1850ptswhat point level are you playing?
2x VC/ Dakka HT, 3x Dakka Fexes, 2x Sniper Fexes, and 3x thropies w/ synapsis/ -5 Ld all around.should be enough - provided that you have something behind them to back them up - something with some real kill power
Can't get enough of the Zilla Dakka!Are you a CC army or shooting?
It is all they do and it is very annoying. I am hoping to force them to think outside of the box by burtaly crushing them; however, they will most likely regress by trying to add more shooty SM's!I assume all your opponent does is stay at the edge of his board and shoot?
While I've never fielded that many gaunts before, it's generally better to go with smaller sized units and take more units. Since you can't take more units because of FO limitations I'd say the size is fine.Question: Are the squad sizes fine or should I combine them into larger squads?
To tell the truth, the minimized squads are really quite good (my opinion, they always preform admirably when I'm using them), you keep them around your more expensive units (shooty nids, don't want to get into CC) and make sure expensive units does not get massacre move'd by dangerous things. If the opponent is shooting at the 40p spinegaunt-squads then I don't really mind (though it gets a little frustrating having NO spinegaunts left by the end of the battle, even though you're winning bigtime).The only problem with running a swarm army that relies on lots of small units of swarmy critters is that any half-way decent round of shooting WILL see your minimized broods dramatically reduced in number. If you're going for a swarm screen for your bigger stuff, I'd honestly say try to stay in the 15-20 range for unit size. Otherwise, you're going to see blast weapons just slaughter you mercilessly with not much to show for it.
The other take on that is final resolution. Even if you get one of those teeny swarms to where you need them to be, the primary purpose OF a swarm of gaunts is to tarpit enemy shooty units. Best case scenario, you actually manage to get a brood of 10 into the enemy lines...they're going to get smashed quickly and serve little to no purpose. Worst case scenario, your opponent nickel and dimes you, taking bits off of each of the squads and then you're left with 5-6 in a brood with little prospect of accomplishing ANYTHING in an assault.
It could just be my personal preference, but my experience in running a swarm host is that the 15-20 marker is pretty much spot on...not too small as to have no combat effect, and not too big as to make maneuvering around/through terrain a lost cause.
I used to run 2x16 units of spinegaunt and 2x16 units of hormogaunts. The very first game I did that, my opponent put his assault squad as far forward as he could. I can't remember the scenario but we had about 20-inches between our two table quarters. (non-standard table size in his basement.) I plopped down my first unit of 16 hormogaunts as far forward as I could. I won the first turn and immediately leaped into melee with him. The horror spread on his face as he got to watch me leapfrog and eat my way through his entire army, all right behind the scouts. Ah, good times. arty2:Havn't tried units with 20+ models, I think I'll try it sometime just to see the reaction on my opponents' faces!
Since I'm playing shooty 'nids, letting the gaunts get charged and wiped out in the enemy's assault phase is actually the best thing that can happen to me. So, it does indeed depend on what kind of army you're fielding. We both seem to have pretty clear goals as to what we want our units to do, which really goes to show what a versatile unit gaunts are. =)I do believe I was a bit misunderstood, but that's perfect fine. If there's one thing I DON'T do is rely on gaunts to actually get combat results in assault. You are most correct, they are in fact meat and should be used as such. What I was trying to say was that a brood of 5 or 6 gaunts (remaining, after being shot a little) isn't going to hold up an enemy squad for likely more than one assault phase and therefore loses their usefulness as a tarpit and that is why I was advocating the larger (but not TOO large...more than 20 it too much) broods of them.
One other thing to consider (for me with my playing style) is the FoC. Taking itty bitty multiple squads of gaunts to get some sort of effect quickly fills up troop choices. You can take 6 broods of gaunts if you'd like, but I personally would much prefer 3 gaunts, 1 ripper, and 2 genestealers but that all comes down to (again) a matter of personal style.