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Nerhesi posted this on Warseer. I am unsure as the veracity of this information however. If this information is true then the Tzeench special character will be nasty as it will have one hell of a spell pool to choose from. ;?
First slaanesh spell makes unit stupid.
Screamers:
1 str 5 hit on slash attack against EVERY unit they pass over. Not just one unit anymore.
Reduced Point cost - slightly.
Now str 3, toughness 3.
Instability:
Pop test is gone. Second test is the only test now - aka test against modified leadership value after losing combat - take the difference in wounds.
Magic:
Only Tzeentch can get level 4 casters. Everyone else is capped at 2.
Special character:
12 characters.
1 of which is a two headed tzeentch greater daemon, gets all lores of tzeentch, plus each head gets to pick 4 lores from ANY school of magic. 15 spells total.
Another "character" is a command group of horrors that augment a horror block giving them better bound spells etc...
JvK :happy:
First slaanesh spell makes unit stupid.
Screamers:
1 str 5 hit on slash attack against EVERY unit they pass over. Not just one unit anymore.
Reduced Point cost - slightly.
Now str 3, toughness 3.
Instability:
Pop test is gone. Second test is the only test now - aka test against modified leadership value after losing combat - take the difference in wounds.
Magic:
Only Tzeentch can get level 4 casters. Everyone else is capped at 2.
Special character:
12 characters.
1 of which is a two headed tzeentch greater daemon, gets all lores of tzeentch, plus each head gets to pick 4 lores from ANY school of magic. 15 spells total.
Another "character" is a command group of horrors that augment a horror block giving them better bound spells etc...
JvK :happy: