Librarium Online Forums banner

Delivery Methods and Movement Modes

846 Views 10 Replies 9 Participants Last post by  Grey
Since discarding my 'nilla marines as "too easy to play" I have often missed my drop pods. They are the perfect movement method.

I want to hear everyone's thoughts on how they get their troops from "myahr" to "thyah" as Cartman would say ...

Delivery Methods:

1) Rhino. Efficient, but you can't assault when you disembark. For Chaos, that's Teh Suck. Chaos units like to assault. Best for 10-man vanilla-style squads with 2x plasma gun/flamer, lots of bolters, and powerfists. Against Tau, IG, and some cheese marine armies, these things die turn 1 or 2.

2) Infiltrate. Awesome when you can use it. I have mixed results, esp. at tournaments, because a lot of the time, you can't use it ... I think about 2/3 of the missions do not permit infiltrators. I hate the idea of just losing 18-30 points per squad.

I have kitted out a squad of 5 chosen with infiltrate, a daemon icon, and a bound squad of mounted daemonettes, for something like a 60" first turn charge range, but again, this only works part of the time.

3) Daemonic Speed. My second-favorite. The most reliable. Also expensive, and nearly impossible to give to a squad. I have kitted out a squad of 5 chosen with daemonic speed, a daemon icon . I REALLY wish you could give possessed daemonic speed. Also effective when combined with infiltrate, but again, sometimes infiltrate doesn't work.

4) Bikes. My favorite. More expensive but very reliable, and they confer a number of benefits. Invulnerable boost. Excellent for delivering daemons. Not much bad to say here.

5) Raptors. Very reliable. Small, but not terrible, vulnerability to enemy fire. I hate paying for krak grenades that I don't want. I have given raptors infiltrate in the past, which makes for a first-turn charge every time, but they don't hit as hard as bikes do, 'cause you can't mark 'em, so no khorne or slaanesh bonuses.

Also, there's no "swift as the wind" equivalent for chaos. Even the night lords, who can take an extra fast attack choice, can't claim their raptors or bikes as troops.



So I want other people's thoughts ... what is your favorite movement mode, and is it worth it to buy your troop choices infiltrate, when you might not get to use it half the time?

Sabre
See less See more
1 - 11 of 11 Posts
Well, you have mentioned most of them. But you seem to be missing the most chaos like of them all, namely summoning. Raptors and especially bikers are very good at summoning dangerous troops right where they are wanted.

I have not had much luck with rhinos in 4th edition. They seem to have earned the nick Steel Coffins.

Infiltrate works well. You are right, that you cannot count on it, but infiltrating your lord with d-speed or your havocs can be very powerful indeed.

Even without drop pods you still have some options for deepstriking. Obliterators and models in terminator armor can all deepstrike if the mission allows it.

Arizzar
Two more:

Deep Striking with Terminators as mentioned by Arizzar. Works fairly well when you can use it. Being that bunched when you DS in though is frightening as is the potential for deviation into unsafe areas(whether due to terrain, or just in front of too many enemy guns.) Best when combined with a teleport homer on a infiltrating or bike squad.


Land Raider: I can't remember the last time I saw someone actually take a Chaos Land raider as a means to transport CSMs. Certainly the prevalance of 'lance' weapons and Necrons at tourneys is to blame. I've got a CSM Land Raider with the Destroyer mod on it, sitting on my shelf, and there it will stay until they bring back something to make Land Raiders a bit more durable again.

Maybe the Infernal Device could give it a reroll to damage similar to venerable dreadnoughts or something.
See less See more
I suggest 50% of your army to have infiltrate, and definitely stick it on Havocs and max out to 10x guys. I've found depend on who you play, max out squads are need for races such as IG, Tau, and Nids. For IG and Tau 10 man squad of Raptors with 2 Meltas and 1 Flamer, and a AC with a Fist works, then go tank hunting. For the rest the 3+ races, Plasma guns and battle cannons w/ indirect fire (if you don't to go to them, lobe hell from above at them). Using bikes is alittle tough in my opinion, because they are expense for something that can be blown away so easy, so with them I'd load them up for CC. Daemonic Speed for a squard of choosen is expensive but try around with the idea, test it, couple it with inflitrate too, and it may be a awesome stratergy.
My favorite would be the Key( using the Chosen of Ahriman). Apart from rhinos or the "good" old foot slog that is. That's like the options I have as a Thousand Sonss player...
Infiltrate is my favourite by far, it gives the army unpredictability in deployment that puts opponents off balance, its also cheaper than rhinos.

Since rapid fire weapons are so much better infiltrating chaos marine squads with plasma guns are lethal to all.
I love bikes. I put my lord on one and take a full squad of them. They're rediculously fast, tough (any army short of the guard and some other twisted machinations of chaos won't have any easy way to shoot them down before they get in. And those armies that can shoot them won't last long in cc, so it's all good) and a properly arranged lord can get I think 6 (lord+bike+mok+charging) attacks on the charge, at s8! (lord+furious charge+d strength+dark blade)

The only problem is that they're a tad pricy. My solution is to fill out the squad so they're still effective if 2 or 3 eat a lascannon. I never take more then 1 squad though, and I never put chosen on bikes... 1 big squad and lord is enough for me.
While I do agree that rhino's can really be "rolling tombs" I still think they're more useful than alot of people give them credit for. How often can you pay under 60 points for being able to place an extra piece of terrain that also draws fire from your expensive tanks and infantry? Also, the empty rhino rush is an amazing psych out when it looks like you have 8 squads on the table with only 4+rhino's
Andusciassus said:
My favorite would be the Key( using the Chosen of Ahriman). Apart from rhinos or the "good" old foot slog that is. That's like the options I have as a Thousand Sonss player...
What do you mean, 'they key'? I am sure I am missing something obvious ...

Sabre
Its a psychic power available to the special unit "Chosen of Ahriman"(they were in a WD a little while ago). I'm pretty sure you have to ask to use these guys in games but their psychic power works exactly like the VoD.
Sabe said:
Its a psychic power available to the special unit "Chosen of Ahriman"(they were in a WD a little while ago). I'm pretty sure you have to ask to use these guys in games but their psychic power works exactly like the VoD.

I've been looking for a pdf file on them for a while. Anyone know if GW has it up anywhere?
1 - 11 of 11 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top