Wow, that's gotta be one of the lamest things I've ever heard of doing. I can't imagine it wins many friends doing something like that. Do you seriously place woods and such right in front of hills?the first and best place to win is in terrain deployment, make hills worthless, if they put one in a deployment zone you know they probably going to try to turtle, so don't let him. put some level 3 blocks line of sight terrain right in front of the hill (woods, some ruins, lots of stuff).
your joking right, people at tournaments do this (as well as much more dastardly tricks) more often than not when fighting a gun line. at tournaments people pull out all the stops (in lists and tactics) and go for the jugular with savagely vicious intent.Wow, that's gotta be one of the lamest things I've ever heard of doing. I can't imagine it wins many friends doing something like that. Do you seriously place woods and such right in front of hills?
I seriously don't get that kind of terrain placement - I dunno, maybe because I like tournaments and you don't see that kind of stuff that it bothers me.
Appreciate all the helpful advice - I definately agree with the terrain and hills - even though we do the random terrain setup, it always seems like the dwarf gun line on hills (to eliminate my screening zombies) seems to come up. I'm thinking I'm going to focus on summoning & vanheling the same units to get some additional movement (if I can get them tied up in combat they can't shoot), as well as maybe spirit hosts from Winds of Undeath & Varghulfs in there quick for hunting. Pretty confidant in hand to hand with my units and supporting items to dominate - magic heavy so not as much worried about inability to raise units. It is a toss up for a flying, terror causing, scouting Vampire Lord for a first turn charge into warmachines or a 6 pwr dice casting Lord. We'll see.