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I was looking at the way GW packages their minis, and tried to put together a viable 2000 point list while using the smallest number of purchases. Here is what I managed to come up with:
HQ:
CCS
voxcaster
camo cloaks
3x grenade launcher
Lord Commissar - to keep the CO's mind on task
carapace armor - shiny
power wpn - for striking dramatic poses and pointing out targets
Troops:
Infantry Platoon 1
Infantry squad 1 lascannon, 1 grenade launcher, voxcaster. commissar - keep the rabble in line
Infantry squad 2 lascannon, 1 grenade launcher
Hvy weapon squad 3x las cannon
Hvy weapon squad 3x msl launcher
Hvy weapon squad 3x mortar
Hvy weapon squad 3x autocannon
Hvy weapon squad 3x heavy bolter
SWS 3x flamer
SWS 3x flamer
Infantry Platoon 2
Infantry squad 1 lascannon, 1 grenade launcher, voxcaster. commissar (keep the rabble in line)
Infantry squad 2 lascannon, 1 grenade launcher
Hvy weapon squad 3x las cannon
Hvy weapon squad 3x msl Launcher
Hvy weapon squad 3x mortar
Hvy weapon squad 3x autocannon
Hvy weapon squad 3x heavy bolter
SWS 3x flamer
SWS 3x flamer
Heavy:
LRBT w/ PC sponsons - sponsons are a point sink, but pillboxing in terrain might work
LRBT
This list tries to maximize the amount of fire power with heavy weapons. I intend to combine the infantry squads into 20 man squads for ease of control with orders and commissar support. The SWSs are mainly to deter, and or occupy deepstriking or assaulting troops. They also work for sucking up the excess flamers on the sprues.The Russ's feel mandatory for fluff and lobbing pie plates around is fun. The tanks are also support against massed heavy infantry. As written the list totals exactly 2000 points. I appreciate any pointers folks might have.
HQ:
CCS
voxcaster
camo cloaks
3x grenade launcher
Lord Commissar - to keep the CO's mind on task
carapace armor - shiny
power wpn - for striking dramatic poses and pointing out targets
Troops:
Infantry Platoon 1
Infantry squad 1 lascannon, 1 grenade launcher, voxcaster. commissar - keep the rabble in line
Infantry squad 2 lascannon, 1 grenade launcher
Hvy weapon squad 3x las cannon
Hvy weapon squad 3x msl launcher
Hvy weapon squad 3x mortar
Hvy weapon squad 3x autocannon
Hvy weapon squad 3x heavy bolter
SWS 3x flamer
SWS 3x flamer
Infantry Platoon 2
Infantry squad 1 lascannon, 1 grenade launcher, voxcaster. commissar (keep the rabble in line)
Infantry squad 2 lascannon, 1 grenade launcher
Hvy weapon squad 3x las cannon
Hvy weapon squad 3x msl Launcher
Hvy weapon squad 3x mortar
Hvy weapon squad 3x autocannon
Hvy weapon squad 3x heavy bolter
SWS 3x flamer
SWS 3x flamer
Heavy:
LRBT w/ PC sponsons - sponsons are a point sink, but pillboxing in terrain might work
LRBT
This list tries to maximize the amount of fire power with heavy weapons. I intend to combine the infantry squads into 20 man squads for ease of control with orders and commissar support. The SWSs are mainly to deter, and or occupy deepstriking or assaulting troops. They also work for sucking up the excess flamers on the sprues.The Russ's feel mandatory for fluff and lobbing pie plates around is fun. The tanks are also support against massed heavy infantry. As written the list totals exactly 2000 points. I appreciate any pointers folks might have.