Tenozuma said:
Can a Rhino move over terrain without penalty?
yes, just not area terrain
Does a Rhino require 6's to be hit in combat?
yes, if it moved more than 6"
Can a Rhino transport deadly aspect warriors or wraithguard? They can't even take terminators.
no, as marines can't take aspects, just like a wave serpent can't take a librarian. Apples and oranges. But a rhino can take a basic squad of marines, much much cheaper than a wave serpent and aspects. A squad of marines that will stand up to shooting and most combat better than a squad of aspects or wraith guard. Fully kited squad of marines in a souped up rhino for 250pts, minimum of 330 for a similar waveserpent and aspects. that's another squad of marines with a heavy bolter.
Dark eldar on our transports have a bs 4 dark lance standard and for a low ammount of points can be upgraded to a disintergrator (identical to plasma cannon but with a 3 shot str 5 ap3 secondary mode)
A wave serpent has a bs3 twin linked heavy weapon of choice + twin linked shuriken catapults (can be upgraded)
again, apples and oranges. how many more points is a wave serpent? What's the wave serpents bs? The de can fire out of there transport, to add more guns to it too.
So a raider dies when it gets a weapon destroyed,
no, reread p 67, if it is immobolized, and weapon destroyed, and then takes another hit...
has worse armour by alot,
agreed, but has more weapons, and is half the points.
has no protective fields of any kind and cannot buy any
a field that effects 3 guns in the game-wahoo. that's like saying a warwalker is better than a sentinel because it has a field.
is open topped so easier to destroy
most certainly agreed here, but look at what it gains for this, which you addressed next {besides having the whole crew shoot
which is the biggest thing out there. If you could assault off a wave serpent, just think of the carnage. Part of why a landraider costs 230 some odd points. To assault after moving 12", then 2" disembark, gives you a charge range of 20", nearly half the board. Also, keep in mind that many of de's cc troops are better than eldars.
Don't gett me wrong, I love the raider, I plan to use several but the wave serpent is a contender for best trasnport in the game. I think its only rivalled by the land raider and its varients and the monolith but they are both a condsiderable ammount more expensive.
No, the best tank would be the falcon, fully kitted. doesn't phase out, counts as a scoring unit, harder to kill than the landraider, can move up to 24" a turn, can be kitted to kill anything, fire up to 12 shots a turn, transport a seer council of death, and can tank shock.
again, apples and oranges. Each army has something to help THEM do what there army does.
as to the Holofield I spoke of, that's eldars void shield comparison. Its vdr. Better than the confusing holofields in the codex, and more eldar.
edit: one note on starengines. Just like vectored engines, vehicles can only move up to 24" now, so they are redundant. Sorry to pop another bubble.