Well, the rules are the same as for normal deepstriking, so it's the model that has to be placed. I do agree that it's a bit of a grey area as to if one could declare the deepstriking point as being on top of another model. What I usually do is just place the mine in base contact with an enemy model.Laplace said:I would agree that if it landed on something and detonated it would be a very effective way to take out vehicles (using the AP mine). You just place the hole over the middle of the vehicle. Even if it drifts a bit, it still has a decent chance of touching the vehicle.
Some may argue you can't do that (put the hole over a unit) but it says that you place the marker anywhere ON THE TABLE. Doesn't say anything about whether or not it's on a unit.
Well, that's not a particularily likely scenario. With Acid Mines you'd have to roll an 11+ for penetration, which has a 1/12 chance of happening.I would like to think that it Spore Mines can Deep Strike onto vehicles and explode, but honestly, I find that too unbalancing. A cheap spore mine taking out a Land Raider? But maybe that is the case.
You do treat it as a barrage but you don't scatter the first blast marker. Simply place it over whichever mine came into contact and detonated first, then scatter any extra blast markers in the barrage.Ostsol said:Just to make matters more confusing, here's another funny issue: the rules say that one treats the detonation of mines as a standard barrage. So. . . does that mean you roll for scatter again? And does it count as having been in line-of-sight or not? :wacko: