hey, i'm looking thru the dex for units which i can drop on (for example) my opponents HQ which might actually cause him to focus on in order to shift them. with our average stats of t3 with a 4+ save, the options are few and far between, but i do have 2 basic options that i can see.
1) seer council - farseer with fortune + 10 warlocks (1 enh, 1emb)
2) wraithguard - 5 wraithguard + 1 warlock (enh) + IC (Yriel or Karandras)
while i'd like the unit to pose 'some' threat, their primary purpose is to not die (or at least not quickly and easily). i'd be quite happy for them to get suck in cc on the hq for the entire game, or making my opponent focus a good amount of his firepower on taking them down.
both of these seem to have their plusses and minus'.
seer council
+ can be wave serpented across the board (star engines if req) to reach their target.
+ pose a decent threat with their witchblades, can kill infantry and vehicles in the assault.
+ fortune with 4+ inv saves makes them pretty tought, even with only t3.
+ 11 models with 13 wounds.
+ unlikely to fail leadership with embolden present.
- withblades allow armour saves, so is some what more reliant on poor rolling from my opponent to win combat.
- a single librarian can shut down fortune 50% of the time and with 3s to hit / 3s to wound and only a 4+ save the council will fold quickly.
wraithguard + IC
+ can be wave serpented across the board (star engines if req) to reach their target.
+ pose a threat with the wraithcannons, eye of wrath and spear of twilight/power claw.
+ majority toughness 6 means 'standard' weapons (s4) will need 6s to wound. so they're more likely to attract fire from 'anti-mech' weapons.
+ yriel/karandras have power weapons and mulitple attacks (4 and 6) so a reasonable chance to win/tie combat
+ yriel's eye of wrath can be used to knock out entire units.
+ karandras' 2+ save and immunity to instant death can be useful vs ap3 weapons or for soaking up wounds from lascannons etc.
+ fearless
- 7 models with 9 wounds (which is less thant he council)
- having only an armour save, they will fall easier to low ap guns or power weapons.
my view is that with fortune up the council is a clear winner, however a librarian nulifying fortune for even one turn could mean a quick death for the entire squad. i somewhat expect to face a lib in my local meta, so hence the debate.
the wratihguard will take few wounds, won't run, the IC should guarantee a few unsaved wounds (2-3 a turn) in CC and the unit does not rely upon nulifiable psychic powers for it's survivability.
so i'm leaning towards the wraithguard at the moment. that leaves me with the question of which IC to take.
yriel
+ eye of wrath can kill entire units (but will hurt the wraithguard, passing their 3+ save), splitting him off resolves this but also makes the WG even more vulnerable to losing CC.
+ attacks at i7 meaning he will almost always strike first, reducing the number of hits the wraithguard take in CC by killing models.
+ has a 4+ invul save.
+ spear of twilight is a singing spear so can be used as a s9 12" range attack.
+ s9 when assaulting vehicles (karandras is only s8)
+ is 60 points cheaper than karandaras.
- spear of twilight is a power weapon, with 4 attacks he averages 2.25 wounds per assault (less than kara)
- only has a 3+ armour save (kara has a 2+)
- not immune to instant death, so cant 'soak up' wounds from high str weapons/fists
karandras
+ scorpions claw is a power fist, with 6 attacks he averages 3.33 wounds per assault (more than yriel)
+ his 2+ save lets me assign ap3 wound to him and still have a great chance to save (vs yriels is 4+ inv)
+ being immune to instant death means i can take lascannon shots on him and not lose a model as i would if using yriel instead.
- attacks at i1, so all enemy models will attack in CC.
- 215 points to yriels 155.
i think that's about it. i'd appreciate peoples thoughts on both questions..
1) council vs wraithguard - which is more survivable (assuming a librarian is present)
2) does yriel or karandras better compliment the wraithguard unit?
1) seer council - farseer with fortune + 10 warlocks (1 enh, 1emb)
2) wraithguard - 5 wraithguard + 1 warlock (enh) + IC (Yriel or Karandras)
while i'd like the unit to pose 'some' threat, their primary purpose is to not die (or at least not quickly and easily). i'd be quite happy for them to get suck in cc on the hq for the entire game, or making my opponent focus a good amount of his firepower on taking them down.
both of these seem to have their plusses and minus'.
seer council
+ can be wave serpented across the board (star engines if req) to reach their target.
+ pose a decent threat with their witchblades, can kill infantry and vehicles in the assault.
+ fortune with 4+ inv saves makes them pretty tought, even with only t3.
+ 11 models with 13 wounds.
+ unlikely to fail leadership with embolden present.
- withblades allow armour saves, so is some what more reliant on poor rolling from my opponent to win combat.
- a single librarian can shut down fortune 50% of the time and with 3s to hit / 3s to wound and only a 4+ save the council will fold quickly.
wraithguard + IC
+ can be wave serpented across the board (star engines if req) to reach their target.
+ pose a threat with the wraithcannons, eye of wrath and spear of twilight/power claw.
+ majority toughness 6 means 'standard' weapons (s4) will need 6s to wound. so they're more likely to attract fire from 'anti-mech' weapons.
+ yriel/karandras have power weapons and mulitple attacks (4 and 6) so a reasonable chance to win/tie combat
+ yriel's eye of wrath can be used to knock out entire units.
+ karandras' 2+ save and immunity to instant death can be useful vs ap3 weapons or for soaking up wounds from lascannons etc.
+ fearless
- 7 models with 9 wounds (which is less thant he council)
- having only an armour save, they will fall easier to low ap guns or power weapons.
my view is that with fortune up the council is a clear winner, however a librarian nulifying fortune for even one turn could mean a quick death for the entire squad. i somewhat expect to face a lib in my local meta, so hence the debate.
the wratihguard will take few wounds, won't run, the IC should guarantee a few unsaved wounds (2-3 a turn) in CC and the unit does not rely upon nulifiable psychic powers for it's survivability.
so i'm leaning towards the wraithguard at the moment. that leaves me with the question of which IC to take.
yriel
+ eye of wrath can kill entire units (but will hurt the wraithguard, passing their 3+ save), splitting him off resolves this but also makes the WG even more vulnerable to losing CC.
+ attacks at i7 meaning he will almost always strike first, reducing the number of hits the wraithguard take in CC by killing models.
+ has a 4+ invul save.
+ spear of twilight is a singing spear so can be used as a s9 12" range attack.
+ s9 when assaulting vehicles (karandras is only s8)
+ is 60 points cheaper than karandaras.
- spear of twilight is a power weapon, with 4 attacks he averages 2.25 wounds per assault (less than kara)
- only has a 3+ armour save (kara has a 2+)
- not immune to instant death, so cant 'soak up' wounds from high str weapons/fists
karandras
+ scorpions claw is a power fist, with 6 attacks he averages 3.33 wounds per assault (more than yriel)
+ his 2+ save lets me assign ap3 wound to him and still have a great chance to save (vs yriels is 4+ inv)
+ being immune to instant death means i can take lascannon shots on him and not lose a model as i would if using yriel instead.
- attacks at i1, so all enemy models will attack in CC.
- 215 points to yriels 155.
i think that's about it. i'd appreciate peoples thoughts on both questions..
1) council vs wraithguard - which is more survivable (assuming a librarian is present)
2) does yriel or karandras better compliment the wraithguard unit?