Cheif - axe, shield, fd
Shaman - axe, fd
Bestigor 1 - 2 x axe, fd
Bestigor 2 - double handed axe, fd
Centigor - spear, shield, fd
3 x Gor - swords and fd's
2 x warhounds
Personally for a warband starting out you wont really see a great deal of armor on characters if your opponents know what they are doing. And if you do you will probably outnumber them and will still get -1 to armor just from most models being Str 4. Second point from what I'm told by experianced players is that two handed weapons hurt more than they help till you get get the strongarm ability meaning you strike normally rather than always strike last.
My advice would be loose the shields on the characters, replace the axes with maces because stun is cool straight up and cheap. Ditch the double handed axe till you get strongarm on someone. And swap the swords with maces instead.
This is the same list I posted in here before but yeh.
chieftan w/ mace + free dagger
shaman w/ mace + free dagger
beastigor w/ mace + free dagger
beastigor w/ mace + free dagger
centigor w/ mace + free dagger
gor w/ mace + free dagger
gor w/ mace + free dagger
gor w/ mace + free dagger
5x warhounds of chaos
You get three more warhounds in this list and reach the 13 model mark.
One question though... Does a spear on a centigor count as a spear on a cavalry model? It does in WHFB just don't remember reading the rules in the Beastmen list that treated him the same as a cavalry model. And if so I take it that means he cant enter buildings?