpblast, and if we given it enhanced senses, that would eat any Wraithguard, Wraithlord, Striking Scorpions, Exarchs and Autarchs in shooting. Pity i do not hear more about them from Tyranid players.
 

·
Registered
Joined
·
576 Posts
Unfortunatly, Zoanthropes cannot have Enhanced Senses. But that IS Totally true. Actually, id rather have a brood of 3 zoanthropes than 3 lictors anyday. Fortunatly for me, i incorperate both in my army. But yes, zoanthropes are more fearsome than lictors, though both provide a nice 1-2 punch: Lictor gets in CC to negate fire on the zoanthropes, while the Zoanthropes take out almost anything in their way. Both are VERY scary for any player playing against the Hive Mind. So if you ever face the choice of either zoanthropes or lictors, pick zoanthropes. but both in one army is a nice touch.
 

·
stupidity just kicked in!
Joined
·
812 Posts
@Hive Fleet Hydra: Remember that all tyranid weapons are assault that means that a devourer have 18" range but a fex can move 6". This will give you a effective range of 24".

Well zoanthropes are more of a safe card than lictors as they are far more resilient to enemy fire. Lictors have more of a psychological impact on your opponent. He might get a bit nervous when standing next to terrain or might even avoid terrain. And thus the lictor has already given you an edge before it even has come into play. So zoanthropes or lictors it really depends on your playstyle and mix matching with your armylist.
 

·
Registered
Joined
·
576 Posts
what zhaf said.


BEWARE OF TERRAIN. A lictor might pop out. AND THE GROUND TOO! A ravener might pop out. Muaaaahahahahhahah! YOu are trapped, alien FOOD!
 

·
Registered
Joined
·
356 Posts
Dear Hive Fleet Hydra,

If a Lictor or Ravener tries to make "alien FOOD" out of me, I'll fill it's face full of Shurikens.:D

Long Live ELDAR!
Shiz_Vaerth
 
1 - 20 of 20 Posts
Top