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Senior Member
335 Posts
Discussion Starter · #1 · (Edited)
The intel (gathered from the preview and an interview with Producer Mark Noseworthy in the same Belgian magazine, PC Gameplay):

- Uses the Essence 2.0 engine with Havok physics, all optimised for DX10 and multicore support.

- It looks great, think of the DoW intro but with a bit less polygons here and there (in terms of lighting and all that it looks almost exactly the same).

- Units also use CoH-like unit AI for awareness and pathfinding to find cover and such.

- While DoW 2 shares the same (upgraded probably) engine as CoH it won't be "CoH in space", while soldiers in CoH will ask themselves if flanking the enemy is the right option, in DoW2 it will be more like Space Marines asking themselves if they should use their jetpacks to jump over an Ork squad to attack them in the back. Different settings, different kinds of warfare.

- Preview only showed a destroyed city landscape, akin to DoW (but more detailed), other tilesets will offer deserts, jungles, mountains and other cities.

- Only the Orkz and Space Marines were revealed, more races on the way obviously and to be to revealed later this year (though how many isn't known and better have Nids).

- Co-op campaign for both the Orkz and Space Marines, apparently not for the other to-be-revealed races.

- More focus on making units and squads unique; every unit has got a name (at least in the campaign it seems), more details and more animations.

- Relic wants to give players rewards at the end of a mission like wargear (armor, weapons, rare objects); "Let's pimp out squads with cool stuff!", you will see these items in-game as well of course.
- You'll fight your way through the campaign with the same squads.

- You can't control more than six squads! I am not sure if this is campaign-only but the preview made it sound like it wasn't.

- The squads are going to be a lot more interesting than before though.

- A squad leader (one or several?) will need to survive if you want to complete a mission; you really have to look out for your squads and don't treat them like cannon fodder.

- There is a lot more interesting commentary from the units as well; if your SM commander is holding a Thunder Hammer f.e. then the opponent will specifically comment on that, Ork Warchief saying something like "Ooh, nice hammer, but mine is bigger!". The warchief will say something else if the commander doesn't have the hammer.

- The campaign lets Space Marines operate from a spaceship, you'll get a view of an underlying planet and you'll be able to choose from different missions (which are tagged with difficulty colours, green, blue and red).

- Certain reward items won't be useable at once in the campaign, so they'll be taken back to the SM spaceship for research.

- Dreadnought can now also trample Orkz.

- Buildings can be occupied

- Envirement completely destructable - Vehicles are bigger

- Possible new jaw dropping Intro

- LOTS of blood

- Over the top finishing animations

- When units are in melee, pieces of battle armor can be chopped off in the action

- No sea or air units (though jetpacks are still in of course).

- Like in CoH, morale will acually mean something.

- A REAL story line in this linear/non linear campaign

- Development team of 55 people has been working on it since September 2005.

- Release in early 2009 or later.

Edit, i have a possible teaser/ fight sequence, but i'm not sure if i'm allowed to post it.

Drills baby.
6,481 Posts
As I saked you on the chat, how can a game which graphics are of similar quality to the Dawn of War intro be "crap"? The Dawn of War intro is of a very high stadnard, even 3 years after its release, and a RTS have even slightly worse quality than it will still look awesome.

As the belgian magazine who have discovered it said, and I quote, "It looks great, think of the DoW intro but with a bit less polygons here and there (in terms of lighting and all that it looks almost exactly the same)".

How can that be "crap graphics"?

So it will basically be the next step from Company of Heroes? Nice, since I have only heard good things about it and how it have taken the RTS genre forward (have saddly not played it).

Here's the source for all this by the way:
Dawn Of War 2 Confirmed! The Immortal Emperor Be Praised! - NeoGAF

Senior Member
335 Posts
Discussion Starter · #5 · (Edited)
Having just gone and found some rather nifty scans from a german magazine article, I am officially excited.


PS. Excited about DoW2.
It's acualy Dutch, i had them up, but had to take them off.

All I can say, is if you have less polygons its gonna look worse than the trailer but I suppose thats still good. Half this will not be true, as it will ruin the RTS side of the game and lose its players.
This games looks amazing.

I also think every change will make this game better, and also keep it close to the fluff.
So please explain what you mean by this.
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