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Master of the Forge Power Weapon
Elites
Dreadnaught Assault Cannon Heavy Flamer Drop Pod
Dreadnaught Multi Melta Drop Pod
Dreadnaught Multi Melta Drop Pod
Troops
10 Tactical Marines Multi Melta Meltagun Sergeant Power Fist Drop Pod
10 Tactical Marines Missile Launcher Meltagun Sergeant Power Weapon Drop Pod
10 Tactical Marines Multi Melta Meltagun Sergeant Power Fist Drop Pod
Fast Attack
2 Land Speeder Typhoons Heavy Bolters
Heavy Support
Ironclad Dreadnaught Seismic Hammer Heavy Flamer Heavy Flamer Drop Pod Deathwind Launcher
Ironclad Dreadnaught Seismic Hammer Hurricane Bolter Heavy Flamer Drop Pod
Ironclad Dreadnaught Seismic Hammer Storm Bolter Meltagun Two Hunter Killer Missiles Drop Pod
TOTAL 2000
The basic strategy with this list is pretty much to overwhelm my opponent with the amount of dreads (5) that I can bring down on the first turn, to pretty much distract his army or even annihilate large section of it at a time. My first wave would consist of all three Ironclad Dreadnaughts, and the two with the multi meltas, while my Land Speeders patiently wait on the table, either in plain sight ready to start bllazing away if I get first turn, or behind cover waiting to pop out the second my Dreadnaughts touch down ready to take some of the heat off of the fragile skimmers. I would expect vry few veichles would be able to survive this preliminary 1st turn strike followed by the 2nd turn charge of the remaining dreads. Meanwhile the rest of my army should slowly arrive ready to take up defensive positions on objectives and such and start to blaze away at the remains of my opponent, except of course my last Dread who will be ready to get stuck in at the first opportunity.
Master of the Forge Power Weapon
Elites
Dreadnaught Assault Cannon Heavy Flamer Drop Pod
Dreadnaught Multi Melta Drop Pod
Dreadnaught Multi Melta Drop Pod
Troops
10 Tactical Marines Multi Melta Meltagun Sergeant Power Fist Drop Pod
10 Tactical Marines Missile Launcher Meltagun Sergeant Power Weapon Drop Pod
10 Tactical Marines Multi Melta Meltagun Sergeant Power Fist Drop Pod
Fast Attack
2 Land Speeder Typhoons Heavy Bolters
Heavy Support
Ironclad Dreadnaught Seismic Hammer Heavy Flamer Heavy Flamer Drop Pod Deathwind Launcher
Ironclad Dreadnaught Seismic Hammer Hurricane Bolter Heavy Flamer Drop Pod
Ironclad Dreadnaught Seismic Hammer Storm Bolter Meltagun Two Hunter Killer Missiles Drop Pod
TOTAL 2000
The basic strategy with this list is pretty much to overwhelm my opponent with the amount of dreads (5) that I can bring down on the first turn, to pretty much distract his army or even annihilate large section of it at a time. My first wave would consist of all three Ironclad Dreadnaughts, and the two with the multi meltas, while my Land Speeders patiently wait on the table, either in plain sight ready to start bllazing away if I get first turn, or behind cover waiting to pop out the second my Dreadnaughts touch down ready to take some of the heat off of the fragile skimmers. I would expect vry few veichles would be able to survive this preliminary 1st turn strike followed by the 2nd turn charge of the remaining dreads. Meanwhile the rest of my army should slowly arrive ready to take up defensive positions on objectives and such and start to blaze away at the remains of my opponent, except of course my last Dread who will be ready to get stuck in at the first opportunity.