Check the rules for combat w/ "fearless" and fearless type creatures. Nids in synapse range suffer extra wounds if they lost and are outnumbered. As to falling back, if not in synapse, they use their new upgraded stats, as those are considered baselines as per the tyranid codex.SquishyB said:Ok just need some help with a few things
1. Tyranids that are within synapse range do not fall back? So if they lose combat, then its just classed as a drawn combat, and nothing further happens.
2. Genestealers don't need to be in synapse range, but do they, and other synapse creatures fall back the same as normal units, and if so, for a sweaping advance, do they use there base (I) 5, or cause they have enchancements, do they use the new (I) value.
Thats just a few, i have more but i cant remember atm, will post as the come up. Thanks for anyhelp you can give, and yes, i have the codexs and rulebook, and have read them, but am confussed.