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Death Guard [500] Competitive

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Don't have exact numbers because I'm at work (hehehe)

Lord
MoN
D. Stature
D. Flight
105

6 Plague Marines
1 Asp. Champion with d. talons, d. mutation
1 plasma gun
163

6 Plague Marines
1 Asp. Champion with d. talons, d. mutation
1 plasma gun
163

7 Nurgling Bases
70

501 pts.


For a 500 point tournament thats coming up. Most likely will include Tau, tyranids, Space Marines, Imperial guard, Khorne armies.

Two solid squads that are decent at hand to hand, with some plasma against power armoured opponets. 3 attacks/4 on charge from champions means d talons should work pretty well.

Nurgling bases provide a nice number of much needed wounds against armies that can field a lot more in 500 points. They can march forward and tie up annoying units or hide in woods and soak up fire with 4+ save.

Lord can fly around, take care of anythign that needs taking care of (tanks, troups, heavy weapons)


What do you guys think?
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Kharne the Betrayer said:
Lord
MoN
D. Stature
D. Flight
105
Points are off- should be 110.
This pup will definitely take the focus off your troops. He'll be difficult for your opponents to manage. Most people stay away from statured princes until they reach the 1500 mark, but I've found that they are actually more effective in lower games, because your opponent typically does not have enough lascannons and the likes to deal with him.

Kharne the Betrayer said:
6 Plague Marines
1 Asp. Champion with d. talons, d. mutation
1 plasma gun
163

6 Plague Marines
1 Asp. Champion with d. talons, d. mutation
1 plasma gun
163
D. talons work best in numbers. Having just one model (albeit 4 attacks) is probably not going to produced the desire affect. You would be much better off spending the point on a power fist, infiltrate, and an additional special weapons.

Power fist: This weapon is almost standard in a plague marine squad. It will curve out your attacks and allow you to take down dreads and monstrous creatures. Even though dreads are not very common in a 500 point build, you still want to have a safe measure against them.

Infiltrate: Presently, against shooty armies, your troops will get torn down before they can get into c.c. Again, infiltrate is pretty much standard on plague marines and for good reasons.

Plasma guns: Having 2 in each squad isn't necessary at the 500 mark, but it will allw you to manage landspeeders and other lightly armored vehicles. Again with the standard, but it works.

Kharne the Betrayer said:
7 Nurgling Bases
Hmm... Honestly, you should be fine without these little guys. They may be able to tie a few genestealers up, but honestly, you need the points to further upgrade your plague marines.

D.G. can be utterly potent in a 500 build, because they are so difficult to take down. Not many players can count on having enough heavy/special weapons to manage plague marines; especially with your prince flying down on them. All these suggestions are geared towards rounding out your troops and allowing them to really reign down upon your enemy.
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