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My friend plans on using a whole lota bestigors with mark of nurgle, or pesigors. these cause fear, are very cheap pts wise, and can put on the hurt with GWs. hes got 2 units of 20 so if he wins combat im gonna be runnin.

what can i do to prevent this from happinin, besides usin all the possible fear in the lizzy book.

also i don't want to use the immune to psyc. mark too much cause then i would be building my army to kill his, and in all honesty thats not fair. So im pretty much looking for an all around tourney list that can handle fear.
 

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First: Pestigor aren't cheap. A unit of 20 without command costs 290pts.

Also, ONE AND ONLY ONE Bestigor Herd may have a Mark of the Dark Gods. No more, no less. So max 1 unit of scary GW-wielding Beastmen.

Some pointers:

Bestigors are a ranked unit. 20-strong they are likely to form into a formation four Bestigor deep, and are more easily hit than Beast Herds. In other words, ideal Bolt Thower fodder.

Another useful thing might be to simply make an anvil out of Saurus Warriors and hit them in the flank with Kroxigor or Saurus Cavalry.


Anyway, for me to give useful advice, I need to know at least a little of your army compositions: Amount of magic, which Generals and what points value?
 

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Well, since your opponent is only going to have one unit of fear causing beastmen, simply select a nice large 25-strong unit of saurus. You can give them the Spawning of Tlazcotl if you want but lizardmen (except skinks) have excellent leadership and their Cold Blooded ability makes that better still.

So, a 25-strong unit of Saurus should fare pretty well against a 20-strong unit of Pestigors, and if you then hit them in the flank with Cold One Riders or Kroxigor, you've pretty much won the fight. :)

As long as you keep your units big and well armoured (ie. don't bother with spears), you should be able to make a decent tournament style army that stands a fair chance against them scary beastmen.

Lastly, don't forget, his skirmishers are much better than your skirmishers in combat. Don't try and hold off beastherds with skinks, it won't work!
 

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Except that only Quetzl Saurii get any save against Bestigors. St4 and GWs is a nasty combo.

And Leadership 8 matters not when you're beaten in combat by Fear-causing foes.
 

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Teron said:
Except that only Quetzl Saurii get any save against Bestigors. St4 and GWs is a nasty combo.
True, but even Quetzl Saurus would only get a 6+ save, so there's little point in spending the points and losing a special slot to get a 6+ save. You might as well take a Tlazcotl spawning instead.
Teron said:
And Leadership 8 matters not when you're beaten in combat by Fear-causing foes.
I never said it did matter. However, leadership 8 and Cold Blooded helps a great deal if the Saurus get beaten but are not outnumbered.

I suggested taking a Tlazcotl spawning to counter Fear-causing outnumbering foes, but if you can't afford the points you'll have to just hope that the Saurus will still outnumber the Pestigor at the end of the fight.
 

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True. And if you have a Stegadon, remember to pepper them with bolt thrower fire.
 

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The pestigors shouldn't worry you too much, as long as the enemy doesn't charge..if you weather the first attack -or get to charge first- then a 16-strong(or more) unit of saurus would do the trick (Initiative 1 doesn't matter when the opponent has GW..so you would get to attack first and cause some serious damage with 11+ attacks).
Try weakening the unit before it reaches your battle line (skinks with blowpipes are ideal), and if you play a magic heavy army, then one or two cheap to cast fireballs should cause a panic and send the unit running -fear causing units aren't immune to psychology!
What should worry you is the ambushing capability of the beastmen army..two 20-strong beast herds with ambush can really disrupt your battle plan, and being skirmishers you won't be able to stop them easily from doing so!salamanders, kroxigors and magic work nicely against them..
ANyway, good luck and keep us posted on the outcome of the battle!
 

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Tzeentch Lord said:
Well, since your opponent is only going to have one unit of fear causing beastmen, simply select a nice large 25-strong unit of saurus. You can give them the Spawning of Tlazcotl if you want but lizardmen (except skinks) have excellent leadership and their Cold Blooded ability makes that better still.

So, a 25-strong unit of Saurus should fare pretty well against a 20-strong unit of Pestigors, and if you then hit them in the flank with Cold One Riders or Kroxigor, you've pretty much won the fight. :)

As long as you keep your units big and well armoured (ie. don't bother with spears), you should be able to make a decent tournament style army that stands a fair chance against them scary beastmen.

Lastly, don't forget, his skirmishers are much better than your skirmishers in combat. Don't try and hold off beastherds with skinks, it won't work!
While I agree with 90% of what you said, I wouldn't bother with 'well armoured' infantry I realize that this has been stated above as well, but I'm trying to make the point that you might want to take the spears.

With Str 4 and a great weapon, the Bestigors will chew threw any armour on infantry. I think you'd be better off with dishing out some damage back. Better yet, after the first round of combat(assuming the Bestigors charged) you can really be dishing it out since for once your Saurus will be going first.
 

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@Grey: Yes, I suppose you're right about the benefit of spears, but only on the unit that's intended to face the Pestigors. On any other Saurus units, hand weapons and shields are a much better choice, if the Saurus unit gets hit in the flank or rear by a beastherd the spears aren't going to help much, whereas the extra armour will.

So in conclusion, should it go something like this?:

To face the Pestigors - 25 Saurus with hand weapons, spears and shields, Spawning of Tlazcotl (perhaps with a Scar-Veteran for some extra combat power?).

To face Beastherds - 16-20 Saurus with hand weapons and shields.
 

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Tlazcotl is indeed a good way of countering them.

Another good way is making them run. If you manage to charge them good and beat them, they will prolly run for Ld isn't the BoC's best side.

Stegadons work well too with their Terror.


Tai'shar
 
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