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I was wondering if it's worth it to take Drop Pods in small-ish games (Less then 1200 points). I'm planning an 750-point Space Wolves army for a doubles championship next weekend-currently, I'm planning on using a Venerable Dreadnought and 3 tooled-up 6-man Grey Hunter packs. To mount the entire army in Drop Pods would run 120 points-that's 16% of my army tied up in, essentially, 4 Storm Bolters and the ability to deepstrike.

However, one of the problems I've been having is actually getting to my enemy-Space Wolves aren't exactly known for their deadly long-range firepower, and the longest ranged weapon this army has are Bolters, Plasma Guns and a Dreadnought AssCan. Plus the fact that most of the Grey Hunters have pistols, and they'll almost always be on the move, meaning that this is NOT a shooty army. So, dropping parts of my army-say, the two Pistol/CCW squads, and leaving the Dreadnought and the Bolter/CCW squad to slog it up the field?

However, that's a risk-splitting my army up in to two easy-to-kill chunks-the opponent I'm most worried about has a hard-on for Havocs, and could probably wipe out both of them in a good turn of shooting. Half my army gone, and there's no guarentee that the other half will come in on-cue, or even in the right spot.

Anyways, what do you guys think? Drop Pods, partial Drop Pods, or just forget them totally?

BTW, my armylist is here.
 

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Its an extremely hard decision, but personally since the points contributed by each player is so low,
then I would say forget it. Spend as much points possibly on your army, by selecting the right squads (as you have) and tool them up.

You list is looking good, I'm especially liking the grey hunter squads.

Good Luck!
HPA
 

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A possible solution of the problem of splitting up would be to get a small fast support force deploying normally. Something like Bikes, Jumppackers or Land Speeders.
This comment btw, isn't aimed specifically at SW alone.


Tai'shar
 

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The point cost of the drop pods aren't much of an issue. The main problem I see is that your relatively small force may come into the game piecemeal. That could prove deadly.
 

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That's what the ground support force I propose is for: to support the first podders. For that reason they must be fast.


Tai'shar
 

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Araith said:
That's what the ground support force I propose is for: to support the first podders. For that reason they must be fast.


Tai'shar
Bikes sound like they would be best for supporting drop pods. My concern is in lower point games where you may not be able to afford those supporting units. Having support on the table before the pods come in is a good idea though.
 

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I don't know. drop pods, especially for Space Marine armies that excel in short-range firefights are a nice option. Check out the U.S. White Dwarf #312. There's an all drop pod Space Wolves army featured in there, and the player has some good points for why he went with it.
 

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What UK number would that be? I haven't seen it pass yet for sure.

3 BC bikers with 1 fist cost 102 pts on their own. If you take a WGPL instead of a Ven Dread, you can stick him on a bike and you'll have a nice hard hitting unit.


Tai'shar
 
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