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Nox
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Discussion Starter · #1 ·
Well, Chaos Drop Pods. Are there any cheap ways to make them? What do people think of the IA rules for them? Yay or Nay? I want some just for the looks, tactical versatility and the fact i love the idea.0:

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Chaos doesnt use drop pods. They use dreaclaws instead. It's like a unit landing craft, carrying ten models, 5 termies or a dread.
During the Heresy many of the dreadclaws machine spirits became corrupted by the warp, so the loyalist commanders ejected them into space and the mechanicum built the much simpler drop pod instead.
The dreadclaw is much more advanced than a drop pod. The drop pod is a one use only thing that must be collected after the battle to be used again. The dreadclaw can transport troops after the initial drop, to carry them to other places in the battle or to return to space. Primarily it's a rapid landing craft and uses the same rules as the drop pod. But one can use the flyers rule to transport the dedicated unit. It's also a bit more expensive, both points wise and money wise. But you can build yourself a dropping chaos army. A shame they're not common.

There are two sets of IA rules for the dreadclaws. One in Imperial armour update, and one in Imperial Armour Apocalypse. In the latter they utilise the drop pod rule, but in Imperial Armour update they must enter as flyers.

The idea of dropping an army of specialist cc-army like berzerkers, cc-dreads, chosen with p-weapons and fists is fully viable. The dreadclaw only cost about 20 pts more than a rhino. But you have to take scattering into the calculations.
Putting the hurt into the opponents face via drop pod would be cool.

Tactically I can think of at least two units that would work.

1. CSM squads with dual meltas and a hidden fist plus the icon of khorne with the dreadclaws. They need to be able to deal with armour, and with the scatter they might just end up beside a tank, a dreadnouht, monstrous creature or something else scarry. They also need to be able to deal with CC-specialists. It isnt fun to scatter into the assault-range of genestealers or harlies.

2. Berzerker squad with a full loadout of plasmapistols. The pistols can be used against vehicles rear armour, and the champs p. fist would hurt anything.

I would support the dropping units with some havocs, preferably with weapons that deal with semi-light vehicles and monstrous creatures. When the dropping units land, they dont wanna be held up du some carniefex or ven.dread. They'll want to deal some real damage. So 2 units of Havocs, 1 with missile launchers and one with autocannons would work. Launchers are for crowd controll (anti-swarm) as well as vehicle hunting.
 

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Wait... Are the new Imperial armour apocalypse book rules for the dread claws "the" rules for them now?
Or are they only meant for apocalypse?

Cause I hate the new rules... The old rules were great.
In a tournament which rule set would be enforced?
 

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Nox
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Discussion Starter · #6 ·
By drop pod i meant dreadclaw :p

Just to clarify ;)
 

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@ Kuja:
Why on earth do you hate the new rules? The new rules allow you to deploy the Dreadclaw using Drop Pod rules. By using the old rules the Dreadclaw deployed as a flyer, giving every model in your opponents army a free shot at it. It doesnt take alot to down a flyer, you know. Even an Immobile result results in the flyer crashing and killing it's cargo automatically.
The Drop Pod rules are the best, as they doesnt give the opponent that free shot (the drop pod moves so fast that it's impossibe to target it, a flyer descends slowly giving ample time to aim and shoot).
 

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I play a world eaters army, the old rules allowed me to move and assault out of a dreadclaw.
Thats the reason why I dislike the new rules... no more charge on the turn you drop.
 

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Btw, does anyone know if the loyalist drop pods that are supposed to be released in plastic will have a dreadclaw version or bits sprue?
 

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@Kuja:
Possibly you could charge out of the oider dreadclaws (I havent goe through the rules), but you still had to land them, not drop them. I would never use them by their old rules, as a lucky bolter round could down it. And as every model in the opponents army had a free shot at it during landing, it was too much of a risk.

@Crach
I seriously doubt it. the dreadclaw is much bigger and would use an entirely different sprue. I also don't see a market for it yet. Chaos is big, but not as big as Space marines. they have a much bigger customer-base.
 

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@Kuja:
Possibly you could charge out of the oider dreadclaws (I havent goe through the rules), but you still had to land them, not drop them. I would never use them by their old rules, as a lucky bolter round could down it. And as every model in the opponents army had a free shot at it during landing, it was too much of a risk.
Actually from memory the chaos Dreadclaw had a higher armour value, so bolters can't actually hurt them. they also arrive during the opponents turn, so they don't get a "free" turn of shooting of them, they just get to shoot at them during their normal shooting phase.

Meaning they are a bit more survivalble than you think, and the ability to assault afterwards (because the marines stay inside until thee start of your turn) is a big drawcard.
 

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Armour 12, And they only got one shot at em, with reduced rate to hit and reduced range. They did survive
 
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